Middle Earth

Hello again - got a ruling that I would like to check out with you all.

At present we regularly get games where most players on a side drop out on
one turn, but we aren't able to end the game until all players drop the
game. My preference in these situations is that we then end the game if
there are more than 2:1 odds (with a minimum number of say 6 players on the
"winning" side).

This would save the annoyance of the winning side being charged for a final
turn and get the game over and new games set-up more quickly (I hope). It
would also remove some of the "can't be bothered to hunt one player vs 12"
that occasionally occurs. I know I have brought this up before but I feel
this would be good for the game if I had enough player support to start up
all new games with this ruling.

Thoughts?

Clint

···

******************************************
          Middle Earth Games
Website: www.middleearthgames.com
Mailto: me@middleearthgames.com
UK: Office A, 340 North Road, Cardiff CF14 3BP
USA: PO Box 280 Medford, OR 97501-0019
Phone: 011 44 29 2091 3359 (12-6.30 BST)
Fax: 011 44 29 2062 5532 (24 hours)
****************************************

I'm against it. There ain't no stinkin' "mercy" rules
in Middle Earth.

Joseph

···

--- MiddleEarthGames <me@MiddleEarthGames.com> wrote:

Hello again - got a ruling that I would like to
check out with you all.

__________________________________________________
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MiddleEarthGames wrote:

At present we regularly get games where most players on a side drop out on
one turn, but we aren't able to end the game until all players drop the
game. My preference in these situations is that we then end the game if
there are more than 2:1 odds (with a minimum number of say 6 players on the
"winning" side).

I agree with this idea, including the minimum players on the winning side. If it were simply a matter of time, I think all games should go the distance if one player wants to. Given that tihs also involves money, I don't think any one player should force the other side to pay for several turns to defeat him.

      jason

···

--
Jason Bennett, jasonab@acm.org
Software developer, cryptography buff, gamer
Believer in Jesus Christ as Savior and Lord

i vote for it
p

···

----- Original Message -----
From: "MiddleEarthGames" <me@MiddleEarthGames.com>
To: "mepbmlist" <mepbmlist@yahoogroups.com>
Sent: Wednesday, November 28, 2001 12:08 AM
Subject: [mepbmlist] Middle Earth

Hello again - got a ruling that I would like to check out with you all.

At present we regularly get games where most players on a side drop out on
one turn, but we aren't able to end the game until all players drop the
game. My preference in these situations is that we then end the game if
there are more than 2:1 odds (with a minimum number of say 6 players on

the

"winning" side).

This would save the annoyance of the winning side being charged for a

final

turn and get the game over and new games set-up more quickly (I hope). It
would also remove some of the "can't be bothered to hunt one player vs 12"
that occasionally occurs. I know I have brought this up before but I feel
this would be good for the game if I had enough player support to start up
all new games with this ruling.

Thoughts?

Clint
******************************************
          Middle Earth Games
Website: www.middleearthgames.com
Mailto: me@middleearthgames.com
UK: Office A, 340 North Road, Cardiff CF14 3BP
USA: PO Box 280 Medford, OR 97501-0019
Phone: 011 44 29 2091 3359 (12-6.30 BST)
Fax: 011 44 29 2062 5532 (24 hours)
****************************************

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

I like this very much.

If a side has more than 2:1 it should be able to win, given that it'll
be 15 vs 7, 14-13 vs 6, 12-11 vs 5, 10-9 vs 4, 8-7 vs 3, 6 vs 2.

But seeing how there are some who don't, maybe you should consider
running most games with it and some without...
IE. "Game 67 normal 1650 game, doesn't use the more than 2:1 odds win".
But that's all depending on the number of different kinds of games you
can get support for ofcourse!

42!
Wierdness Prevails!

--- In mepbmlist@y..., "MiddleEarthGames" <me@M...> wrote:

Hello again - got a ruling that I would like to check out with you all.

At present we regularly get games where most players on a side drop

out on

one turn, but we aren't able to end the game until all players drop the
game. My preference in these situations is that we then end the game if
there are more than 2:1 odds (with a minimum number of say 6 players

on the

"winning" side).

This would save the annoyance of the winning side being charged for

a final

turn and get the game over and new games set-up more quickly (I

hope). It

would also remove some of the "can't be bothered to hunt one player

vs 12"

that occasionally occurs. I know I have brought this up before but

I feel

this would be good for the game if I had enough player support to

start up

···

all new games with this ruling.

Thoughts?

Clint
******************************************
          Middle Earth Games
Website: www.middleearthgames.com
Mailto: me@m...
UK: Office A, 340 North Road, Cardiff CF14 3BP
USA: PO Box 280 Medford, OR 97501-0019
Phone: 011 44 29 2091 3359 (12-6.30 BST)
Fax: 011 44 29 2062 5532 (24 hours)
****************************************

An internet MIME message got through the filters and crashed my machine.
Luckily I was able to get at my message list via a text-based program and
find the offender and then delete it. Since the attachment was a garble, it
may have been an executable. I thought the list was supposed to catch and
remove non-text stuff?

Gavin

For the love of god, please do this! I normally play 5-6 games at a
time, but have cut down to 3 because of games where my team ends up
playing against the lone 1 or two players. Currently I am in 3
games. One of the games it is 14 against 1 and the other something
like 10 to 3. I am getting bored out of my mind with games like
these and have considered dropping MEPBM because of it. I just don't
have the time/money to be wasting in games like these!!!

