ME One nation choices

Just a silly thought, change the rules for selecting nations stating that:

If you chose less than three nations, you are agreeing to take any nation at random if your first choice is taken.

I believe this would get people to select at least three nations.

Steve

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I don't think so. It comes down to the aspect of choice. I can enact the rule:

3 Nations must be given. In that situation I would get a few drops outs or players choosing 10,14,21 ... :slight_smile:

Effectively the same for random I am afraid.

Clint

···

Just a silly thought, change the rules for selecting nations stating that:

If you chose less than three nations, you are agreeing to take any nation at random if your first choice is taken.

I believe this would get people to select at least three nations.

Steve

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Hi Steve,

It wouldn't get me to chose at least 3 nations, because I'd rather choose
not play in open games under such a restriction. (I'm happy enough in
pre-arranged team games, and play in an open game just as a bit of
extra.) It only a takes a very small group of people feeling the same way
as I do, for your change to be something sure to lose more revenue than it
retains.

You also reveal a quite fundamental misunderstanding in your opening
sentence, and it's the error which seems to have precipitated this whole
debate: There are no "rules for selecting nations". Never have been for
MEPBM in the UK. The "please chose 3 nations" is a standing
request/recommendation/suggestion. It's never been expected of everyone,
nor complied with by everyone.

mefacesmo.gif
     Laurence G.Tilley

http://www.lgtilley.freeserve.co.uk

[Non-text portions of this message have been removed]

···

At 16:40 01/12/2003, Steve Prindeville wrote:

Just a silly thought, change the rules for selecting nations stating that:

If you chose less than three nations, you are agreeing to take any nation
at random if your first choice is taken.

I believe this would get people to select at least three nations.

Are you talking about the statement in the House RULES regarding new
game setups which states; "Your preferred nation (and at least 3 back-up
nations, Alignment or no preference)"?

This seems like a rule to me. The question of this discussion is
enforcement of said rule, which MeGames has been lenient about in the
past.

Personally, my opinion is that MeGames should either enforce the rules
for EVERYONE, or do away with the rule. My vote would be for the former.

Mike Mulka

From: Laurence G. Tilley [mailto:laurence@lgtilley.freeserve.co.uk]

You also reveal a quite fundamental misunderstanding in your opening
sentence, and it's the error which seems to have precipitated this

whole

debate: There are no "rules for selecting nations". Never have been

for

MEPBM in the UK. The "please chose 3 nations" is a standing
request/recommendation/suggestion. It's never been expected of

everyone,

···

-----Original Message-----
nor complied with by everyone.

Just a silly response, but what if i want 2 nations ?
according to ur suggestion that's not an option

···

----- Original Message -----
  From: Steve Prindeville
  To: mepbmlist@yahoogroups.com
  Sent: Monday, December 01, 2003 8:40 AM
  Subject: [mepbmlist] Re: ME One nation choices

  Just a silly thought, change the rules for selecting nations stating that:

  If you chose less than three nations, you are agreeing to take any nation at random if your first choice is taken.

  I believe this would get people to select at least three nations.

  Steve

                                                                                                                                                                                                                                                                                                                                              ; &nbs p;
  Note: This AAIS e-mail, including attachments, may contain confidential, privileged, or copyrighted information and the sender does not waive any related rights or obligations. Any unauthorized distribution, use, or copying of this e-mail or the information it contains is prohibited.

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[Non-text portions of this message have been removed]

   Just a silly response, but what if i want 2 nations ?

So you mean a 2 nation game - or only to play one of two nations. The 2nd part is the point of this discussion... :slight_smile:

Clint

···

according to ur suggestion that's not an option
  ----- Original Message -----
  From: Steve Prindeville
  To: mepbmlist@yahoogroups.com
  Sent: Monday, December 01, 2003 8:40 AM
  Subject: [mepbmlist] Re: ME One nation choices

  Just a silly thought, change the rules for selecting nations stating that:

  If you chose less than three nations, you are agreeing to take any nation at random if your first choice is taken.

  I believe this would get people to select at least three nations.

  Steve

; &nbs p;

  Note: This AAIS e-mail, including attachments, may contain confidential, privileged, or copyrighted information and the sender does not waive any related rights or obligations. Any unauthorized distribution, use, or copying of this e-mail or the information it contains is prohibited.

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[Non-text portions of this message have been removed]

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Phone Times: 10am-6.30pm UK Time (BST);5am-1.30 (EST)
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I hope this isn't beating a dead horse, but Laurence
Tilley's "consumer choice" argument needs to be
de-bunked.

Consumers are indeed free to choose how they spend
their money. However, their behavior and their
spending patterns become subject to regulation and
control when it begins to effect the health and or
happiness of others. As evidence, you are free to
purchase as many cigarettes as you would like, but the
time and place in which you use them is tightly
controlled. Littering, Pollution control regulations,
noise control laws, and countless other examples exist
where individual behavior is controlled to limit the
negative impact on society as a whole.

In this case, the game itself is a "commons" of sorts
and our gaming community is "society". Harlequin is
playing the part of government and is trying to
provide a fair and impartial environment in which
players can interact. A minority (hopefully) of
players is displaying behavior that adversely effects
all players in the form of slower start ups and loss
of position selection options. Taken to the extreme,
this "single choice" behavior will eventually lead to
a "tragedy of the commons", where the resource itself
is rendered unusable by abusive behavior (or in our
case, games will never start). If one or two people
liter, the park survives. If everyone liters, it
becomes a dump.

I for one am interested in maintaining and even
improving our little park. The solo choice players
remind me of the kid on the block who threatened to
take home his ball if he didn't get to play the
pitcher position. Its a team game, why do you always
get to be the quaterback (Noldo) while the rest of us
are stuck being a linemen (Eothraim).

Or should we have two set-up systems, one for "single
choosers" and one for "multi choosers" (smoking and
non-smoking?). That way only the single choosers are
affected by their behavior (no secondhand smoke,
please!)

