Good synopsis. LCav, meanwhile, are virtual HI with mobility. IE, Cardolan with a pile
of plains hexes, WK out, Dun irrelevant...Mordor Mordor, here we come!
And for mixed armies....can be awefully useful when desperate for recruiting on
multiple pops without being exactly sure when the meanies come for you and
having a real thin line economy. 3 seperate armies, each of it's own different
troop type, and all that money saved may be able to pay off with some of those
tactic-tactic modifiers, no? Or, do the same with the starting armies where you
don't CHOOSE to have all different guys, but you do anyway...
Regards,
Brad Brunet
ยทยทยท
On Mon, 27 August 2001, "Jeffery A. Dobberpuhl" wrote:
Ok! Here's my 2 cents on this...
1) MAA: somewhat cheap for threatening, protection against emissaries,
additional fodder for the conjure hordes spell (Which is really a pretty
cool spell...)
2) LI: Ahem. I struggle with this one. HOWEVER, they, on their face, as long
as they are not being fed, are cheaper than HI on a strict number to number
basis. I suppose if you are really going nuts in terrain they favor, these
guys MAY be worth it. Doubtful as every time you recruit 100 LI, I recruit
100 HI. Blech.
3) Archers: extremely useful. I love these guys. Don't just recruit them,
but they are valuble for tossing into a seperate army. Why? Couple of
reasons. a) in a true mixed force (more than one friendly army) they can get
nifty odds against enemy troops. b) they seem to do quite well against
popcenters when supported by defensive magic. c) pretty decent OFFENSE but
the defense bites.
4) HI: Duh. These guys rock.
5) LCav: You don't always have as much leather as you'd like. Needless to
say, they are quick and relatively cheap.
6) HC: a-Duh. These guys roll!
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