Hi Clint,
I would suggest following game-type:
1650, 12 vs.12
Rhudaur, Corsairs on the Dark side
Easterlings, Harad to the Frees
Dunlendings eliminated
additional forticastions to:
1910 none to fort, 2409 fort to castle
2508 tower to fort,
4217 OR 4228 none to fort
This will make the northwest more interesting, and the DragonLord won`t
lose Goblin Gate to early.
The Frees also have there chance against Mordor with the help of
Easterlings and Harad.
Corsairs can attack S.Gondor or Harad.
Alternatively you can make 11 vs.11 with same stats, but the destribution
of Easterlings(Good one) AND QA (Darkside).
Reg,
Marcus
···
Message: 7
Date: Tue, 30 Jul 2002 13:50:57 +0100
From: "Middle Earth PBM Games" <me@MiddleEarthGames.com>
Subject: ME World Champs version IIWe're looking to create a new world championship game but not sure of the
format as of yet.Suggestions that have been put forward are:
2 nations apiece (but you can play with more players if you want).
12vs12 or 11v11, 10v10.
Redistribution of nations. Eg bring Easterlings back, no QA instead, remove
Duns to make it more of a fight in the NW, fort on 4217, 1910 that sort of
thing. (Ideas for sides and modifications very welcome as to what would
make a good game).
Specific objectives, eg DS gain control of 10 artefacts, or x from a list
available, FP capture/destroy 4/5 DS separate capitals (x from outside
Mordor, y from inside). Ideas welcome.
What we would like as a minor point is that from time of receiving turns to
1st deadline I want to fix to 3 weeks maximum though.Pretty much sure it wil be 1650 format, 2wk though.
Please come back to me with ideas - this has gone to the list as well.
Thanks
Clint