That last bit was a rhetorical question, if you didn't
catch it.

As a final thought, let me mention that the presence
of this type of behavior in the game has relieved me
of any sense of obligation to fairness in the system.
Until the system changes I no longer feel morally
obligated to choose multiple nations (my habit has
been 5 or more selections with one or two dogs in the
mix). Until a system that allows a more equitable
distribution of the cherry postions is adopted, I will
be selcting only one nation. Sorry, but I'd rather be
a jerk than a sucker.

Respectfully,

Mike Bateman

···

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I hope this isn't beating a dead horse, but Laurence
Tilley's "consumer choice" argument needs to be
de-bunked.

I caught your attention then Mike. You forget, that consumer choice is not
an argument, but a fact of life. You cannot debunk consumer choice,
because you cannot debunk my cheque book - you do not control it, neither
does MEPBM games. You can only gain from it by selling something which I
choose to buy.

Consumers are indeed free to choose how they spend
their money. However, their behavior and their
spending patterns become subject to regulation and
control when it begins to effect the health and or
happiness of others. As evidence, you are free to
purchase as many cigarettes as you would like, but the
time and place in which you use them is tightly
controlled. Littering, Pollution control regulations,
noise control laws, and countless other examples exist
where individual behavior is controlled to limit the
negative impact on society as a whole.

We're not talking about the control of something which is going to be
bought. We're talking about something which simply will not be bought if
it is made unattractive to the buyer.

In this case, the game itself is a "commons" of sorts
and our gaming community is "society". Harlequin is
playing the part of government and is trying to
provide a fair and impartial environment in which
players can interact.

Nope. I'm not a citizen of this government. I only become a citizen if I
buy in. I won't be emigrating to game XX and investing in that
commonwealth, if the constitution is not one I choose to be governed under.

A minority (hopefully) of
players is displaying behavior that adversely effects
all players in the form of slower start ups and loss
of position selection options.

All the evidence contributed to the thread so far, suggests that the
majority of players are quite happy with startup times as they are, and
that there's just a small minority, or even one individual, who decided to
complain because they/he decided that the startups were too slow, and took
umbrage when they learned that some players only want to play and pay if
they can play specific nations (a situation which has prevailed for at
least 10 years in the UK)

Taken to the extreme,
this "single choice" behavior will eventually lead to
a "tragedy of the commons", where the resource itself
is rendered unusable by abusive behavior (or in our
case, games will never start). If one or two people
liter, the park survives. If everyone liters, it
becomes a dump.

Nobody's littering. If you apply a rule that says people can't enter the
park unless they agree to promenade only by the routes decreed by the park
keeper, some of them will no longer attend. The park is not littered by
their choice, it simply loses their presence, and their revenue.

I for one am interested in maintaining and even
improving our little park. The solo choice players
remind me of the kid on the block who threatened to
take home his ball if he didn't get to play the
pitcher position.

I'm afraid that you appear to be another one who has not read the thread
fully. It was demonstrated that the "taking the ball away" argument was
without value some time ago. No one customer controls the ball. The kid
can't take the ball away, he can only take his body away, and he can't even
do that when he has not previously agreed to play, nor turned up for the
match.

Its a team game, why do you always
get to be the quaterback (Noldo) while the rest of us
are stuck being a linemen (Eothraim).

There's lots of matches going on in the park. You can join one where
they'll let you be the quarterback, though, you may have to wait around a
lot, or you can join one where they need a lineman, where you can get
playing right away. Either. But it's YOUR choice. If the park keeper
starts making rules that take that choice away, you still have one left -
you can choose not to come back next week.

Though there is a particular weakness in your analogy here - you can only
play one football game at a time. You can play as many MEPBM games
simultaneously as you wish to spend money on, so it's quite possible to
play 5 positions, as I do. You can start some right away, and wait for others.

The logical extension of some of what you're saying, would be that we
should legislate against people who only play a small number of
simultaneous games. You're suggesting (and you don't seem to realise how
outlandish it is) that I litter the park, and spoil other people's fun by
being choosy about how I spend my 5th turnfee. On that basis, I could
suggest that Fred Blogs, who only plays one game/position is causing
delays, spoiling fun and so on because he does not play and pay as much as
I do. Ridiculous.

But it is essentially what you're doing - suggesting that the kid who does
not like netball should be made to play it. He doesn't like it, he chooses
not to play.

Or should we have two set-up systems, one for "single
choosers" and one for "multi choosers" (smoking and
non-smoking?). That way only the single choosers are
affected by their behavior (no secondhand smoke,
please!)

That last bit was a rhetorical question, if you didn't
catch it.

As a final thought, let me mention that the presence
of this type of behavior in the game has relieved me
of any sense of obligation to fairness in the system.

Here's your error: "the presence of this type of behaviour in the
game". It's not in the game. It's outside the game. Games happen when
groups of people come together under a set of rules and arrangements to
which they have all agreed. "I'll play cards, if we can play poker, I
can't stand crib." "I'll play football if I can be goalkeeper, I need to
improve my skills - if you don't need a goalie, that's fine. See ya, have a
good match."

These are perfectly fair, and reasonable things for a _prospective_ player
to say. They are the conditions under which he is willing to play. He is
under no obligation until he has given his agreement and paid his
money. It isn't war, and it isn't work, he's spending his leisure time and
hard earned money. And they are things said _outside_ the game, before
commencement of the game and before the assumption can be made that he is
going to play

Until the system changes I no longer feel morally
obligated to choose multiple nations (my habit has
been 5 or more selections with one or two dogs in the
mix). Until a system that allows a more equitable
distribution of the cherry postions is adopted, I will
be selcting only one nation. Sorry, but I'd rather be
a jerk than a sucker.

