From: "ME Games Ltd" <me@M...>
To: <mepbmlist@yahoogroups.com>
Sent: Sunday, October 24, 2004 10:14 PM
Subject: Re: [mepbmlist] ME Announcement
>
> Yes that's part of the initial concept. as per usual I'll
listen to what you guys have to say and see what you like.
>
> Hidden PCs: One thought is that it shows up enemy characters
there as normal pcs do. Thoughts?
>
> Clint
RD: That's a step in the right direction certainly. But also,
agents should find it MORE difficult to penetrate a hidden centre
than a non-hidden one, and big challenge characters should find it
VERY difficult.
I am strongly tempted to suggest that we do away with 'hidden'
centres altogether. All the 'hidden' centres are known (or at least
can be quickly and easily discovered) to players, and they were also
all known to Sauron and the Elf-lords. I would substitute
magically 'warded' centres (Mordor capitals would qualify as well as
the current FP ones). The warding would kill, injure, capture or
just bounce all but the best (or luckiest) agents. Any who did
manage to get through might still be reported as an an unknown
intruder even if his name was not revealed.
Not only would that better reflect the level of protection
surrounding Imadris, Lorien or for that matter Barad Ungol, it pegs
back the still excessive power of agents somewhat.
To make sure the warded pops don't get it all their own way, I'd
introduce a 'hard' shapechange spell, which would allow an evil
character to adopt the guise of a good one, or vice versa, and thus
penetrate a warded pop unseen.
In the story of Beren and Luthien, both of them did exactly that,
and Sauron also changed shape more than once in different stories.
This spell would still allow a shapechanged assassin or challenger
(or two) to penetrate a warded centre unseen but it would put a stop
to the nonsensical spectacle of a nine-strong company of assassins
wiping out the entire population.
Curses from neighbouring hexes could still kill characters in
warded hexes.
Richard.
*** I was thinking along very simular lines here.
A hidden/warded pc should give all characters of that nation and
those that they are friendly with a +30 roll to stop agents actions
against them. This is to reflect the fact that Ji or anyone else
would find it harder to walk around such pc's.
This could be offset by the "Disguise" order in which an agent could
use to penetrate hidden/warded pc's. This would have the effect of
a -20 on the roll, thus still giving the character Ji was about to
assassinate a little more protection.
This would mean of course that Ji or anyone else couldn't Refuse
Challenge while carrying out an assassination or kidnapping attempt
in a hidden/warded pc.
Ian
> > > We have no plans as such. We're looking at a new module
that should
> > > be interesting but 1650 as it stands (and very likely 2950)
I can't
> > > see changing. But that's just my first impressions, we're
in this
> > > for the long-haul so there's no rush.
> >
> >My only request is that 1650/2950 as they currently stand
always remain
> >an option. You guys can go hog wild (and I hope you do)
implementing
> >LGT's 2nd edition rules, new scenarios, or whatever. Just leave
the
···
--- In mepbmlist@yahoogroups.com, "richard devereux" <rd@p...> wrote:
----- Original Message -----
> >standards as they are.
> >
> >Looking forward to new, cool stuff!
> >
> > jason
> >
> >--
> >Jason Bennett, jasonab@a...
> >E pur si muove!
> >Get Firefox! - http://getfirefox.com
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