me

In a message dated Tue, 29 Aug 2000 10:46:20 AM Eastern Daylight Time, SAS/ALLSORTS <allsorts@compuserve.com> writes:

<< Hi

I would like to make game 21 (latest 2950 game) a two nation game. Reason
being that there are a lot of 2950 games recently that regularly end up
with a high proportion of positions run with two nations per player after a
few turns. (Game 25 and 26 are examples of this, as is game 23). (Much
more so than 1650).

2950 seems to suffer from a high drop out rate and I think this will help
as players who play 2 positions seem to be more committed especially to the
weaker nation.

If so any suggestions as to how to allocate the positions (Neutrals one
nation as per norm though). Eg Woodmen/Noldo, Northmen/Dwarves, Northern
Gondor/Southern Gondor, SIndar Elves/Riders of Rohan, Dundan Rangers/Silvan
Elves.

Witch King/Fire King, Dog Lord/Dragon Lord, Ice King/Dark Lieutenants,
Blind Sorcerer/Long Rider, Cloud Lord/Quiet Avenger

But I am looking for some ideas on nations to "ally" in this form. Players
can still play one nation if they want to though.

Clint

REPLY: If you're going to ally two nations, why not by theater. Example: And one I like:

Noldo/Rangers
NorthG/SouthG
Dwarves/Northmen
Sinda/Riders of Rohan
Woodmen/Silvan

For the DS it's more interesting. You could set it up by "specialty" and/or "theater":

CloudLord/QuietA (Agent Specialist)
FireKing/IceKing (Ithil Pass/Fire Alley C.O.)
DragonL/WitchK (Rearguard in North/Mirkwood)
DkLts/DogLord (Morannon/Rhohavivon C.O.)
BlindS/LongR (Sort of Northeast/Sort of Artifact/Agent)

What do you all think?

Jonathan Shushan

Middle Earth PBM List - Harlequin Games
To Unsubscribe:www.onelist.com
http://dspace.dial.pipex.com/harlequin.games/list.htm

···

Could work - one of the things to watch out for is having the best nations
played in a duo as this will make it harder to fill the game though.

Anyone interested in this format? Maybe Jon's idea?

Clint

···

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----- Original Message -----
From: <jshushan@aol.com>
To: <mepbmlist@egroups.com>
Sent: Tuesday, August 29, 2000 4:20 PM
Subject: Re: [mepbmlist] me

In a message dated Tue, 29 Aug 2000 10:46:20 AM Eastern Daylight Time,

SAS/ALLSORTS <allsorts@compuserve.com> writes:

<< Hi

I would like to make game 21 (latest 2950 game) a two nation game. Reason
being that there are a lot of 2950 games recently that regularly end up
with a high proportion of positions run with two nations per player after

a

few turns. (Game 25 and 26 are examples of this, as is game 23). (Much
more so than 1650).

2950 seems to suffer from a high drop out rate and I think this will help
as players who play 2 positions seem to be more committed especially to

the

weaker nation.

If so any suggestions as to how to allocate the positions (Neutrals one
nation as per norm though). Eg Woodmen/Noldo, Northmen/Dwarves, Northern
Gondor/Southern Gondor, SIndar Elves/Riders of Rohan, Dundan

Rangers/Silvan

Elves.

Witch King/Fire King, Dog Lord/Dragon Lord, Ice King/Dark Lieutenants,
Blind Sorcerer/Long Rider, Cloud Lord/Quiet Avenger

But I am looking for some ideas on nations to "ally" in this form.

Players

can still play one nation if they want to though.

Clint

REPLY: If you're going to ally two nations, why not by theater. Example:

And one I like:

Noldo/Rangers
NorthG/SouthG
Dwarves/Northmen
Sinda/Riders of Rohan
Woodmen/Silvan

For the DS it's more interesting. You could set it up by "specialty"

and/or "theater":

CloudLord/QuietA (Agent Specialist)
FireKing/IceKing (Ithil Pass/Fire Alley C.O.)
DragonL/WitchK (Rearguard in North/Mirkwood)
DkLts/DogLord (Morannon/Rhohavivon C.O.)
BlindS/LongR (Sort of Northeast/Sort of Artifact/Agent)

What do you all think?

Jonathan Shushan

Middle Earth PBM List - Harlequin Games
To Unsubscribe:www.onelist.com
http://dspace.dial.pipex.com/harlequin.games/list.htm

>>

Middle Earth PBM List - Harlequin Games
To Unsubscribe:www.onelist.com
http://dspace.dial.pipex.com/harlequin.games/list.htm

Hi,

If you're going to ally two nations, why not by theater.

Not sure whether this applies as much to 2950, but from experience of
playing two-nation 1650 games, it works best to have pairings that are
not necessarily in the same theatre. Although this might seem illogical
at first, we found that giving everyone one good position and one
slightly weaker positions, normally some distance apart, led to people
playing much more of a team game.
For instance we found that a Woodman, South Gondor piaring worked quite
well - SG then tended to aid the Woodmen with cash early on. Likewise
the Dwarves go with the Northmen very well, partly because some of the
Dwarf holdings are on the Northmen map, but also a question of money and
military back-=up to the Northmen. That said, I'm not an expert on 2950,
so cant say whether this would work in that scenario.

Of course, if you want a game where you can play with minimal team
diplomacy, than theatre-based pairings are probably better.

Colin.