I can understand asking for 1 nation though I never do it. If you
have played a lot there is lot less that isn't a re-hash at least
some to degree of prior games. The GWC were a determent to game play,
no doubt, but they did allow one to get their choice nation at least
one time.
I understand fully that system breaks downs if people only make once
choice however this is one of the few consumer venues that I know you
don't know what you are purchasing until after you have already
paid for it. I would not tolerate going into a computer gaming store,
picking out 3 games that I would like to purchase, leave the
proprietor my credit card info and tell him, "I will take 1 of these
3 in this preferred order please ship it to me at some point." That
is essentially what happens when one signs up for game and let's
not forget a 20 turn game will cost $135.00 US.
I am not sure what if anything can be done about this other than for
people to play more Gunboat games 
I am a 2950/FA player and they fill slowly as is, so slowing them
down is not a good thing in my book.
My only suggestion would be award to quasi-GWC. It should go to one
player on the winning team and should be decided by the players
themselves. I think it should be unanimous or MEG should just random
it. After the game is completed MEG could contact the winning players
saying they have one week to decide and that the players should pick
a single representative to convey their choice. This would eliminate
most email. After discussing among themselves the players should
decide that player X gets quasi-GWC and the representative should
send MEG an email stating such and copying all team members on the
email. Failure to do this would mean it goes to a random player.
All the quasi-GWC would allow is to let the player be guaranteed of
the nation he/she wants, not a free setup. There is no loss of
revenue for MEG from this that I can discern.
I think you could consider rules like it must be a starting player
that plays all the way through. Perhaps limit the quasi-GWC to the
same game type that that is was awarded for. You could also limit the
quasi-GWC to 1-2 per side in newly filling games and then it should
be on a first come first serve basis. This would perhaps encourage a
couple of players to signup early.
GWC in the past resulted in selfish play is many instances. I always
thought the team should decide who got the GWC's. It would be an MVP
decided on by your peers.
Not saying any of this is the best way to do things but I like the
idea. I don't see how it would cost MEG any revenue and I think
it could be done with minimal email. Just tell everyone that if the
team can't come to decision then it will be a random choice or not
awarded at all for that matter.
My 2 coppers
At present I am getting more and more players asking for only
nation.
What's the player take on this?
Clint
****************************************************************
ME Games Ltd
Mailto: me@M...
Website: www.MiddleEarthGames.com
UK: Office A, 340 North Road, Cardiff CF14 3BP, UK
US: EpicMail, PO Box 801, Wexford PA 150909-0801, USA
Phone times: 10am-6.30pm UK time (BST - British Standard Time); 5am-
1.30pm
(EST)
UK: 029 2091 3359/ (029 2062-5665 can be used if the other is
engaged) [Dial
···
Code: 011 44 2920. for US players]
UK Fax: 029 2062 5532
US Phone: 412 302 2505 - 10-5 EST
US Fax:: 1-503-296-2325 (24hrs) (preferred)
US Fax: 775 535 2171 (fax24hrs) (Alternate)
****************************************************************