Middle Earth

Okay this has come up a few times, I think it is covered in the house rules
but to be explicit:

1) If a player messes up in an order, and we don't catch it, then
regardless of the consequences we don't correct it. You can ask but please
don't be offended if we say no. (Note we do catch a lot of basic errors and
either correct them ourselves, or contact the players concerned if we can in
time to get a correction back.)

2) If a player misses or is late with a turn we don't process any of the
orders later on.

If it is turn 1 that is missing we run a GM turn, one of the turns that we
have got in the office for turns 1 or 2, with corrections if things are
obvious.

I am happy to disucss the above.

Clint

···

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        Middle Earth - Legends - Serim Ral
            CTF 2187 - Starquest - Crack of Doom
                   Battle of the Planets - Exile

Missed Turns -

If a player misses getting his orders in, is the nation "Special
Service", with eveyone automatically issuing basic orders (ie
215/925) or are no orders processed and the nation remains rutted
into the last turn run?

Just asking as I picked up a game that has finished turn 19. The
nation I picked up ran orders on turn 18, but wasn't able to run
orders for turn 19. The pdf I have shows absolutely no orders, and
the nation is still on Turn 18 (it's definitely the turn 19 pdf, I've
seen the turn 18 pdf with it's orders and different economic stats..)

Many thanks,

Brad Brunet

--- Middle Earth PBM Games <me@MiddleEarthGames.com>
wrote: > Okay this has come up a few times, I think it
is

covered in the house rules
but to be explicit:

1) If a player messes up in an order, and we don't
catch it, then
regardless of the consequences we don't correct it.
You can ask but please
don't be offended if we say no. (Note we do catch a
lot of basic errors and
either correct them ourselves, or contact the
players concerned if we can in
time to get a correction back.)

My question. If the order number doesn't match the
order code, ie say I did a '520 infyour'. Does the
character do a 520 infothr, or a 525 inf your ?

···

2) If a player misses or is late with a turn we
don't process any of the
orders later on.

If it is turn 1 that is missing we run a GM turn,
one of the turns that we
have got in the office for turns 1 or 2, with
corrections if things are
obvious.

I am happy to disucss the above.

Clint

****************************************************************

      Harlequin Games Middle Earth
Games
pbm@harlequingames.com me@middleearthgames.com
www.harlequingames.com www.middleearthgames.com

               340 North Road, Cardiff CF14 3BP
           Tel 029 2062 5665 12-6.30 Weekdays
                  Fax 029 2062 5532 24 hours

****************************************************************

        Middle Earth - Legends - Serim
Ral
            CTF 2187 - Starquest - Crack of Doom
                   Battle of the Planets - Exile

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There's a difference between SS and Inactive. SS does the 900 and 925 type
orders, inactive does no orders. SS is when you miss a turn.

Clint

···

Missed Turns -

If a player misses getting his orders in, is the nation "Special
Service", with eveyone automatically issuing basic orders (ie
215/925) or are no orders processed and the nation remains rutted
into the last turn run?

Just asking as I picked up a game that has finished turn 19. The
nation I picked up ran orders on turn 18, but wasn't able to run
orders for turn 19. The pdf I have shows absolutely no orders, and
the nation is still on Turn 18 (it's definitely the turn 19 pdf, I've
seen the turn 18 pdf with it's orders and different economic stats..)

Many thanks,

Brad Brunet

Middle Earth PBM List - Middle Earth and Harlequin Games
To Unsubscribe:www.egroups.com
http://www.MiddleEarthGames.com

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

We go by the number BUT if we can see a reason for going otherwise then we
might be able to choose that (so for example the order above (for another
character) might be 525 InfOther so we might notice that and hence go with
the 525. With so many orders a day we can't always correct player error
though and as all things can be relative in such situations if we decide to
go with the one over the other then there we don't correct it.

···

My question. If the order number doesn't match the
order code, ie say I did a '520 infyour'. Does the
character do a 520 infothr, or a 525 inf your ?

Which means that the particular nation I described was played
incorrectly by the company/computer/who/what ever. It played the
18th turn, orders were sent in, armies moved, etc, and then 1 week
later, the player's house burns down in Kentucky, and the nation is
"Inactive", (NOT SS'ed...) in Cardiff?

Not that I was in a big caring mood, I have enough info thanks to
decent team communication and shared pdf's, etc, such that I do not
miss the 925's etc. I was just curious, and am now confused. But
then, I personally do not miss turns, so I suppose it really doesn't
matter anyway...

ACK! Another thing (I've heard teammates complain about this, and
first saw this myself...)

Due to being "inactive", the pdf says Turn 18, when in actual game
time, it's turn 19. For one nation, I send in orders for turn 20,
and for the new (inactive..) one, I send in orders for turn 19 the
same week...? I have to assume that the Turn on the sheets is linked
to orders being run, and not the Game #. Any way to change that, if
for nothing but cosmetics? Just doesn't seem to makes sense. You
take a vacation for two weeks, and it's two weeks later when you get
back, not still the day you left...

Many thanks,

Brad Brunet for 2 nations i the same game 2 weeks apart...
--- In mepbmlist@y..., "Middle Earth PBM Games" <me@M...> wrote:

There's a difference between SS and Inactive. SS does the 900 and

925 type

orders, inactive does no orders. SS is when you miss a turn.

Clint

> Missed Turns -
>
> If a player misses getting his orders in, is the nation "Special
> Service", with eveyone automatically issuing basic orders (ie
> 215/925) or are no orders processed and the nation remains rutted
> into the last turn run?
>
> Just asking as I picked up a game that has finished turn 19. The
> nation I picked up ran orders on turn 18, but wasn't able to run
> orders for turn 19. The pdf I have shows absolutely no orders,

and

> the nation is still on Turn 18 (it's definitely the turn 19 pdf,

I've

> seen the turn 18 pdf with it's orders and different economic

stats..)

>
> Many thanks,
>
> Brad Brunet
>
>
> Middle Earth PBM List - Middle Earth and Harlequin Games
> To Unsubscribe:www.egroups.com
> http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to

http://docs.yahoo.com/info/terms/

···

>
>

Which means that the particular nation I described was played
incorrectly by the company/computer/who/what ever. It played the
18th turn, orders were sent in, armies moved, etc, and then 1 week
later, the player's house burns down in Kentucky, and the nation is
"Inactive", (NOT SS'ed...) in Cardiff?

The other option was that the game had orders input if we were getting close
to the time so that might have cleared the turn's orders. So if you had
orders in the order section but no report then that would probably account
for it.

Clint