Middle Earth 76

Okay - looks like some interest so I will put this forward (thanks for the
feedback - very instructive and useful here).

Game 76 (additional rules).
10 additional stats for the nations. No Agent >30 allowed, others (Mage,
Commander, Emissary) no greater than 40. Mages do not gain an additional
spell.

Give me the name and Nation of the nation when we have allocated the nation
to us. You can give stats to a skill that the character does no normally
have it.

Game 78 (1650, 2wk) I am thinking of making a pre-aligned game (had a lot of
complaints about Neutrals recently!). Rhudaur and Harad DS, Easterlings
eliminated (as per World Champs), and the Duns & Corsairs FP. Any thoughts
on small ammendments? One thing we have with this game in game 77 is a fort
on the Rhudaur B/up and on Dilgul (NM southern MT). Set-up would be an
additional �5.00 as it takes a lot of extra work (as per houserules).
Thoughts? Note I am not taking set-ups for this yet - just thinking through
it. (Could allow 2 nations per player?)

Clint

···

****************************************************************
      Harlequin Games Middle Earth Games
pbm@harlequingames.com me@middleearthgames.com
www.harlequingames.com www.middleearthgames.com

               340 North Road, Cardiff CF14 3BP
           Tel 029 2062 5665 12-6.30 Weekdays
                  Fax 029 2062 5532 24 hours
****************************************************************
        Middle Earth - Legends - Serim Ral
            CTF 2187 - Starquest - Crack of Doom
                   Battle of the Planets - Exile

Don't go pre-aligned!

What are these complaints about neutrals? Hey, part of the game.
Suck it up. Maybe, if all players understood what is really necessary
to play this game, diplomacy, coordination, etc, we wouldn't have
these 'complaints'.

BUT - If you H..A..V..E.. to go pre-aligned, why not shuffle the
neutrals around a little? Rhudaur and Dunlendings BOTH Dark Servant,
and Harad and Corsairs both Free. Too powerful for the Free? Throw
in the Easterlings as a Dark Servant also. I can imagine a game where
the Dark Servants have hunkered down in the North West after getting
kicked out of their Mordor home.....

Regards,

Brad Brunet
Neutral 312
Neutral 318
Neutral 66
Neutral 119

--- In mepbmlist@y..., "Middle Earth PBM Games" <me@M...> wrote:

Okay - looks like some interest so I will put this forward (thanks

for the

feedback - very instructive and useful here).

Game 76 (additional rules).
10 additional stats for the nations. No Agent >30 allowed, others

(Mage,

Commander, Emissary) no greater than 40. Mages do not gain an

additional

spell.

Give me the name and Nation of the nation when we have allocated the

nation

to us. You can give stats to a skill that the character does no

normally

have it.

Game 78 (1650, 2wk) I am thinking of making a pre-aligned game (had

a lot of

complaints about Neutrals recently!). Rhudaur and Harad DS,

Easterlings

eliminated (as per World Champs), and the Duns & Corsairs FP. Any

thoughts

on small ammendments? One thing we have with this game in game 77

is a fort

on the Rhudaur B/up and on Dilgul (NM southern MT). Set-up would be

an

additional £5.00 as it takes a lot of extra work (as per

houserules).

Thoughts? Note I am not taking set-ups for this yet - just thinking

through

···

it. (Could allow 2 nations per player?)

Clint
****************************************************************
      Harlequin Games Middle Earth Games
pbm@h... me@m...
www.harlequingames.com www.middleearthgames.com

               340 North Road, Cardiff CF14 3BP
           Tel 029 2062 5665 12-6.30 Weekdays
                  Fax 029 2062 5532 24 hours
****************************************************************
        Middle Earth - Legends - Serim Ral
            CTF 2187 - Starquest - Crack of Doom
                   Battle of the Planets - Exile