Middle Earth game 76

Okay we are taking set-ups for the game 1650 2wk turnaround. With this I
would like to try a variant version - but need some feedback before going
ahead with it.

How about having 20 points of stats to add to your characters at start up?

No stat could go above 50
Only Command, Mage, Emissary, Agent - no stealth or other special abilities
here.

Name the character (or characters it can be split between two characters in
multiples of 10) to gain the stat, the amount gained.

Eg
Northmen Barlin gains +10 Command, Dundanis + 10 Agent.

Thoughts?

Clint

···

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      Harlequin Games Middle Earth Games
pbm@harlequingames.com me@middleearthgames.com
www.harlequingames.com www.middleearthgames.com

               340 North Road, Cardiff CF14 3BP
           Tel 029 2062 5665 12-6.30 Weekdays
                  Fax 029 2062 5532 24 hours
****************************************************************
        Middle Earth - Legends - Serim Ral
            CTF 2187 - Starquest - Crack of Doom
                   Battle of the Planets - Exile

If you're going to a variant why not change a few pop centres as well.

Give the Dragon Lord the second Mordor MT he has in the WoTR Variant, this will help to make the position far more secure.

Also how about swapping the BS's backup MT with the QA's town at 3533 (improve this to a MT) This will give the QA a safe haven in Mordor and also the BS could maybe make use of that no ships lost at sea SNA, especially if you gave him a nice starting navy there. Or give the IK a backup.

There are probably other pop centre changes that could be done to the freeps as well, such as move the Northmens capital to Esgaroth, or fortify Dilgul.

But, I suppose the question is, is this what you want to do or is it just characters you want to play around with?

If it's just characters i agree with Tommy about limiting which characters can improve their agent ranks, instead of disallowing all agent rank improvements how about only allowing improvements to characters whose starting rank is 20 or less or that agent rank can only be added to characters who don't start with it. This could allow the FP's to get onto a better footing in the agent game early on.

Another interesting idea would be to allow each player to rename a couple of his characters, so everyone isn't known at game start.

Well that's just a few quick ideas.

cheers

Al

···

----- Original Message -----
From: "Middle Earth PBM Games" <me@MiddleEarthGames.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, June 14, 2001 5:37 PM
Subject: [mepbmlist] Middle Earth game 76

Okay we are taking set-ups for the game 1650 2wk turnaround. With this I
would like to try a variant version - but need some feedback before going
ahead with it.

How about having 20 points of stats to add to your characters at start up?

No stat could go above 50
Only Command, Mage, Emissary, Agent - no stealth or other special abilities
here.

Name the character (or characters it can be split between two characters in
multiples of 10) to gain the stat, the amount gained.

Eg
Northmen Barlin gains +10 Command, Dundanis + 10 Agent.

Thoughts?

Clint
****************************************************************
      Harlequin Games Middle Earth Games
pbm@harlequingames.com me@middleearthgames.com
www.harlequingames.com www.middleearthgames.com

               340 North Road, Cardiff CF14 3BP
           Tel 029 2062 5665 12-6.30 Weekdays
                  Fax 029 2062 5532 24 hours
****************************************************************
        Middle Earth - Legends - Serim Ral
            CTF 2187 - Starquest - Crack of Doom
                   Battle of the Planets - Exile

Middle Earth PBM List - Middle Earth and Harlequin Games
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Hi Clint

    I like alot of these ideas. Give some random
variation in the game. New popcenters or switched
popcenters should be confind with in there map area.

Don

···

--- theeternal <theeternal@ntlworld.com> wrote:

If you're going to a variant why not change a few
pop centres as well.

Give the Dragon Lord the second Mordor MT he has in
the WoTR Variant, this will help to make the
position far more secure.

Also how about swapping the BS's backup MT with the
QA's town at 3533 (improve this to a MT) This will
give the QA a safe haven in Mordor and also the BS
could maybe make use of that no ships lost at sea
SNA, especially if you gave him a nice starting navy
there. Or give the IK a backup.

There are probably other pop centre changes that
could be done to the freeps as well, such as move
the Northmens capital to Esgaroth, or fortify
Dilgul.

But, I suppose the question is, is this what you
want to do or is it just characters you want to play
around with?