You'd be neither. Pick the nation you want, and wait for it to become
available. That's always going to be your choice because you're a paying
customer. Just don't grumble if the goods aren't available yet, and expect
to wait. If you don't care what goods you get, you'll be rewarded with a
faster game, but don't grumble if you get Rhudaur. It's your money. I
respect your choice. Please try to respect mine.

mefacesmo.gif
     Laurence G.Tilley

http://www.lgtilley.freeserve.co.uk

[Non-text portions of this message have been removed]

···

At 02:01 02/12/2003, mike bateman wrote:

I caught your attention then Mike. You forget, that
consumer choice is not
an argument, but a fact of life.

As are policies that protect one person from the
selfish and destructive behavior of another.

Nope. I'm not a citizen of this government. I only
become a citizen if I
buy in.

If you weren't choosing to interact in our commons we
wouldn't be having this convversation would we?

All the evidence contributed to the thread so far,
suggests that the
majority of players are quite happy with startup
times as they are

Perhaps a majority of players had the same idea as
myself: that players were required to submit more than
one choice and that everyone got a fair shake when
things were set up.

Nobody's littering.

I disagree. You are having a negative impact on my
ability to get certain nations or to start up quickly.

If you apply a rule that says
people can't enter the
park unless they agree to promenade only by the
routes decreed by the park
keeper, some of them will no longer attend.

And if you allow the park to become strewn with liter,
or loud noise, or other harmful items, some of the
people will ALSO no longer attend.

I'm afraid that you appear to be another one who has
not read the thread
fully. It was demonstrated that the "taking the
ball away" argument was
without value some time ago.

But the attitude remains the same.

Though there is a particular weakness in your
analogy here - you can only
play one football game at a time. You can play as
many MEPBM games
simultaneously as you wish to spend money on, so
it's quite possible to
play 5 positions, as I do.

Well, then, that runs right into the whole "I have a
limited budget" statement we have heard from so many
other players, doesn't it? And the point is not how
many games you play, its whether things get set up in
a manner that benefits one player at the expense of
another.

You seem to have forgotten that the rest of us are
paying for this game too. Why shouldn't we all get
equal chances at the premium positions for the same
money? Why should some players get to select their
positions and others not? Unless there is a ptice
deferential, why should anyone get preferential
treatment?

Just because you say something loudly and often
doesn't make it right. Are you a lawyer?

Mike Bateman

···

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> I caught your attention then Mike. You forget, that
> consumer choice is not
> an argument, but a fact of life.

As are policies that protect one person from the
selfish and destructive behavior of another.

Well no. If a company or club has any set of rules, for whatever reason,
they are only a fact of life for those who elect to buy the service or join
the club. Rules are condition which must first be accepted by those to
whom they will apply.

My right to choose not to buy a product because it has become unattractive,
comes first. And quite openly, and honestly I state the conditions upon
which I am prepared to buy.

If you and I go to a used car saleroom, you might pay the asking price. I
might negotiate with the dealer for an extra tank of petrol, and 6 months
road tax. I haven't fiddled you, I just won myself a better deal. You had
the same option.

> Nope. I'm not a citizen of this government. I only
> become a citizen if I
> buy in.

If you weren't choosing to interact in our commons we
wouldn't be having this convversation would we?

I talk to Americans, Malaysians, Danes, Germans, Canadians and Australians
here. That does not subject me to their laws. I talk to 4th age and
gunboat players here, that does not mean I subscribe to the rules of the
games they choose to play.

Talking with you here does not mean I accept any rules or regulations
except those governing this list. IF I pay money to play a game with you,
I accept certain rules, but I have every right to negotiate details of the
arrangement first with you and the GM.

> All the evidence contributed to the thread so far,
> suggests that the
> majority of players are quite happy with startup
> times as they are

Perhaps a majority of players had the same idea as
myself: that players were required to submit more than
one choice and that everyone got a fair shake when
things were set up.

> Nobody's littering.

I disagree. You are having a negative impact on my
ability to get certain nations or to start up quickly.

You're missing the point, and it is, as was my original comment, an
observation not an argument. As was Clint's reply to the suggestion that
all startups should be randomised: "A lot of players would hate that."

1) If I had to chose 3 nations, I would not be playing my 5th position at all.
2) This may be true of some other "one nation" potential customers.
3) Those people choosing not to play at all, will have a greater negative
impact on your start ups.

It's the free market. _You_ are willing to play any one of three
nations. Others are not. If you drive them away, you probably lose rather
than gain. You _may_ not care, because your strongly held principle of
conformity may be satisfied by such an event to the extent that you feel it
compensates you. But I expect MEPBM games would care about the drop in
revenue.

> If you apply a rule that says
> people can't enter the
> park unless they agree to promenade only by the
> routes decreed by the park
> keeper, some of them will no longer attend.

And if you allow the park to become strewn with liter,
or loud noise, or other harmful items, some of the
people will ALSO no longer attend.

Yes, you are correct, free choice. If you can't accept that some players
only want to play certain positions, and that upsets you so much, that you
choose not to play, then that's your privilege. I don't try to tell you
that you must play under my conditions.

You seem to have forgotten that the rest of us are
paying for this game too. Why shouldn't we all get
equal chances at the premium positions for the same
money?

You do! But you're buying, you're bidding in an auction. It's in Clint's
interest for games to start fast. It may be in your interest for games to
start fast, but it is also in your interest to play what you call the
premium positions. So between you, and Clint there is some overlap of
interest, and some conflict. He wants your money. You have to decide the
balance of your two interests. Play soon, and play any nation he gives
you, or wait until he feels that he can give you the one you want.

So, under current established practice, you have the same right as me, to
choose to play, choose to wait, or choose not to play at all. As in the
car sale room, you have the right to negotiate for a better deal, or to
settle. Clint has the right of course to refuse to budge, but if he
exercises it too much, chances are he'll sell less cars.

Why should some players get to select their
positions and others not?

All players can select their positions, provided they are prepared to give
way to players who obligingly accept several.

Unless there is a ptice
deferential, why should anyone get preferential
treatment?

I'm not sure that waiting at the back of the queue is necessarily
preferential treatment, but if it were, the reasons are that (or should be
that):
1) They are prepared to wait longer
2) They have a right not to play. Clint has to sell them a game, if he
can't offer them a game they want, it's probable that everyone loses long
term, and all startups are slowed down.

