Laurence has had a good idea here! Just don't pick one of my 1st turns as
a default set!
From: "Laurence G. Tilley" <laurence@lgtilley.freeserve.co.uk>
.
We have tried to ask the players what they would like
to see that way and so far got one return of ideas out of 250 ME players
that is extremely poor.I'm not sure I like this repeated whinge about the players here.
Ok some pionts i will make
1/you got rid of not being able to just do nothing.(as i prefered to do)
the reason you gave for this was that and i quote
"it will stop people missing a go to stay in the game"
so giving them 10,000 gold will not?
2/you have ACCUSSED me players of not being intrested in this discussion
i seem to remember submitting my piont of view a long time ago ,it will be more trouble than its worth!
however to be fair i offered and sent in a 1st turn for Easterling
i was thanked(at least in my dreams)
told this was useful (now I am in fairy land)
and told dispite the extra work harlequin would make sure that all first turns missed by the easterlings
would conform to my formula.<Mianiacal laughter>
so as to apathetic............................................
Remove the plank from your own eye,before trying to remove the spec of dust from another's
Quote from some good book or other.
3/general formula not for first turn!
the number after the order gives it its importance so 100 comes first 1 comes last.As soon as a charcter reaches 2 orders
thats it he does them.free space a hex with no pop center in!All titles such as emmy assume char with 35+ rank
1/most nations will need to sell so at least one natsell should be made!90
2/any emissary in free space should create a camp 45 and then mov to adjacent free space 10
3/Mages should pren magy if in own pop center 40.
4/Mages in hostile pop center should move towards your nearest pop center using spell if possible 40
5/mages in free space should search for artifact 9
6/emmies in own pop center should infyour45
7/emmies in hostile pop center should infother 60.
8/Commanders incharge of an army should armyman 75
9/Commanders in an army should trtroops 30(highest by number)
10/Commanders incharge of an army in square with hostile army shoul defend99 and rffspers 98
11/agents in own popcenter should guard char highest ranked 42 if none present then grdloc 42
12/agents in free space should guard char highest ranked 42 if poss
13/agents in hostile popcenter should stl gold 42 and move towards nearest own pop center11
14/all chars shold refs pers 6
there you go a few ideas and a general starting piont
thank you very much for.................
never mind
mike
ยทยทยท
From: Kevin O'Keefe <kevin@okeefe.u-net.com>
At 09:18 26/10/99 +0100, you wrote: