Tony Zbaraschuk wrote:
> He doesn't sabotage them; he blackmails the fortress commander into
> demolishing them. Or he poisons the water reservoir so, although the
> walls are still there, nobody can hold up in the fortress for longer
> than three days without starving to death.
In the first example, the problem would only switch hands: instead of
"how does the Agent do it by himself" we have "how does the blackmailed
commander do it by himself". Besides, that sounds much more like an
Emissary order (like double-agent) than an Agent order.
The second example sounds better, but would fall under the case of
working only for one (or a few) turn(s). And I believe the agent
poisoning the water supply would reduce the PC itself, not the
fortifications (the spy unit in Civilization II did exactly that, you
guys remember that?). Come to think of it, that sounds like a good
sugestion for a new order, but that's another subject already. 
RD: That is actually a very interesting idea for a new hard agent order: Poison water (or food) supply, which if successful reduces the pop size one level, and possibly also reduces the size of any defending armies. Thus it serves the same purpose as sabotage, as it reduces the defence value of the pop, but is more credible than sabotage. I recommend this one to Laurence for consideration. Nice one Rodrigo!
> A scam artist running a pyramid scheme. A set of forged documents
> or bills of credit.
But then you would be catapulting the scenario from a "pre-historical"
mythical period straight into Renaissance or later.
RD: I'm sure Tony was having a laugh when he wrote that, and didn't intend it for serious consideration.
Rodrigo: I'd say the typical
10K "pay check" mid-level agents draw every turn at enemy's capitals
might be better explained as a small chest with some of the "crown's
jewels" or something. 
RD: well, that's better than a wagon-load of gold. But it supposes a new set of crown jewels every turn!
Another thing: say an agent did manage to drug the guards, gain access to the treasury, and make off with a sack of gold or the crown jewels - don't you think that security measures would be increased to prevent it happening again? Locks would be changed, the guards doubled, keys split between two guards, a reliable officer placed in charge of security etc, etc. It should be more than doubly difficult for an agent to carry out such a theft again.
What about a command order: increase security, which would have a gold cost: the more gold spent, the tougher the security. This would only last one turn, so it would be prohibitively expensive to do it for a long time or on a large scale, not to mention using a valuable command order. But at least it would make it possible to stop incredible levels of repeat thefts.
Rodrigo Manhães
PS: Feel free to tell me to sod off at any time, I'm in this discussion
more for it's speculative valour than to defend any definite opinion.
RD: I for one enjoyed your contribution.
Richard.
···
----- Original Message -----
From: Rodrigo Manhaes
To: mepbmlist@yahoogroups.com
Sent: Tuesday, June 04, 2002 10:22 PM
Subject: [mepbmlist] Re: ME Second Edition Idea
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