Just because you say something loudly and often
doesn't make it right. Are you a lawyer?

Oh dear. I've tried very hard to be polite to you, so I think I'll just
try to let the above comment go.

Have you considered playing pre-arranged team games? Anybody who's played
more than a couple of open games, unless he's been very unco-operative,
should have enough contacts to start up a team, and you can always
advertise on the list. I've played more pre-arranged team games now I
think than open games, and I don't think there's ever been a problem with
people getting to play the nations they'd like. I suppose with a newly
constructed team, you might have to negotiate before you agree to play, but
it would give you more options - maybe agree to a few games (whether
simultaneous or sequential) then you can take turns to be Noldo.

Actually, I find the main reason that pre-arranging your team so often
leads to a much more satisfying game than making poor Clint do it, is that
you know who's NOT going to be playing Noldo or Cloud Lord. Playing the
Woodies or QAv, is nowhere near as bad when you know that your most
powerful nation is not in the hands of an individual who's going to
bankrupt it on turn 6. It also means that if you agree to an inexperienced
player in those positions, he's someone who's already indicated that he
approves of team play and mutual support.

I'd strongly advocate putting in the effort to make up a team, to anyone
who wants to get more out of the game.

mefacesmo.gif
     Laurence G.Tilley

http://www.lgtilley.freeserve.co.uk

[Non-text portions of this message have been removed]

···

At 14:03 02/12/2003, mike bateman wrote:

There have been several arguments implying that MeGames must not force
people to submit 3 choices because that will drive people away, and
reduce the player base.

Well, what about the players who have already been driven away because
all they get to play are the least popular positions? I know of a few
people who got tired of playing the same Woodmen/Northmen/Eothraim, and
no longer play because they just can't seem to ever get the more popular
positions. (Those being the positions the "one nation choice" players
insist on.)

I personally don't play 1650 or 2950 anymore, and one of the reasons is
the disparity between the nations. If MeGames lets people submit their
'one and only' nation choice, (unless it is using some sort of waiting
list), then I don't see myself becoming a member of the 1650/2950 player
base ever again. Likewise, if someone who has played a position many
times before has the same chance of getting it again as someone who
hasn't played it, then you can count me out of that flawed process.

If MeGames is up to it, (which is basically based on their ability to
take on even more workload), I still think that keeping records of how
often someone plays a position, and putting the more frequent players at
the bottom of the list when conflicts arise, is the best route to take.
Who knows, it might even nudge those 'one horse' players into trying
something new.

Mike Mulka

I'll chime in on this one. Mr. Tilley, I don't think you're giving
enough weight to the lost opportunity cost of faster game starts.
(Please excuse my silly Yahoo name, as well as any misconceptions I
might have about 1650.)

Let's say there are 100 MEPBM players. We'll say 10 of those think
that the Cloud Lords are by far the best nation, the most fun to
play. They feel so strongly, in fact, that they send Clint a note
saying I'll play 1650, but ONLY if I can play CL. So, Clint has to
hold on to these notes & review them each time he is trying to start
a 1650 game (a manpower cost). When a new 1650 game starts, Clint
surely gets the urge to place one of these ten in the CL spot, since
he doesn't get any income from them otherwise. In fact, if they
only get to play CL once every 3 years, the main difference between
them and a person who does not play at all is the manpower cost of
Clint monitoring those notes and implementing the current system of
deciding who gets CL.

Let's also say there are 20 players who would love to play CL and
always list it as their first choice out of 3 or more. They play
1650 more regularly than the 10 folks mentioned above (generating
more revenue for ME Games), but they grow more and more frustrated
with seeing certain people play CL repeatedly, whilst they never get
that chance.

The other 70 players play FA, BOFA, 2950, pre-arranged games, play a
less popular nation or don't care which nation they get.

Clint, I urge you: DO NOT LISTEN to the people who say if I can't
play Cloud Lords, I will not play open 1650 games at all! If my
suspicions are correct, they represent a much smaller fraction of
your customer base than those who would like to see a more equitable
distribution of the Cloud Lord opportunities. They also represent a
much, MUCH smaller portion of ME Games' revenue, since they spend
more time between games. If you are unsure what those ratios are,
use the handy poll feature on this very list to ask who submits 3
choices but would really like to play CL, and who absolutely won't
play unless they get CL.

You can also look at the account info for all those "CL-only"
players to see how often they have played an open 1650 game in the
past (just how much revenue do they generate, with their conditional
participation).

One person already has said that they will now become a "one nation
only" player, since they get to have their way while the "three
choices" players always get their 2nd or 3rd choice.

If you stick with the status quo, you will see the number of "one
nation only" players rise while the number of "three choices"
players dwindles. They labor you spend keeping track of all
those "CL-only" notes lying around will continue to increase.

If you take this opportunity to start keeping a database of who
plays popular nations, you'll spend a few hours setting it up, but I
think you'll save many more hours in the long run. Deciding
equitably who gets to play popular nations will keep the "three
choices" players happier, maintaining the revenue they generate.
Personally, I would be more willing to submit three choices if I
knew that I would have the same chances to play CL as the folks who
list CL only. Encouraging players to submit three choices by making
the CL distribution more equitable will make games fill faster,
increasing your revenues in another way.

Please note, I only play FA, and rarely at that. There's only one
reason I care who plays CL in 1650 games: I want ME Games to be as
financially healthy as possible, so I can enjoy MEPBM for long years
to come. I feel that ME Games is better off without those (selfish,
in my opinion) persons who will only play if they get their own
way. This type of person also sounds like someone more interested
in their own nation's performance, rather than working towards the
success of the whole team. I'd rather not have such a person on my
team, particularly since it sounds like in 1650 they would be
hording a disproportionate amount of the team's resources.

Disrespectfully,
Bob Hopp

There have been several arguments implying that MeGames must not

force

people to submit 3 choices because that will drive people away, and
reduce the player base.

