Thought you might like to see this. 97 turns for a 3week game. 5 and a half years.
Middle-earth Play-By-MailÂŞ Third Age, circa 1650 Game # 118; This game has been won by the Evil nations!!!
Highest Challenge Rank: 207 Ingar/Quiet Avenger Drool Rockworm/Cloud Lord
Highest Net Commander Rank: 190 Ingar/Quiet Avenger
Highest Commander Rank: 100 Kaldzrmeir/Dog Lord Ingar/Quiet Avenger Valen/Long Rider Calucus/Dog Lord Ivanova/Long Rider G’Kuan/Long Rider
Highest Net Mage Rank: 158 Drool Rockworm/Cloud Lord
Highest Mage Rank: 100 Shoglic/Cloud Lord Naldzrgarth/Quiet Avenger Elfhelm/Dwarves
Highest Net Emissary Rank: 100 Argeleb II/Arthedain Daonghlas/Dunlendings Na’Toth/Long Rider Xenton/Dog Lord Khosh/Long Rider Orgoloth/Dragon Lord Markzl/Cloud Lord Paulus/fothraim Joris/Sinda Elves Anna the Fair/fothraim Crackpot/Dog Lord Mouth of Sauron/Cloud Lord Mummius/Dunlendings Nahurukh/Cloud Lord Zyogete/Dog Lord Dark Zealot/Quiet Avenger Quixin/Dwarves Miramar/Dwarves SpongeBob/Quiet Avenger Squidward/Quiet Avenger Portia Furus/Dunlendings Glamrin/Dwarves
Highest Emissary Rank: 100 Argeleb II/Arthedain Daonghlas/Dunlendings Na’Toth/Long Rider Xenton/Dog Lord Khosh/Long Rider Orgoloth/Dragon Lord Markzl/Cloud Lord Paulus/fothraim Joris/Sinda Elves Anna the Fair/fothraim Crackpot/Dog Lord Mouth of Sauron/Cloud Lord Mummius/Dunlendings Nahurukh/Cloud Lord Zyogete/Dog Lord Dark Zealot/Quiet Avenger Quixin/Dwarves Miramar/Dwarves SpongeBob/Quiet Avenger Squidward/Quiet Avenger Portia Furus/Dunlendings Glamrin/Dwarves
Highest Net Agent Rank: 125 Dwani/Dwarves
Highest Agent Rank: 100 Erennis/Cloud Lord Hoarmzrath/Dog Lord Gorthog/Quiet Avenger Daain/Long Rider Jonas/Dog Lord Sparafucile/Cloud Lord Spire/Dog Lord D’Lenn/Long Rider Dwani/Dwarves G’Kar/Long Rider Yrkluk/Cloud Lord Morden/Long Rider Azoog/Dog Lord Carfe/Cloud Lord Cincinatus/Cloud Lord
I guess that solves the problem of a code change for One Nation Banker tanking the economy for that game. <g>
My brother Jim and I were experimenting with the market somewhat, and we actually got the per turn market sale limit down from, I think it was as high as 80k, to less than 50k over the course of 4 or 5 turns. We brought our total gold held EOT down from several million to less than 200k. Hated to go much less as we had 3 positions running deficits in the 50-80k range.
A strange anomaly we encountered on T96: one nation hit a significantly smaller nation sell limit than the others, 27k versus 49k for the others. Has anyone else ever seen nations having a different sale limit on one turn? Is there a limit to how much of one commodity can be sold? Three nations sold leather for the 49k mkt limit, but the fourth sale of leather maxed out at 27k.
Drew
CL/QA 118
PS I wonder what running two positions in this 97 turn game will do to my PRS experience rating? Shouldn’t I be one of the most “experienced” players of the PRS era? <g> When we started this game, the PRS didn’t even exist, the maps were still B&W, and there were no XML files (much less AutoMagic, AutoMinister, Palantir, etc.)…
Bear in mind this was a single player game at the outset, and I joined by my lonesome. Five true neutrals, including an Easterling right below me. A couple of my teammates were prisoners with very limited internet access (one of the original neutrals had no internet at all; our diplos to him were printed out and mailed by post with his turn, and his hand written diplos were scanned into a pdf file for forwarding to us <g>). We had 3 or 4 players who had never played before (and a couple who had, but who decided to do crazy things, like the original QA who attacked the neutral Corsairs on T2). Bottomline: I couldn’t count on anyone to do anything for me! Shoglic cast lore spells to gather intel for my agents and prenticed; next thing I knew, he was rank 100. That highest artifact-enhanced rank mage you see named Drool Rockworm (bonus points for anyone ID’ing the source of that name) was a C10/M20 guy I named fairly early on to recruit and run armies. He got to prenticing himself and next thing I knew, his mage rank was in the 60’s, so I made a curse company commander out of him.
