Clint wrote: Players only putting one
choice because they know that that's what they'll get if they do bumping
out more-choice nations. The only way I can see to do that is some sort of
charging system for players that only put in one choice, or go with the
more draconion situation of ruling that at least 3 nations must be picked
or that player can't play. (The worry with that is that a player might
then not get his 1st choice so then drop as soon as the game has been
set-up!)
RD: NO that's NOT the only way at all. There are two other solutions without imposing a two-tier pricing system or imposing draconian house rules, both of which you have been clearly told will result in players leaving ME.
1) If you have sufficient info on your database, and you can do so without increasing prices, allocate popular nations as fairly as you can. Say 3 players have put White Wizard as their first choice (forget second/third choices in this case): if your records show that Fred has played White Wizard twice, John has played it once and Harry never, it should go to Harry.
2) If you don't want to do 1) and again you have 3 players giving WW as first choice (again forget second/third choices) then simply put all the names in a hat and draw one out. This will even out over time.
Either method is as fair as you can get, and if one or more of the losers in either case didn't give a second or third choice, well tough luck, he was given the opportunity to do so and he will now have to wait for the next game for another chance. Realistically some players are NEVER going to get to play WW but that is the case whatever system you use.
Whichever nation I get to play, I'm paying for a potential 42 orders. This is the same for everybody and the price should be the same too.
I prefer changing the set-up pricing structure. Say anyone who does 5+
choices £3 set-up, 3-4 £5, 1-2 £8 (or some variant on that). Turn cost
would remain the same. It would dissuade players (not stop them as I don't
think that's easily achievable) from putting in minimal choices of nations.
RD: That is far preferable to charging different prices for each nation on the basis of your (with respect) subjective opinion. But I still don't like it. What are you going to charge when clever Dick lists all 25 nations in order of preference - give him a refund? 
The other option that seems interesting is to have a "you can't play Nation
Y until you have played Nation X" type solution. Eg Nation Y would
include; 7,9,10 for FP, 13,14,19,20 for DS, 21,22 for Neutrals in 1650 and
Nation X would be any of the other. Note the particular types of Nation
choices here are open for debate they're just my first feel for nations
that are picked a lot and perceived to be power nations by players in general.
RD: No, that is awful. It will put players' backs up and I can see some leaving if you do this. Players have all sorts of reasons for not wanting to play a particular nation (eg I've never wanted to play the Cloud Lord), and to tell them they've GOT to play it before they get a shot at one they want to play is unwarranted interference with players' freedom of choice.
Players KNOW they are expected to submit a choice of 3 nations. If you are getting increasing numbers of players only submitting one choice, it looks to me as though some of those guys are simply trying to jump the queue. Harle has a duty to make sure that their chance of getting that nation is the same as that of the guy who listed that same nation first of three - no more and no less. This can be achieved by either of the methods above.
Richard.
>On the other hand, I'm not sure I'd really like to pay more for different
>positions.
Not even as a fixed one -off set-up cost?
>When I was playing individual games, I tried to get positions I hadn't
>played before. Unfortunately, those positions were usually the poplular
>ones, so I still didn't get them.
Part of the reason I want players to give me multiple choices so that I can
get players to play as wide a range of nations as possible.
Clint
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