Well, what about the players who have already been driven away

because

all they get to play are the least popular positions? I know of a

few

people who got tired of playing the same

Woodmen/Northmen/Eothraim, and

no longer play because they just can't seem to ever get the more

popular

positions. (Those being the positions the "one nation choice"

players

insist on.)

I personally don't play 1650 or 2950 anymore, and one of the

reasons is

the disparity between the nations. If MeGames lets people submit

their

'one and only' nation choice, (unless it is using some sort of

waiting

list), then I don't see myself becoming a member of the 1650/2950

player

base ever again. Likewise, if someone who has played a position

many

times before has the same chance of getting it again as someone who
hasn't played it, then you can count me out of that flawed process.

If MeGames is up to it, (which is basically based on their ability

to

take on even more workload), I still think that keeping records of

how

often someone plays a position, and putting the more frequent

players at

the bottom of the list when conflicts arise, is the best route to

take.

Who knows, it might even nudge those 'one horse' players into

trying

···

--- In mepbmlist@yahoogroups.com, "Urzahil" <urzahil@d...> wrote:

something new.

Mike Mulka

There have been several arguments implying that MeGames must not force
people to submit 3 choices because that will drive people away, and
reduce the player base.

Well, what about the players who have already been driven away because
all they get to play are the least popular positions? I know of a few
people who got tired of playing the same Woodmen/Northmen/Eothraim, and
no longer play because they just can't seem to ever get the more popular
positions. (Those being the positions the "one nation choice" players
insist on.)

I agree with you to an extent. MeGames have to make commercial decisions,
sometimes difficult ones. Sometimes it can be a case of "what course of
action will loose us the least players." However, I think the current
system, as demonstrated by long practice and generally high player
satisfaction is the one that works. That's because the so called
"greedy", "one nation" players have _already_ reached the same level of
dissatisfaction that your friends have. The difference is that instead of
taking their money away entirely, they will play again if and when their
requirements are met.

I personally don't play 1650 or 2950 anymore

Good for you, you are exercising choice. Some here however would seem to
be almost ready to suggest that you are damaging the game for everyone else
by withholding your money and thus delaying startups in order to get into
the game you want for your own "selfish reasons".

That silly assertion would be the logical conclusion to that argument: If
we all played 1650 only, and had the 25 nations allocated randomly, games
might start much more quickly. But as you say, long term players get
bored. GSI brought out 2950 and 4th Age. MeGames will arrange any number
of pre-aligned neutrals games, and special scenarios. Some individual
players will similarly play, if they can be offered the particular
arrangements that they feel will make a game interesting for them.

I'm currently involved in discussions for the next version of the War of
the Ring 2950 variant, and in finding an opposition for our team. It's
already been some weeks, that's 6 players that have all been sitting out of
the startups. But we're happy to do that to get an interesting
game. You're happy to wait for 4th age games, and the 1650 players will
just have lump it.

The diversity of choice which is now offered by MeGames has come about
though demand.

Likewise, if someone who has played a position many
times before has the same chance of getting it again as someone who
hasn't played it, then you can count me out of that flawed process.

That's again your choice. But you can have a 100% chance of playing a
specific position, if you are prepared to wait.

If MeGames is up to it, (which is basically based on their ability to
take on even more workload), I still think that keeping records of how
often someone plays a position,

But assumes that everyone agrees with your arbitrary judgement that someone
playing the same position repeatedly is bad. If I buy the same bar of
chocolate every time I go to the sweet shop, others may think me
unadventurous, but I might be adamant that it's what I like best. And its
_me_ that pays for it.

and putting the more frequent players at
the bottom of the list when conflicts arise, is the best route to take.
Who knows, it might even nudge those 'one horse' players into trying
something new.

Has it occurred to you that the "one horse" players may be people who have
already played all 25 nations? Has it occurred that they may be trying
different strategies for the same nation in each game? If that's the case,
as I believe it sometimes is, it's about players taking positive and
constructive steps to maintain their own interest in the game, rather than
leaving it forever.

mefacesmo.gif
     Laurence G.Tilley

http://www.lgtilley.freeserve.co.uk

[Non-text portions of this message have been removed]

···

At 21:00 02/12/2003, Urzahil wrote:

Nicely put Bob, I would be happy to see the 1 nation guys pack their
toys, crying towels, sophistry and go somewhere else.

Personally, I wish MEG would establish a database of nations played
and use that, even if it caused a mild price increase.

Steven McAbee

I'll chime in on this one. Mr. Tilley, I don't think you're giving
enough weight to the lost opportunity cost of faster game starts.
(Please excuse my silly Yahoo name, as well as any misconceptions I
might have about 1650.)

Let's say there are 100 MEPBM players. We'll say 10 of those think
that the Cloud Lords are by far the best nation, the most fun to
play. They feel so strongly, in fact, that they send Clint a note
saying I'll play 1650, but ONLY if I can play CL. So, Clint has to
hold on to these notes & review them each time he is trying to

start

a 1650 game (a manpower cost). When a new 1650 game starts, Clint
surely gets the urge to place one of these ten in the CL spot,

since

he doesn't get any income from them otherwise. In fact, if they
only get to play CL once every 3 years, the main difference between
them and a person who does not play at all is the manpower cost of
Clint monitoring those notes and implementing the current system of
deciding who gets CL.

Let's also say there are 20 players who would love to play CL and
always list it as their first choice out of 3 or more. They play
1650 more regularly than the 10 folks mentioned above (generating
more revenue for ME Games), but they grow more and more frustrated
with seeing certain people play CL repeatedly, whilst they never

get

that chance.

The other 70 players play FA, BOFA, 2950, pre-arranged games, play

a

less popular nation or don't care which nation they get.

