Dear Clint,
Pleasantly Surprised...
I thought you had forgot all about my "Death Match" scenario
For those who might be interested or never heard of this scenario before
here are the details.
"Death Match" FA scenario:
In constant search of new challenges within the excellent ME world, I have
designed a new
scenario with 23 FP players and two NPN (Non player Nations).
The scenario is based on the FA (4.age) scenario, with all the rules that
applies here and a lot of handmodified changes. As the kingdom nations
will be inactive/nonactive, this completely removes the alliance factor
and opens the way for a true All against all "death match" !!!
This hereby introduces the diplomacy factor, as small formal alliances can
be made, in any possible way.
Furthermore both center and army startup will be more 1650-like, meaning
that all 23 players can design between 7 and 10 centers, with a lot more
money to upgrade for. Armies will be 10 times cheaper meaning that you can
start with 2.000 HC or 12.000 Men at arms.
All changes will have to be handmodified by Harlequin, as they dont have
license to program anything. So startup price will be higher
(Clint, is calculating right now :-)), but the normal turn fee will be the
same as FA.
Here is some more details regarding the campagn.
Modifications includes:
- Modified starting design sheet for each player:
1) New troop prices, 10 times cheaper
2) 7-10 centers for all players, cheaper improvement and
fortification prices
3) Each Popcenter start with 1650 loyalty rules, that is:
City = 100, MT = 75, Town = 60, Village = 45, Camp = 35
4) Up to 30 points of Stealth possible for all starting
characters, at a price of 300 per 10 points of stealth
5) SNA 31 (+20 kidnap/Assass) changed to 20.000 cost price
- Predesigned NPC (kingdom) nations, both capital and one additional
City at random location for each kingdom will be hidden and all
characters are random named.
- Victory conditions (modified FA rules), the game ends when
following occurs:
1)Turn 52 - the player with most VP wins (Automatic)
2)The two kingdom NPC nations are eliminated - controlled
kingdom capitals gives an additional 100 VP and player with
most VP wins (Automatic)
3)The two kingdom capitals AND 5 out of 7 strategic centers
are controlled by one player
- the player wins the game (Automatic)
4)One player reaches 1800+ VP, starting from turn 10
- The player wins the game (Manuel)
* Manuel means that it cannot be programmed and that the
players / Harlequin will have to check manuel for this each
turn.
- As all players will be FP batling each other, some orders like "Change
alliance" will be disabled.
Both Clint and I have the modified pdf sheet with the new prices for
designing your nation in this scenario.
Yours Kim Andersen
Kim Andersen
WecoDsb IT Support
Bredgade 31
1260 Kbh
Tlf afdeling: 33 70 89 99
Tlf Direkte: 33 70 89 74
E-mail: kba@wecodsb.dk
Middle Earth PBM Games <me@MiddleEarthGames.com>
27-11-2002 17:28
Please respond to mepbmlist
···
To: mepbmlist@yahoogroups.com
cc:
Subject: Re: [mepbmlist] ME FA Gunboat
Note the format would very likely be LAS (no +20% kid/ass, no double
scout,
no stealth). Regional choices for nations would be most likely. But I
want to hear back from more players before I tie it down into something
very specific.
Clint
Wondering if there is a player desire for a Gunboat 1000 game - 2 nations
apiece. No Kingdoms. No teams - the player with the combined biggest
VPs
wins. Lose one nation and you are out. No communication allowed.
Probably need 22 nations - ie 11 players for this. Mixture of Kim and
Chris' idea here.Clint
****************************************************************
Middle Earth Games
Mailto: me@MiddleEarthGames.com
Website: www.MiddleEarthGames.comUK: Office A, 340 North Road, Cardiff CF14 3BP, UK
USA: PO Box 280, Medford, OR 97501-0019, USAPhone times: 10am-6.30pm UK time (BST - British Standard Time);
5am-1.30pm
(EST)
UK: 029 2091 3359/ (029 2062-5665 can be used if the other is engaged)
[Dial
Code: 011 44 2920. for US players]
UK Fax: 029 2062 5532
US: Fax: 1-503-296-2325
US alternate: Phone & Fax: 541-772-7872 (10-5pm weekdays) (fax24hrs)
****************************************************************Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.comYour use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
****************************************************************
Middle Earth Games
Mailto: me@middleearthgames.com
Website: www.middleearthgames.com
UK: 340 North Road, Cardiff CF14 3BP UK
US: PO Box 280, Medford, Oregon OR97501-0019 USA
Phone Times: 10am-6.30pm UK Time (BST);5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main is engaged)
(Dial 011 44 2920 913359 if US)
UK Fax: 029 2062 5532 24 hours
US Fax: 1-503-296-2325
US Alternate: Phone and Fax: 541 772 7872 10-5pm PST Weekdays, Fax 24hrs
****************************************************************
Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
[Non-text portions of this message have been removed]