There have been a lot of great ideal floated. And I must admit I've only read about 2/3rds of the emails under this title.
However, of the one's I have read, I've not seen my biggest concern addressed. ASSASSINS. As is, I spend many turns building a great commander. I spend many turns hiring troops. Then, first turn it is n the field, the enemy does a few ScoArmy orders, and kidnaps the commander, the troops go away and I'm paying maintenance for the rest of the game on a character I can't use.
Look at what artifacts get located, recovered, and fought over first.... It is an agent game, and all of the other stuff is fluff to keep the agents nations going.
I'd like to see the removal of the kidnap and assassinate orders. Or at least, make it likely that a 1/2 rank agent guarding will kill or catch, hold, and be able to execute an assassin trying to assassinate.
And the 2X assassin getting through a guard should top out at 100. Even if the assassin is a 150A(with artifacts and stealth), my 50 rank guard should be very likely to keep my army commander alive, and kill anyone that shows up to kill my commander. Assassins should have to deal with guards, and guards of the guards, before going after other characters.
Just my opinion.
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