Clint, I urge you: DO NOT LISTEN to the people who say if I can't
play Cloud Lords, I will not play open 1650 games at all! If my
suspicions are correct, they represent a much smaller fraction of
your customer base than those who would like to see a more

equitable

distribution of the Cloud Lord opportunities. They also represent

a

much, MUCH smaller portion of ME Games' revenue, since they spend
more time between games. If you are unsure what those ratios are,
use the handy poll feature on this very list to ask who submits 3
choices but would really like to play CL, and who absolutely won't
play unless they get CL.

You can also look at the account info for all those "CL-only"
players to see how often they have played an open 1650 game in the
past (just how much revenue do they generate, with their

conditional

participation).

One person already has said that they will now become a "one nation
only" player, since they get to have their way while the "three
choices" players always get their 2nd or 3rd choice.

If you stick with the status quo, you will see the number of "one
nation only" players rise while the number of "three choices"
players dwindles. They labor you spend keeping track of all
those "CL-only" notes lying around will continue to increase.

If you take this opportunity to start keeping a database of who
plays popular nations, you'll spend a few hours setting it up, but

I

think you'll save many more hours in the long run. Deciding
equitably who gets to play popular nations will keep the "three
choices" players happier, maintaining the revenue they generate.
Personally, I would be more willing to submit three choices if I
knew that I would have the same chances to play CL as the folks who
list CL only. Encouraging players to submit three choices by

making

the CL distribution more equitable will make games fill faster,
increasing your revenues in another way.

Please note, I only play FA, and rarely at that. There's only one
reason I care who plays CL in 1650 games: I want ME Games to be as
financially healthy as possible, so I can enjoy MEPBM for long

years

to come. I feel that ME Games is better off without those

(selfish,

in my opinion) persons who will only play if they get their own
way. This type of person also sounds like someone more interested
in their own nation's performance, rather than working towards the
success of the whole team. I'd rather not have such a person on my
team, particularly since it sounds like in 1650 they would be
hording a disproportionate amount of the team's resources.

Disrespectfully,
Bob Hopp

> There have been several arguments implying that MeGames must not
force
> people to submit 3 choices because that will drive people away,

and

> reduce the player base.
>
> Well, what about the players who have already been driven away
because
> all they get to play are the least popular positions? I know of a
few
> people who got tired of playing the same
Woodmen/Northmen/Eothraim, and
> no longer play because they just can't seem to ever get the more
popular
> positions. (Those being the positions the "one nation choice"
players
> insist on.)
>
> I personally don't play 1650 or 2950 anymore, and one of the
reasons is
> the disparity between the nations. If MeGames lets people submit
their
> 'one and only' nation choice, (unless it is using some sort of
waiting
> list), then I don't see myself becoming a member of the 1650/2950
player
> base ever again. Likewise, if someone who has played a position
many
> times before has the same chance of getting it again as someone

who

> hasn't played it, then you can count me out of that flawed

process.

>
> If MeGames is up to it, (which is basically based on their

ability

to
> take on even more workload), I still think that keeping records

of

···

--- In mepbmlist@yahoogroups.com, "Urzahil" <urzahil@d...> wrote:
how
> often someone plays a position, and putting the more frequent
players at
> the bottom of the list when conflicts arise, is the best route to
take.
> Who knows, it might even nudge those 'one horse' players into
trying
> something new.
>
> Mike Mulka

I'll chime in on this one. Mr. Tilley, I don't think you're giving
enough weight to the lost opportunity cost of faster game starts.
(Please excuse my silly Yahoo name, as well as any misconceptions I
might have about 1650.)

I think that's a very hard thing to measure. And as I say in my reply to
Mike this evening, if it were simply a matter of faster game starts, then
the best thing to do would be to allocate all nations randomly, and to dump
2950, 4th age, BoFA, WotR, pre-aligned neutrals games, pre-arranged team
games, Gunboat and all.

If you are unsure what those ratios are,
use the handy poll feature on this very list to ask who submits 3
choices but would really like to play CL, and who absolutely won't
play unless they get CL.

Oh I do hope we won't get into straw polls. Straw polls here tend to
destroy discussion without ever resolving anything. That's because you
will get a completely different response if you ask the question you give
above, to if I were to word it, or if you were to ask about current
satisfaction with startup times. We're talking about the action of a
minority here, demonstrating that the minority is a minority is not an
achievement.

You can also look at the account info for all those "CL-only"
players to see how often they have played an open 1650 game in the
past (just how much revenue do they generate, with their conditional
participation).

You're making an unfair request of Clint there, you're putting him between
a rock and a hard place, because the revenue that such a player generates
is entirely dependent upon how often he has found them opportunities to play.

If you stick with the status quo, you will see the number of "one
nation only" players rise while the number of "three choices"
players dwindles.

That's possible, as this thread has opened a few eyes. I don't think you
need to worry though, as it will find a new level when the other attractive
feature gets some attention - by giving more choices, or by giving less
popular choices, you get the start faster. That's a great deal.

Please note, I only play FA, and rarely at that. There's only one
reason I care who plays CL in 1650 games: I want ME Games to be as
financially healthy as possible, so I can enjoy MEPBM for long years
to come. I feel that ME Games is better off without those (selfish,
in my opinion) persons who will only play if they get their own
way.

But _you_ _only_ play 4th age. Think it through.

This type of person also sounds like someone more interested
in their own nation's performance, rather than working towards the
success of the whole team.

Arbitrary judgement, and not something you have a foundation to say without
knowing such players. The only example of "this type of person" speaking
here is me, and I can refer you to a number of people I have met in open
games (having entered as "one choice") who would, I've absolutely no doubt,
testify to my support for the team.

I'd rather not have such a person on my
team, particularly since it sounds like in 1650 they would be
hording a disproportionate amount of the team's resources.

