IMHO, you are opening a can of worms, and a can that I would suggest its not necessarily a good idea to open. First, there is no way the nations are balanced against each other. Arguably, the sides are, but if you were to compare the power of the Woodmen versus the Noldo, there is no doubt. So charge more for the Noldo? You could...I could just as easily say "Hey, here is an idea, fix how the nations compare to each other..." but that doesn't work either. And if they are picking specific nations, I agree with alot of the comments that I have read, they are doing so for a specific purpose, be it I want to win the game and beat everyone else to I have never played this position. One thing I can say with relative certainty, you will lose more players than you will gain, so you'd best place that against possible gains due to charges, from a business standpoint. My own view, nations that you began charging more for, I would shy away from, and my total number of games would drop, because I am not up to paying a noticeable increase in price. Despite the overwhelming cost increase in Hollywood paychecks, turn fees are quickly catching up, and this could convince me to take my entertainment budget, which seems to be shrinking, to another place.
-Ken
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Actually I've found this not necessarily to be the case. Players send me
one nation choices for many different types of nations.In 2950 I always get 6-8 players wanting primarily Neutrals. 1000 games I
always get more Neutrals than is best for the game (so now am limiting that).In all scenarios I do get a wide choice - but some players like to play the
power nations (eg Corsair for the 5th time in a row that sort of thing),
and others are happy with any nations; mostly not one they've played before.WW in 2950 I get around 14 players for each game that I actually
set-up. Noldo or CL around 7 players. For each game it's virtually
impossible to fill Eothraim or North Gondor (unless a group of players join
together and realise that these are essential FP nations and need to be
played strongly etc).One thought is charging more for players who only choose one nation. What
do players think of that? It would dissuade players asking for such
specific nations - making it easier to fill games. What about pricing each
nation differently? (Not sure if we can do that but it's an interesting
thought). (Other PBMs have a charge per order so effectively this would be
similar to that but for popular nations).The WK is actually a popular nation - it's powerful impact on the game and
great characters mean that players like the challenge of it. Unlike the
Rhun Easterlings (always the least popular Neutral in 2950).What's the purpose of this? Well just chucking out some thoughts and
seeing what I get back.Clint
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