ME FS 10/10

Hello Everyone

AUTOMAGIC We're very happy to announce a great improvement to Automagic. The
new version is called 2002c and is available on the MEPBM Games website
www.middleearthgames.com.

This includes a variety of improvements to error checking and presentation,
but most importantly it allows you to import data.

Starting Monday, 14th October, each turn you recieve will include an XML
data packet, attached to the same email as your results pdf. (XML is a data
format, it's quite easy to read XML files if you open them with a web
browser - such as Internet Explorer or Netscape.)

This file will contain a great deal of the data from your results, including
all your character details. Automagic 2002c can then load these details,
saving you the chore of having to update each turn, and preventing any
chance of a mistake.

If you have an older version of Automagic you will not be able to import the
XML attachments.

          * Please get the new version of Automagic as soon as you can *

Also, we will be bringing out a program called MEOW, which does a similar
job to Automagic but can be run on just about any computer and doesn't
require Excel. It is written in Java, so if you want to use it, you may have
to download and install a large (8meg) file, but it is free.

MEOW is currently in beta testing and we hope to release the first version
in early Winter. It will import the same XML files as Automagic. We'll
release more details presently.

FLAGSHIP RATINGS: Flagship have allowed us to offer a small prize for upto 5
players who send votes into them for Middle Earth. So if you haven't got
your ratings in yet then please do so.

NEW MAP on the Website - please check it out. It's very useful. We're
hoping to create a 2950 one soon. We're intending to use the 1650 map with
Nation borders on it to send out laminated @ �15.00 each. If you are
interested then please get in touch. Although we have checked it multiple
times there might still be errors so please check it out and get back to us
if you find any.

The following new games are filling up. (Descriptions of the type of game
follow - please check this when contacting me with regards to playing in
that game).
Waiting List: When I get all 25 nations into the game I will allocate you
your choice of nation from the list of nations that you have sent me -
please send multiple nation choices. All nations are potentially available
until I set up the game.
Upto 2 nation game: You can play one or two Aligned nations, or one Neutral
nation.
2 nation game: You must play two nations.

Bofa: 2wk [Game 109] Beginners or Veteran's game: 2 taken. Bofa Maps
available - A4 Card - �3.00.
1650 2wk [Game 67]: 18 available. Waiting List game.
2950 2wk [Game 239]: Email. Waiting List. 5 nations available.
1000 2wk [Game 40]: Probably going to be a Normal game (ie one nation per
allegiance allowed +20% kid/ass). 5 FP, 4 Neutral, 4 DS taken so far. 12
more nations needed.

Note please ask for variant games we can try to get you opposition for them
if you are interested - mostly Grudge teams though - if I get 10 players for
any single type of game then I will put it up for general availability below
and push it;

Grudge Games we need opposition for:
1000: David R 1650: Steve J (DS team)

I have drop-outs available - don't forget you get a free turn for taking
these up...
E [Early] = 0-10 turn, M (Midgame]= 11-20, L [Late game] = 21+ [A= Aligned
if a Neutral, N= not aligned if a Neutral, P = Postal and Email game, G=
Grudge, 1w = 1week game, 3w = 3week game]
Bofa: None
1000: None
2950: Rhun (m), 2nations (e-gunboat), 2 nations (l -gunboat)
1650: Dog (m), Quiet (m), 2ntns (e-gunboat)

Thanks
Clint

Player report Game 226 [10/10 ]
After much hardship and struggle, game 226 finally ends with a victory for
the Free Peoples. The game started with the Free Peoples taking the early
initiative and making a strong concerted effort into the Morgul pass. The
Dark Servants countered this by coming out strong from Dol Goldur and
Morannon and invading Lothlorien. By turn 6 the Minas Morgul and Caras
Galadhon had both fallen eliminating the Witch King and Sinda Elves.
However it was soon afterwards the White Wizard stepped away from neutrality
and entered into the fray on the side of the Free Peoples. After gathering
the remains of the Sinda, the combined forces of the Woodmen, Noldo, and
White Wizard were finally able take Dol Goldur and oust the Dragon Lord from
Greenwood on turn 13.

But the success up north was short lived as two fleets from the Corsairs
appeared on the shores of Gondor and capture Dol Amroth and Fanuilond.
Spurred by their recent successes, Dark Servant agents and emmissaries took
the initiative and took control of many Gondor population centers and
assassinated many a brave commander. The Free Peoples were reeling for a
few turns as the Dog Lord and Ice King also sent forth large forces from
Morannon. The contest was close, but in the end our superior agents,
emmies, and cursers prevailed as we stopped the Morannon offensive at Buth
Oviasa and hunted down the Corsairs armies with our agents. The game ended
on turn 20 as the Dark Servants conceded defeat with the failure of their
final offensive.-

Grima Wormtongue

Check out our Message Board: www.PbmForum.com and the "mepbmlist" via
http://www.MiddleEarthGames.com

···

****************************************************************
     Middle Earth Games
Mailto: me@MiddleEarthGames.com
Website: www.MiddleEarthGames.com

UK: Office A, 340 North Road, Cardiff CF14 3BP, UK
USA: PO Box 280, Medford, OR 97501-0019, USA

Phone times: 10am-6.30pm UK time (BST - British Standard Time); 5am-1.30pm
(EST)
UK: 029 2091 3359/ (029 2062-5665 can be used if the other is engaged) [Dial
Code: 011 44 2920. for US players]
UK Fax: 029 2062 5532
US: Phone & Fax: 541-772-7872 (10-5pm weekdays) (fax24hrs)
****************************************************************