Disrespectfully,
Bob Hopp

Your assumption I believe is incorrect. I would expect you to find them to
be a committed and experienced player with a clear idea of what they
want. Such players have usually learned that you can't win unless the team
wins. But in any case, that's your choice. Next time you ask for a game,
you can tell Clint "I only want to play if one nation choosers are
excluded."... But then by making your conditions known you'll open
yourself up to the accusation of being selfish, and delaying games
:wink:

mefacesmo.gif
     Laurence G.Tilley

http://www.lgtilley.freeserve.co.uk

[Non-text portions of this message have been removed]

···

At 22:17 02/12/2003, superbob20002000 wrote:

I've been quiet so far on this topic, so I guess now while I have a few extra moments I'll throw in my own thoughts to the discussion.

In all Middle Earth games there is a struggle between supply and demand. The most efficient way to force supply and demand to meet is by price. I have seen a number of people argue against the whole concept of pricing different positions differently, but it's worked for all of history in the real world so I fail to see why it wouldn't work here in Middle Earth.

Seriously, why is it fair that someone pay the same for a crappy, two-bit nation as someone would for a really powerful or really fun nation. If we're talking 1650, is it fair that the player running the Cloud Lord position pay the same as one running the Quiet Avenger? If we're talking 4th age, then is it fair that someone pay the same for a Kingdom as for a regular nation set up?

I would argue that if you charge less for crappy positions and more for great nations that games would fill faster. If I knew the Rhun Easterlings were available and I could get in for $4 a turn, what would I have to lose playing them? Just $4 a turn, a relative bargain. But if I really liked the White Wizard, maybe I would be willing to pay $9 a turn to run that nation. Sure, I'm paying a premium but I get the exact nation I want.

In 4th age we can choose to, in some respects, pay more for a particular position by buying (with game gold) insurance on a starting location. So if it works in the game already, why not give it a test run?

Harley must know which positions are most and least popular. Let them price out a model and see how it goes. It's by far the fairest method of handing out scarce resources (positions) and allows people the most freedom to choose. This is the basis of capitalism, so I don't see why people have such concerns over it. Unless of course you are communist scum :slight_smile: Just kidding!!

Joe

There have been several arguments implying that MeGames must not force
people to submit 3 choices because that will drive people away, and
reduce the player base.

Well, what about the players who have already been driven away because
all they get to play are the least popular positions? I know of a few
people who got tired of playing the same Woodmen/Northmen/Eothraim, and
no longer play because they just can't seem to ever get the more popular
positions. (Those being the positions the "one nation choice" players
insist on.)

I agree with you to an extent. MeGames have to make commercial decisions,
sometimes difficult ones. Sometimes it can be a case of "what course of
action will loose us the least players." However, I think the current
system, as demonstrated by long practice and generally high player
satisfaction is the one that works. That's because the so called
"greedy", "one nation" players have _already_ reached the same level of
dissatisfaction that your friends have. The difference is that instead of
taking their money away entirely, they will play again if and when their
requirements are met.

I personally don't play 1650 or 2950 anymore

Good for you, you are exercising choice. Some here however would seem to
be almost ready to suggest that you are damaging the game for everyone else
by withholding your money and thus delaying startups in order to get into
the game you want for your own "selfish reasons".

That silly assertion would be the logical conclusion to that argument: If
we all played 1650 only, and had the 25 nations allocated randomly, games
might start much more quickly. But as you say, long term players get
bored. GSI brought out 2950 and 4th Age. MeGames will arrange any number
of pre-aligned neutrals games, and special scenarios. Some individual
players will similarly play, if they can be offered the particular
arrangements that they feel will make a game interesting for them.

I'm currently involved in discussions for the next version of the War of
the Ring 2950 variant, and in finding an opposition for our team. It's
already been some weeks, that's 6 players that have all been sitting out of
the startups. But we're happy to do that to get an interesting
game. You're happy to wait for 4th age games, and the 1650 players will
just have lump it.

The diversity of choice which is now offered by MeGames has come about
though demand.

Likewise, if someone who has played a position many
times before has the same chance of getting it again as someone who
hasn't played it, then you can count me out of that flawed process.

That's again your choice. But you can have a 100% chance of playing a
specific position, if you are prepared to wait.

If MeGames is up to it, (which is basically based on their ability to
take on even more workload), I still think that keeping records of how
often someone plays a position,

But assumes that everyone agrees with your arbitrary judgement that someone
playing the same position repeatedly is bad. If I buy the same bar of
chocolate every time I go to the sweet shop, others may think me
unadventurous, but I might be adamant that it's what I like best. And its
_me_ that pays for it.

and putting the more frequent players at
the bottom of the list when conflicts arise, is the best route to take.
Who knows, it might even nudge those 'one horse' players into trying
something new.

Has it occurred to you that the "one horse" players may be people who have
already played all 25 nations? Has it occurred that they may be trying
different strategies for the same nation in each game? If that's the case,
as I believe it sometimes is, it's about players taking positive and
constructive steps to maintain their own interest in the game, rather than
leaving it forever.

mefacesmo.gif
     Laurence G.Tilley

http://www.lgtilley.freeserve.co.uk

[Non-text portions of this message have been removed]

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···

"Laurence G. Tilley" <laurence@lgtilley.freeserve.co.uk> wrote:
At 21:00 02/12/2003, Urzahil wrote:

---------------------------------
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Free Pop-Up Blocker - Get it now

[Non-text portions of this message have been removed]

From: Laurence G. Tilley [mailto:laurence@lgtilley.freeserve.co.uk]

I agree with you to an extent. MeGames have to make commercial

decisions,

sometimes difficult ones. Sometimes it can be a case of "what course

of

action will loose us the least players." However, I think the current
system, as demonstrated by long practice and generally high player
satisfaction is the one that works.

It may indeed be the best system. Then again, it may not. Who are you or
I to say for certain? The only way to tell for certain is to explore
other avenues and see what happens. There is nothing wrong with trying
something new, especially if the majority of players want to.

If MeGames is up to it, (which is basically based on their ability to
take on even more workload), I still think that keeping records of how
often someone plays a position,

But assumes that everyone agrees with your arbitrary judgement that

someone

playing the same position repeatedly is bad. If I buy the same bar of
chocolate every time I go to the sweet shop, others may think me
unadventurous, but I might be adamant that it's what I like best. And

its

_me_ that pays for it.

