ME Second Edition Idea

In a message dated 5/31/02 2:45:39 PM Eastern Daylight Time,
rs.manhaes@bol.com.br writes:

<<
Think about it: in game terms, one guy handing his sword to a friend and
declining a challenge (not an action, but inaction actually) takes the
same time as another guy commanding the invasion of an enemy stronghold
then marching his troops for 14 days. It's unreal, but it's necessary
for playability's sake. Another example is a non-magical character being
able to cross half of Middle Earth in a month, while every travel
described by Tolkien takes months longer.
  >>
Doesn't anyone realize that "timber" in the game is nothing but a few bytes
in somebody's computer program, same with "improve fortifications", etc.,
etc. There is no reality in the game, there is nothing but game constructs,
and the rule book and orders are merely a veneer, a 'flavor' of Middle Earth?
You can talk about changing the rules, etc. ad nauseam, but, please, don't
even try to discuss 'realism' in the game. There isn't any, there never will
be any, no matter what you do to the rules. The example quoted above points
out the obvious, that having every event occur in two week increments by
itself throws any pretense of realism out the window. The game is not a
model, it is a very limited simulation of sorts, and is intended solely for
entertainment, so it is distincly irrational for anyone to get so serious
about trying to compare it to Tolkien's fantasy works, which were also
intended as entertainment, or perhaps something of a philosophical
Star-Wars-type good-and-evil treatise, if the reader wishes interpret it it
that way, and I don't think 'realism' ever really entered into Tolkien's
thinking when he was writing his books. Everything in his books and also in
the game is totally imaginary.
Ed

TaborekEJ@AOL.com wrote:

Everything in his books and also in
the game is totally imaginary.
Ed

Why, the other day I went to the woods near my house and I could swear I
saw a hobbit sitting on an Ent's shoulder... :stuck_out_tongue:

As far as I can tell, no one here is taking neither the books nor the
game as real. The statement quoted above is far more obvious than the
game examples I gave (unless anyone hear really believes he saw a hobbit
or an Ent!). So hey, no need to fight over that!

Regards,
Rodrigo

···

--
"I find it kind of funny
I find it kind of sad
The dreams in which I'm dying
Are the best I ever had"
Tears for Fears - "Mad World"

In a message dated 5/31/02 2:45:39 PM Eastern Daylight Time,
  rs.manhaes@bol.com.br writes:

  <<
  Think about it: in game terms, one guy handing his sword to a friend and
  declining a challenge (not an action, but inaction actually) takes the
  same time as another guy commanding the invasion of an enemy stronghold
  then marching his troops for 14 days. It's unreal, but it's necessary
  for playability's sake. Another example is a non-magical character being
  able to cross half of Middle Earth in a month, while every travel
  described by Tolkien takes months longer.
    >>
  Doesn't anyone realize that "timber" in the game is nothing but a few bytes
  in somebody's computer program, same with "improve fortifications", etc.,
  etc. There is no reality in the game, there is nothing but game constructs,
  and the rule book and orders are merely a veneer, a 'flavor' of Middle Earth?
  You can talk about changing the rules, etc. ad nauseam, but, please, don't
  even try to discuss 'realism' in the game. There isn't any, there never will
  be any, no matter what you do to the rules. The example quoted above points
  out the obvious, that having every event occur in two week increments by
  itself throws any pretense of realism out the window. The game is not a
  model, it is a very limited simulation of sorts, and is intended solely for
  entertainment, so it is distincly irrational for anyone to get so serious
  about trying to compare it to Tolkien's fantasy works, which were also
  intended as entertainment, or perhaps something of a philosophical
  Star-Wars-type good-and-evil treatise, if the reader wishes interpret it it
  that way, and I don't think 'realism' ever really entered into Tolkien's
  thinking when he was writing his books. Everything in his books and also in
  the game is totally imaginary.
  Ed
  RD: I respectfully disagree on several counts. Firstly, I understand that the game is limited by the constraints of a computer program. What I want to see in 2nd Ed is changes to the program to make the game
  1) more true to Tolkien's writings
  2) a better game in every way, without adding any unnecessary complexity.

  Secondly, Tolkien drew heavily on Celtic and Germanic mythology. Whilst a myth is by definition not a fact, myths DO exist, and their existence is a fact, so they are not totally imaginary.

  The reason Tolkien's writings are are so popular is because his themes, borrowed from genuine ancient mythologies, strike chords in the human psyche.

  Richard.

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···

----- Original Message -----
  From: TaborekEJ@AOL.com
  To: mepbmlist@yahoogroups.com
  Sent: Monday, June 03, 2002 5:40 PM
  Subject: Re: [mepbmlist] Re: ME Second Edition Idea