Besides those two mage characters, two other C/A guys, and the three emmys that wound up E100, I basically ran nothing but agent-onlies. One trivia tidbit, there was a segment of the game where the CL had at least one rank 100 in every character class. Until that is, the FP cursed out Lord Marshal Araudagul…
Oh I just remembered something else, I MovJoined Shoglic (along with several other characters in range at the time) to an army I hired to get the Sauron encounter, which added about 20 points to his mage rank in one fell swoop.
From now on maybe, as the game has changed so much, but I do remember reading in the old Whispers of the Woods about a game where an Arch Mage Shoglic delivered the One Ring to end a game.
I don’t think Clint is in the business of publishing game-end maps; we had quite a knock-down drag-out fight on the list about this issue some time back. I’ll email it to you if you’re that interested, or how about I just post it on our Edain Alesman yahoo site.
I think you might be disappointed though; it’s only a map after all.
Clint: Are you going to post the end game map? I think that would be very interesting as well. Steve
I only do this for the games I’m in personally (using my own data and team if they’ve given me permission to). I’ve done it in a few of my games I’m in but if the guys here want to do it that’s fine by us (and I’d be somewhat curious to see what it looked like as well!)
In a game that is played out for such a long period of time, I find it interesting where players have built up Mt’s and Cities. As a learning tool, it can help provide insite as to what might work in future games. I have never heard of a game lasting 5 1/2 years.
Congrats to the evil players in this game !! Sorry we had to drop on you suddenly – but it was getting kind of tough for me to get my turns in and had to actually have teammates do my turns for me as i was pressed for time with so called real life !! But when i realized that i haven’t actually did my last 15 to 20 turns I had to drop !!
This game was really interesting especially with us having no curses arties and getting them back out of the water after you guys dropped them in – that was one our fine points when we operated as a team !!
I really did enjoy this game up till real life issues took over and the evil did a really great job and deserve a BIG CONGRADULATIONS on a game well played !!
Mike – Original S gondor player , then Sinda (handed this off to play ) Woodman
I must say, you guys have to be some of the most “mentally tough” players I’ve ever seen, to endure the onslaught as long as you did! Anytime CL survives to endgame with both evil double scout nations, the Free are in for a world of hurt.
I agree, fishing the artifacts back out of the Nurnen Sea was a great campaign for your team. Tip o’ the hat to you guys on that. There was a turn we thought we had sunk your navy with our curses, and it took us a couple of turns to realize we hadn’t. We knew you got Tinculin out, but it was 20 turns later before we found out you got both EMV and Tinculin. Did you get Mirror of Galadriel and the other good mage artifacts? We never put a track back on them. I can’t even remember now, didn’t we sink Elenruth too? I finally picked it back up at 1407 on the last turn of the game.
The game went on so long, I forgot most of the stuff I wanted to confab with you guys about post game, but I’ll look through some old maps or turns and maybe send you a private email.
Congrats to the evil players in this game !! Sorry we had to drop on you suddenly – but it was getting kind of tough for me to get my turns in and had to actually have teammates do my turns for me as i was pressed for time with so called real life !! But when i realized that i haven’t actually did my last 15 to 20 turns I had to drop !!
This game was really interesting especially with us having no curses arties and getting them back out of the water after you guys dropped them in – that was one our fine points when we operated as a team !!
I really did enjoy this game up till real life issues took over and the evil did a really great job and deserve a BIG CONGRADULATIONS on a game well played !!
I was quite surprised by your drop, glad to know the reason. I did not think that the DS had given you a reason to quit in the last few turns.
Drew and I had discussed that your wet artifact retrieval was your finest hour. We were just a couple of turns behind you on that one.
I was thinking that the FP would have flipped all of the MT and Cities in Mordor about the time our armies finished the cleansing of the NW. I was already making preparations to have a QRF in the Mordor area.
It was interesting how the play style changed for the FP during the game and the interaction between positions. With your info, I understand some of it.
Clint, I know that 97 turns is not a record, is the 5 and 1/2 years a record? What a bunch of stubborn players we are! It was fun, challenging and I picked up a great deal of knowledge from this game.
We knew you got Tinculin out, but it was 20 turns later before we found out you got both EMV and Tinculin. Did you get Mirror of Galadriel and the other good mage artifacts? We never put a track back on them. I can’t even remember now, didn’t we sink Elenruth too? I finally picked it back up at 1407 on the last turn of the game.
Yes, Elenruth was in the sea along with the others.