OK, that analogy doesn't mesh with this situation at all. Someone buying
a bar of chocolate doesn't preclude someone else from buying the same
kind of bar at the same time. On the other hand, someone not following
the House RULES and insisting on only one nation IS precluding someone
else from playing that nation at the same time, (if he is allowed to get
away with it). The two have nothing to do with each other, because MePBM
doesn't have a virtually limitless supply of the same nation available
to everyone at any moment.

So, should the person NOT following the rules be rewarded by giving them
their choice over someone who does follow the rules? That certainly
doesn't seem right to me.

As for my "arbitrary judgement", that is simply a very big case of 'the
pot calling the kettle black'. You are espousing your own opinions, as
am I. The fact that you espouse your opinions more often than most
doesn't make your opinions more valid, nor does it make other people's
opinions "arbitrary judgements". I just feel the need, from time to
time, to ensure that MeGames knows that the opinions of what may just be
an extremely vocal minority aren't the only opinions out there.

and putting the more frequent players at
the bottom of the list when conflicts arise, is the best route to

take.

Who knows, it might even nudge those 'one horse' players into trying
something new.

Has it occurred to you that the "one horse" players may be people who

have

already played all 25 nations? Has it occurred that they may be trying
different strategies for the same nation in each game?

Of course it has. Has it ocurred to you that the "one horse" players may
be people who just want to play the same few nations over and over
again, and want nothing to do with any of the preceived 'lame' nations?
Obviously this isn't the case for everyone, and some are probably doing
as you suggest. Then again some probably just want to play the same few
nations over and over again, and want nothing to do with any of the
preceived 'lame' nations.

The question is, what do most players want to do about it?

Mike Mulka

···

-----Original Message-----

From: Laurence G. Tilley [mailto:laurence@lgtilley.freeserve.co.uk]

Oh I do hope we won't get into straw polls. Straw polls here tend to
destroy discussion without ever resolving anything. That's because you
will get a completely different response if you ask the question you

give

above, to if I were to word it, or if you were to ask about current
satisfaction with startup times. We're talking about the action of a
minority here, demonstrating that the minority is a minority is not an
achievement.

WHAT?! Polls are the ONLY way to determine what 'the players' want.
Certainly they are better than a small minority of players insisting
that THEY know what 'the players' want, and simply rehashing their
arguments over and over, (and not really convincing each other of
anything). How else do you propose to determine what most players REALLY
want?

While I agree that the wording of a poll is important, it can most
certainly be worded such that you will get reasonably valid results.
Simply asking someone if they prefer to make everyone submit at least 3
choices or if they would rather allow people to submit only one choice
seems fairly straightforward.

Mike Mulka

···

-----Original Message-----

I would certainly be willing to give 1650/2950 a try again if the 'cool'
nations were priced higher, and the 'lame' nations were cheaper. (Don't
know if I'd prefer the different turn fees or different setup fees, as
there are valid arguments for both.)

One of the biggest reasons I got out of 1650/2950 was because I did not
(under ANY circumsances) want to be stuck with the Rhun Easterling
(2950) or the Woodmen/Northmen (1650) again. Rather than flouting the
House Rules, I took my money to 4th Age, where I've been happy ever
since.

Mike Mulka

From: joe hayre [mailto:testcase4321@yahoo.com]
Sent: Tuesday, December 02, 2003 7:15 PM
To: mepbmlist@yahoogroups.com
Subject: RE: [mepbmlist] Re: ME One nation choices

I've been quiet so far on this topic, so I guess now while I have a few
extra moments I'll throw in my own thoughts to the discussion.

In all Middle Earth games there is a struggle between supply and

demand.

The most efficient way to force supply and demand to meet is by price.

I

have seen a number of people argue against the whole concept of pricing
different positions differently, but it's worked for all of history in

the

···

-----Original Message-----
real world so I fail to see why it wouldn't work here in Middle Earth.

Laurence G. Tilley wrote:

If MeGames is up to it, (which is basically based on their ability
to take on even more workload), I still think that keeping records
of how often someone plays a position,

But assumes that everyone agrees with your arbitrary judgement that
someone playing the same position repeatedly is bad. If I buy the
same bar of chocolate every time I go to the sweet shop, others may
think me unadventurous, but I might be adamant that it's what I like
best. And its _me_ that pays for it.

MikeM is totally right here. You only seem to be concerned with player choice, as opposed to the effect that choice has on the game as a whole.

You choosing to always eat the same lunch, or the same candy bar, or whatever has no bearing whatsoever on what I eat myself. Your choice of nations, however, significantly impacts what nation I play.

I would agree that someone only playing the Rhun is not a problem at all. I hope we can all agree, however, that monopolizing the CL, WW, or other popular nations will cause more people to leave the game than will stay because they always get their favorite nation.

Let's try some numbers. I propose that the average 2950 player enjoys playing the White Wizard, and given the chance would play that nation every 3 games. Because of the demand for the WW, however, the player is willing to concede to getting the WW every 6-8 games. If the player does not get the WW that often, he will leave ME because he gets too bored with playing the "lesser" countries so often.

I further propose that if everyone takes turns, the average 2950 player will get the WW about every 6 games, give or take. Now, let's suppose that a certain militant group of 2950 players insists on playing the WW, and only the WW, in every game. Because these players are not sharing a limited resource, everyone else gets to play the WW only when these players don't get their way. This ends up pushing the time between WW positions for everyone else from 6 games to 9 games. The net result of this is that many average 2950 players leave, because they know they have little chance of playing the WW, and the game community as a whole is dealt a severe blow.

These are the logical consequences to capitulating to players who insist on only playing popular nations. Personally, I don't want someone on my team who insists on only playing the "cool" nations, because clearly his priorities do not lie in the team. Those players need to be reeducated, and if they will not change, informed that their hoarding ways are not welcome.

      jason

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Jason Bennett, jasonab@acm.org
E pur si muove!