Richard, I think you poped the trial balloon. Ed
···
From: "richard devereux" <rd@pagan-47.fsnet.co.uk>
Reply-To: mepbmlist@yahoogroups.com
To: <mepbmlist@yahoogroups.com>
Subject: Re: [mepbmlist] ME One nation choices
Date: Wed, 26 Nov 2003 21:50:00 -0000----- Original Message -----
From: Ovatha Easterling
To: mepbmlist@yahoogroups.com
Sent: Wednesday, November 26, 2003 6:47 PM
Subject: Re: [mepbmlist] ME One nation choicesActually I don't object to Clint's trial balloon that the fellow with the
fat wallet gets first choice. Trust that does not seem abusive.
Ed Mills
RD: Well I object, very strongly to the guy with the fat wallet going first (no offence Ed!). This means the selfish guy who is breaking the spirit if not the letter of the house rules gets rewarded at the expense of the unselfish guy who is keeping them!Whatever happened to fairness and equitability?
I thought Harle prided itself on those qualities. If Harle goes down the road of charging one player more than another for the same number of potential orders, on whatever pretext, it will become just another servant of Mammon. The customer base will become a house divided against itself, which cannot stand, and the game of Middle-earth will be consumed in the flames of debt. Woe, woe, and thrice woe!
Which would be a real shame with the 'Return of the King' coming out on general release soon. A marketing opportunity for Harle or what?
Richard.
>From: D N <nanooknw@yahoo.com>
>Reply-To: mepbmlist@yahoogroups.com
>To: mepbmlist@yahoogroups.com
>Subject: Re: [mepbmlist] ME One nation choices
>Date: Wed, 26 Nov 2003 10:29:36 -0800 (PST)
>
>Suggestions I've liked:
>
>- Let picky players wait. If someone is willing to
>wait a year for the Cloud Lord, so be it.
>
>- In games where people play two nations, pair popular
>nations with less popular ones.
>
>- Give preference to players who haven't played a
>given nation before.
> At first, I thought it might be too much work to
>track all the player histories, but maybe not:
>entering a new game entry doesn't sound too bad.
>
>- let people join in groups of 2-4 and have them
>choose from the nations given.
>
>- ask for second and third choices for anyone
>requesting a hot-ticket nation.
>
>- keep encouraging people to list two or three
>choices, and to try new ones! I'm hoping to try every
>nation in each scenario, and it never occurred to me
>before that this was a problem. Encourage vets to take
>the exposed spots and newcomers to take safer ones.
>
>"Balancing" the nations sounds more difficult, and not
>necessarily effective.
>
>Charging more for popular nations doesn't sit well
>with me. They may not be more fun anyway (I've played
>the Noldo only once, also with a GWC, and found it
>less fun than a front-liner).
>
>Dan N
>
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