ME, new scenario "FA - Death Match"

Greetings fellow ME players,

Now that Richards Devereux new FA Scenario "Last Alliance" has started,
hopefully this new scenario can be filled up quickly. Here are the details
again:

In constant search of new challenges within the excellent ME world, David
Clemmesen and I have designed a new scenario with 23 FP players and two NPN
(Non player Nations).
The scenario is based on the FA (4.age) scenario, with all the rules that
applies here and a lot of handmodified changes. As the kingdom nations will
be inactive/nonactive, this completely removes the alliance factor and opens
the way for a true All against all "death match" !!!
This hereby introduces the diplomacy factor, as small formal alliances can
be made, in any possible way.

Furthermore both center and army startup will be more 1650-like, meaning
that all 23 players can design between 7 and 10 centers, with a lot more
money to upgrade for. Armies will be 10 times cheaper meaning that you can
start with 2.000 HC or 12.000 Men at arms.

All changes will have to be handmodified by Harlequin, as they dont have
license to program anything. So startup price will be higher
(Clint, is calculating right now :-)), but the normal turn fee will be the
same as FA.

As stated we need 23 players to start the scenario up with David and I as
the first two. So any interest in this scenario should be forwarded to Clint
in Harlequin and/or me (kan@dsb.dk). When we have 21 more players, the game
will start up.

Here is some more details regarding the campagn.
Modifications includes:

- Modified starting design sheet for each player:
  1) New troop prices, 10 times cheaper
  2) 7-10 centers for all players, cheaper improvement and
           fortification prices
  3) Each Popcenter start with 1650 loyalty rules, that is:
     City = 100, MT = 75, Town = 60, Village = 45, Camp = 35
  4) Up to 30 points of Stealth possible for all starting
           characters, at a price of 300 per 10 points of stealth
  5) SNA 31 (+20 kidnap/Assass) changed to 20.000 cost price

- Predesigned NPC (kingdom) nations, both capital and one additional
  City at random location for each kingdom will be hidden and all
  characters are random named.

- Victory conditions (modified FA rules), the game ends when
  following occurs:
  1)Turn 52 - the player with most VP wins (Automatic)
  2)The two kingdom NPC nations are eliminated - controlled
          kingdom capitals gives an additional 100 VP and player with
          most VP wins (Automatic)
  3)The two kingdom capitals AND 5 out of 7 strategic centers
          are controlled by one player
          - the player wins the game (Automatic)
  4)One player reaches 1800+ VP, starting from turn 10
          - The player wins the game (Manuel)
    
  * Manuel means that it cannot be programmed and that the
        players / Harlequin will have to check manuel for this each
        turn.
     
- As all players will be FP batling each other, some orders like "Change
alliance" will be disabled.

Both Clint and I have the modified pdf sheet with the new prices for
designing your nation in this scenario.

Yours Kim Andersen