In a message dated Tue, 29 Aug 2000 10:46:20 AM Eastern Daylight Time, SAS/ALLSORTS <allsorts@compuserve.com> writes:
<< Hi
I would like to make game 21 (latest 2950 game) a two nation game. Reason
being that there are a lot of 2950 games recently that regularly end up
with a high proportion of positions run with two nations per player after a
few turns. (Game 25 and 26 are examples of this, as is game 23). (Much
more so than 1650).
2950 seems to suffer from a high drop out rate and I think this will help
as players who play 2 positions seem to be more committed especially to the
weaker nation.
If so any suggestions as to how to allocate the positions (Neutrals one
nation as per norm though). Eg Woodmen/Noldo, Northmen/Dwarves, Northern
Gondor/Southern Gondor, SIndar Elves/Riders of Rohan, Dundan Rangers/Silvan
Elves.
Witch King/Fire King, Dog Lord/Dragon Lord, Ice King/Dark Lieutenants,
Blind Sorcerer/Long Rider, Cloud Lord/Quiet Avenger
But I am looking for some ideas on nations to "ally" in this form. Players
can still play one nation if they want to though.
Clint
REPLY: If you're going to ally two nations, why not by theater. Example: And one I like:
Noldo/Rangers
NorthG/SouthG
Dwarves/Northmen
Sinda/Riders of Rohan
Woodmen/Silvan
For the DS it's more interesting. You could set it up by "specialty" and/or "theater":
CloudLord/QuietA (Agent Specialist)
FireKing/IceKing (Ithil Pass/Fire Alley C.O.)
DragonL/WitchK (Rearguard in North/Mirkwood)
DkLts/DogLord (Morannon/Rhohavivon C.O.)
BlindS/LongR (Sort of Northeast/Sort of Artifact/Agent)
What do you all think?
Jonathan Shushan
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