One CAN place a camp at ruins after the camp limit is reached, but it is not
automatic. Better emissaries have a better chance, and in my experience, you
need a 60 or so for a good shot. A 30e would be at best a 50-50 for placing
a camp under ANY circumstances, so this is not a very good case, but even a
40e might well have failed.-Tom MacCabe
···
-----Original Message-----
From: b.e. <baerauble@myself.com>
To: Mailing List (MEPBM Harlequin UK) <mepbmlist@yahoogroups.com>
Date: Thursday, March 22, 2001 8:09 AM
Subject: [mepbmlist] MEPBM Camp Placing on Ex-Starting Pop Ctr Ruins
Until recently I've always believed that placing a camp on a starting
ruins or the ruins of a razed starting pop ctr is always an auto
success order.I've no reason to doubt whether placing a camp on a starting ruins
is any other than auto succeed for nothing refutes this yet.However recently I tried placing a camp with a startin E30 on the
hex of a known startin pop ctr that I razed. I had expected this to
succeed automatically but discovered that this is not so. My action
did not suceed and therefore I wonder about this. Has anyone has
any info about this or have any comments on this ? On checking
the map, the hex remains a blank hex w/o any pop ctrs on it,
meaning no one else placed one b4 me on the same turn
simultaneusly.rgds
i11u5i0n
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