MEPBM Camp Placing on Ex-Starting Pop Ctr Ruins

One CAN place a camp at ruins after the camp limit is reached, but it is not
automatic. Better emissaries have a better chance, and in my experience, you
need a 60 or so for a good shot. A 30e would be at best a 50-50 for placing
a camp under ANY circumstances, so this is not a very good case, but even a
40e might well have failed.-Tom MacCabe

···

-----Original Message-----
From: b.e. <baerauble@myself.com>
To: Mailing List (MEPBM Harlequin UK) <mepbmlist@yahoogroups.com>
Date: Thursday, March 22, 2001 8:09 AM
Subject: [mepbmlist] MEPBM Camp Placing on Ex-Starting Pop Ctr Ruins

Until recently I've always believed that placing a camp on a starting
ruins or the ruins of a razed starting pop ctr is always an auto
success order.

I've no reason to doubt whether placing a camp on a starting ruins
is any other than auto succeed for nothing refutes this yet.

However recently I tried placing a camp with a startin E30 on the
hex of a known startin pop ctr that I razed. I had expected this to
succeed automatically but discovered that this is not so. My action
did not suceed and therefore I wonder about this. Has anyone has
any info about this or have any comments on this ? On checking
the map, the hex remains a blank hex w/o any pop ctrs on it,
meaning no one else placed one b4 me on the same turn
simultaneusly.

rgds

i11u5i0n

Middle Earth PBM List - Middle Earth and Harlequin Games
To Unsubscribe:www.egroups.com
http://www.MiddleEarthGames.com

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

--- Sharon MacCabe <tbm@erols.com> wrote: > One CAN
place a camp at ruins after the camp limit

is reached, but it is not
automatic. Better emissaries have a better chance,
and in my experience, you
need a 60 or so for a good shot. A 30e would be at
best a 50-50 for placing
a camp under ANY circumstances, so this is not a
very good case, but even a
40e might well have failed.-Tom MacCabe

at 60, my emissaries have stopped posting camps -
excluding FA games, and moved onto the higher commands
(upgrading and influencing other).

For the newbies (and since some claim I like to hear
the sound of my own voice), the starting loyalty of po
centres are half the skill level of the emissary. So
30 pointers (if they success) produce camps with 15
morale. Any pop centre with morale under 15 can
downgrade one level (so a camp goes down to nothing).
Since a tax rate of 40 could reduce the morale by 1
point, I prefer to use emissarys at rank 35+ - or else
my new camp can go to nothing on the next turn.

You could have a tax rate of 39%, but that's rare in
the initial start of games.

thanks
din

p.s but i agree that is sounds like b.e. emissary
failed his skill roll.

···

_____________________________________________________________________________
http://calendar.yahoo.com.au - Yahoo! Calendar
- Access your appointments and meetings online.