If it's just characters i agree with Tommy about
limiting which characters can improve their agent
ranks, instead of disallowing all agent rank
improvements how about only allowing improvements to
characters whose starting rank is 20 or less or that
agent rank can only be added to characters who don't
start with it. This could allow the FP's to get onto
a better footing in the agent game early on.

Another interesting idea would be to allow each
player to rename a couple of his characters, so
everyone isn't known at game start.

Well that's just a few quick ideas.

cheers

Al
----- Original Message -----
From: "Middle Earth PBM Games"
<me@MiddleEarthGames.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, June 14, 2001 5:37 PM
Subject: [mepbmlist] Middle Earth game 76

> Okay we are taking set-ups for the game 1650 2wk
turnaround. With this I
> would like to try a variant version - but need
some feedback before going
> ahead with it.
>
> How about having 20 points of stats to add to your
characters at start up?
>
> No stat could go above 50
> Only Command, Mage, Emissary, Agent - no stealth
or other special abilities
> here.
>
> Name the character (or characters it can be split
between two characters in
> multiples of 10) to gain the stat, the amount
gained.
>
> Eg
> Northmen Barlin gains +10 Command, Dundanis + 10
Agent.
>
> Thoughts?
>
> Clint
>

****************************************************************

> Harlequin Games Middle Earth
Games
> pbm@harlequingames.com me@middleearthgames.com
> www.harlequingames.com www.middleearthgames.com
>
> 340 North Road, Cardiff CF14 3BP
> Tel 029 2062 5665 12-6.30 Weekdays
> Fax 029 2062 5532 24 hours
>

****************************************************************

> Middle Earth - Legends - Serim
Ral
> CTF 2187 - Starquest - Crack of Doom
> Battle of the Planets - Exile
>
>
>
> Middle Earth PBM List - Middle Earth and Harlequin
Games
> To Unsubscribe:www.egroups.com
> http://www.MiddleEarthGames.com
>
>
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http://docs.yahoo.com/info/terms/
>
>
>

__________________________________________________
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I'm thinking that the line of thought is: some people need a little
boost to a character or two, and this will give it to them. Others
do not need the boost, and as a result, the boost really won't
affect them as much.

Example. +20 emissary gives NM an emissary who can train to 40
without having to name a fresh one. Similar to those other nations
with the SNA's for 40 characters who don't even have a 30...this
would have a much more advantageous affect on THOSE team than giving
Elrond another 20 mage, or Ji another 20 agent...they're going to do
those things anyway...

Regards,

BB

--- In mepbmlist@y..., "theeternal" <theeternal@n...> wrote:

If you're going to a variant why not change a few pop centres as

well.

Give the Dragon Lord the second Mordor MT he has in the WoTR

Variant, this will help to make the position far more secure.

Also how about swapping the BS's backup MT with the QA's town at

3533 (improve this to a MT) This will give the QA a safe haven in
Mordor and also the BS could maybe make use of that no ships lost at
sea SNA, especially if you gave him a nice starting navy there. Or
give the IK a backup.

There are probably other pop centre changes that could be done to

the freeps as well, such as move the Northmens capital to Esgaroth,
or fortify Dilgul.

But, I suppose the question is, is this what you want to do or is

it just characters you want to play around with?

If it's just characters i agree with Tommy about limiting which

characters can improve their agent ranks, instead of disallowing all
agent rank improvements how about only allowing improvements to
characters whose starting rank is 20 or less or that agent rank can
only be added to characters who don't start with it. This could allow
the FP's to get onto a better footing in the agent game early on.

Another interesting idea would be to allow each player to rename a

couple of his characters, so everyone isn't known at game start.

Well that's just a few quick ideas.

cheers

Al
From: "Middle Earth PBM Games" <me@M...>
To: <mepbmlist@y...>
Sent: Thursday, June 14, 2001 5:37 PM
Subject: [mepbmlist] Middle Earth game 76

> Okay we are taking set-ups for the game 1650 2wk turnaround.

With this I

> would like to try a variant version - but need some feedback

before going

> ahead with it.
>
> How about having 20 points of stats to add to your characters at

start up?

