--- In mepbmlist@y..., "Tommy Sonne Larsen" <anakin@v...> wrote:
Standard World camp rules?
Yes, 12 on 12, no "Neutrals" to interfere with things. Corsair Dunn
are freebies, and Harad Rhudar are the DS. A variation is a tower on
the Rhudar backup and the Northman backup. This I believe(minus
towers) is the setup they are looking, although they want a non-U.S.
team.
Brian
> From: Middle Earth PBM Games [mailto:me@M…]
> Sent: 11. juli 2001 22:22
> To: mepbmlist@y…
> Subject: [mepbmlist] Middle Earth Grudge Team
>
> Needed team of 12 to play a Grudge game. Standard World Champ
rules
···
> -----Original Message-----
> apply.
> Preference for non-US team please.
>
> Clint
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Yes, 12 on 12, no "Neutrals" to interfere with things. Corsair Dunn
are freebies, and Harad Rhudar are the DS. A variation is a tower on
the Rhudar backup and the Northman backup. This I believe(minus
towers) is the setup they are looking, although they want a non-U.S.
team.
Yes, 12 on 12, no "Neutrals" to interfere with
things. Corsair Dunn
are freebies, and Harad Rhudar are the DS. A
variation is a tower on
the Rhudar backup and the Northman backup. This I
believe(minus
towers) is the setup they are looking, although they
want a non-U.S. team.
I remember that in G34, the DS gave a bucket load of
timber to the Rhu to do up his defenses on T1. We saw
they were weak, and helped them out using the current
game setup. I forget if we sent timber to the
northmen.
I wouldn't recommend changing any of the start up
details for any of the nations. And if we do, then why
just help the Rhu and northmen ? Try playing the harad
when SG lands in 2730 on T1 - its not fun when you die
faster then the WK. Rhu (and northmen) can be helped
by timber transfer, but I don't think Harad can be
saved if the free move in.
thanks
din
p.s how did did harad last in the last aussie grudge
game ?
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