I vote yes for the principle but no for the exact rules. Consider this: five FP nations, including that last remaining Dwarven MT off every map and a couple of hidden Elven pop centres, playing against a Cloud Lord/Dog Lord combo that are munching their way through the Gondors with no threats at home while the Witch King has been valiantly holding on. Finally the Witch King is taken out. The FP are now declared winners. Something doesn't sound right here.
I think that the difference has to be on more than 2-1 odds and/or that it should be on something more meaningful than nations that are still in. Perhaps it needs to be 4-1 on nations or based on the total victory points of all nations remaining.
Furthermore, I think that there needs to be a few turns grace to allow a chance for a One Ring win. Certainly the game should never end this way while the Ring is in someone's possession
As a side point, I think that the stronger side should be able to ask for the game to continue, based on a stright majority vote of the players.
Richard
···
----- Original Message -----
From: MiddleEarthGames
To: mepbmlist
Sent: Wednesday, November 28, 2001 12:08 AM
Subject: [mepbmlist] Middle Earth
Hello again - got a ruling that I would like to check out with you all.
At present we regularly get games where most players on a side drop out on
one turn, but we aren't able to end the game until all players drop the
game. My preference in these situations is that we then end the game if
there are more than 2:1 odds (with a minimum number of say 6 players on the
"winning" side).
This would save the annoyance of the winning side being charged for a final
turn and get the game over and new games set-up more quickly (I hope). It
would also remove some of the "can't be bothered to hunt one player vs 12"
that occasionally occurs. I know I have brought this up before but I feel
this would be good for the game if I had enough player support to start up
all new games with this ruling.
Thoughts?
Clint
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