>
> No stat could go above 50
> Only Command, Mage, Emissary, Agent - no stealth or other special

abilities

> here.
>
> Name the character (or characters it can be split between two

characters in

> multiples of 10) to gain the stat, the amount gained.
>
> Eg
> Northmen Barlin gains +10 Command, Dundanis + 10 Agent.
>
> Thoughts?
>
> Clint
> ****************************************************************
> Harlequin Games Middle Earth Games
> pbm@h... me@m...
> www.harlequingames.com www.middleearthgames.com
>
> 340 North Road, Cardiff CF14 3BP
> Tel 029 2062 5665 12-6.30 Weekdays
> Fax 029 2062 5532 24 hours
> ****************************************************************
> Middle Earth - Legends - Serim Ral
> CTF 2187 - Starquest - Crack of Doom
> Battle of the Planets - Exile
>
>
>
> Middle Earth PBM List - Middle Earth and Harlequin Games
> To Unsubscribe:www.egroups.com
> http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to

http://docs.yahoo.com/info/terms/

···

----- Original Message -----
>
>
>

Sounds like a fair bit of work this one - just wanted a quicky change... :wink:

Clint

···

If you're going to a variant why not change a few pop centres as well.

I'd be interested in trying out this variant. Sounds like it could be a lot more useful for some of the weaker character nations. I suspect that some of the name at 40 nations who don't start with 40-rank characters would gain the most.

Would it be possible to add a new skill to a character?

Richard

···

----- Original Message -----
  From: Middle Earth PBM Games
  To: mepbmlist@yahoogroups.com
  Sent: Thursday, June 14, 2001 5:37 PM
  Subject: [mepbmlist] Middle Earth game 76

  Okay we are taking set-ups for the game 1650 2wk turnaround. With this I
  would like to try a variant version - but need some feedback before going
  ahead with it.

  How about having 20 points of stats to add to your characters at start up?

  No stat could go above 50
  Only Command, Mage, Emissary, Agent - no stealth or other special abilities
  here.

  Name the character (or characters it can be split between two characters in
  multiples of 10) to gain the stat, the amount gained.

  Eg
  Northmen Barlin gains +10 Command, Dundanis + 10 Agent.

  Thoughts?

  Clint
  ****************************************************************
        Harlequin Games Middle Earth Games
  pbm@harlequingames.com me@middleearthgames.com
  www.harlequingames.com www.middleearthgames.com

                 340 North Road, Cardiff CF14 3BP
             Tel 029 2062 5665 12-6.30 Weekdays
                    Fax 029 2062 5532 24 hours
  ****************************************************************
          Middle Earth - Legends - Serim Ral
              CTF 2187 - Starquest - Crack of Doom
                     Battle of the Planets - Exile

        Yahoo! Groups Sponsor
       
  Middle Earth PBM List - Middle Earth and Harlequin Games
  To Unsubscribe:www.egroups.com
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[Non-text portions of this message have been removed]

Yes it could be done.

Clint

I'd be interested in trying out this variant. Sounds like it could be a

lot more useful for some of the weaker character nations. I suspect that
some of the name at 40 nations who don't start with 40-rank characters would
gain the most.

Would it be possible to add a new skill to a character?

Richard

  From: Middle Earth PBM Games
  To: mepbmlist@yahoogroups.com
  Sent: Thursday, June 14, 2001 5:37 PM
  Subject: [mepbmlist] Middle Earth game 76

  Okay we are taking set-ups for the game 1650 2wk turnaround. With this

I

  would like to try a variant version - but need some feedback before

going

  ahead with it.

  How about having 20 points of stats to add to your characters at start

up?

  No stat could go above 50
  Only Command, Mage, Emissary, Agent - no stealth or other special

abilities

  here.

  Name the character (or characters it can be split between two characters

in

···

----- Original Message -----
  multiples of 10) to gain the stat, the amount gained.

  Eg
  Northmen Barlin gains +10 Command, Dundanis + 10 Agent.

  Thoughts?

  Clint
  ****************************************************************
        Harlequin Games Middle Earth Games
  pbm@harlequingames.com me@middleearthgames.com
  www.harlequingames.com www.middleearthgames.com

                 340 North Road, Cardiff CF14 3BP
             Tel 029 2062 5665 12-6.30 Weekdays
                    Fax 029 2062 5532 24 hours
  ****************************************************************
          Middle Earth - Legends - Serim Ral
              CTF 2187 - Starquest - Crack of Doom
                     Battle of the Planets - Exile

        Yahoo! Groups Sponsor

  Middle Earth PBM List - Middle Earth and Harlequin Games
  To Unsubscribe:www.egroups.com
  http://www.MiddleEarthGames.com

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[Non-text portions of this message have been removed]

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