-Joel Mason

--- In mepbmlist@y..., "MiddleEarthGames" <me@M...> wrote:

Hello again - got a ruling that I would like to check out with you

all.

At present we regularly get games where most players on a side drop

out on

one turn, but we aren't able to end the game until all players drop

the

game. My preference in these situations is that we then end the

game if

there are more than 2:1 odds (with a minimum number of say 6

players on the

"winning" side).

This would save the annoyance of the winning side being charged for

a final

turn and get the game over and new games set-up more quickly (I

hope). It

would also remove some of the "can't be bothered to hunt one player

vs 12"

that occasionally occurs. I know I have brought this up before but

I feel

this would be good for the game if I had enough player support to

start up

···

all new games with this ruling.

Thoughts?

Clint
******************************************
          Middle Earth Games
Website: www.middleearthgames.com
Mailto: me@m...
UK: Office A, 340 North Road, Cardiff CF14 3BP
USA: PO Box 280 Medford, OR 97501-0019
Phone: 011 44 29 2091 3359 (12-6.30 BST)
Fax: 011 44 29 2062 5532 (24 hours)
****************************************

Technically Mime and all those "binaries" are encoded text which is
decoded by your machine. Just there is info saying so like "Begin 164
happy99.exe" or something to that effect. :slight_smile: Anyone get the joke???

Anyways, so is HTML. So enjoy the junk that gets spammed here or the
useless conversations.

You could also set your email proggie to not decode attachments
automatically. May help you out a lot there. Check your program on how to
do it exactly.

Morph

···

An internet MIME message got through the filters and crashed my machine.
Luckily I was able to get at my message list via a text-based program and
find the offender and then delete it. Since the attachment was a garble, it
may have been an executable. I thought the list was supposed to catch and
remove non-text stuff?

Gavin

MiddleEarthGames wrote:

At present we regularly get games where most players on a side drop out on
one turn, but we aren't able to end the game until all players drop the
game. My preference in these situations is that we then end the game if
there are more than 2:1 odds (with a minimum number of say 6 players on the
"winning" side).

This would save the annoyance of the winning side being charged for a final
turn and get the game over and new games set-up more quickly (I hope). It
would also remove some of the "can't be bothered to hunt one player vs 12"
that occasionally occurs. I know I have brought this up before but I feel
this would be good for the game if I had enough player support to start up
all new games with this ruling.

Ask at the beginning of the game.

Gavin

Clint,

I have to agree with those saying that the 2:1 idea isn't going to work.
Sometimes a strong nation can easily be twice as important as a weak one.
I think the rule is too cut and dry and will add a strategy to the game.
Something like "All we have to do is eliminate this one guy and the game is
over... that kind of thing.. Kinda shortens the game and eliminates a lot
of doubt and interest.

Chris

I like this very much.

If a side has more than 2:1 it should be able to win, given that it'll
be 15 vs 7, 14-13 vs 6, 12-11 vs 5, 10-9 vs 4, 8-7 vs 3, 6 vs 2.

But seeing how there are some who don't, maybe you should consider
running most games with it and some without...
IE. "Game 67 normal 1650 game, doesn't use the more than 2:1 odds win".
But that's all depending on the number of different kinds of games you
can get support for ofcourse!

42!
Wierdness Prevails!

--- In mepbmlist@y..., "MiddleEarthGames" <me@M...> wrote:

Hello again - got a ruling that I would like to check out with you all.

At present we regularly get games where most players on a side drop

out on

one turn, but we aren't able to end the game until all players drop the
game. My preference in these situations is that we then end the game if
there are more than 2:1 odds (with a minimum number of say 6 players

on the

"winning" side).

This would save the annoyance of the winning side being charged for

a final

turn and get the game over and new games set-up more quickly (I

hope). It

would also remove some of the "can't be bothered to hunt one player

vs 12"

that occasionally occurs. I know I have brought this up before but

I feel

this would be good for the game if I had enough player support to

start up

all new games with this ruling.

Thoughts?

Clint
******************************************
          Middle Earth Games
Website: www.middleearthgames.com
Mailto: me@m...
UK: Office A, 340 North Road, Cardiff CF14 3BP
USA: PO Box 280 Medford, OR 97501-0019
Phone: 011 44 29 2091 3359 (12-6.30 BST)
Fax: 011 44 29 2062 5532 (24 hours)
****************************************

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

Chris Ricci
President
Chris Ricci Presents, Inc.
phone: 209-518-3657
fax: 209-551-2952
http://www.chrisriccipresents.com
http://www.modestoxfest.com

···

At 09:31 AM 11/28/01 -0000, you wrote:

Though the issue may have been decided already, I would vote YES. No long,
philisophical ramblings in an attempt to convince others. I just would rather have it
that way.

···

-----Original Message-----
From: MiddleEarthGames [mailto:me@MiddleEarthGames.com]
Sent: Tuesday, November 27, 2001 6:08 PM
To: mepbmlist
Subject: [mepbmlist] Middle Earth

Hello again - got a ruling that I would like to check out with you all.

At present we regularly get games where most players on a side drop out on
one turn, but we aren't able to end the game until all players drop the
game. My preference in these situations is that we then end the game if
there are more than 2:1 odds (with a minimum number of say 6 players on the
"winning" side).

This would save the annoyance of the winning side being charged for a final
turn and get the game over and new games set-up more quickly (I hope). It
would also remove some of the "can't be bothered to hunt one player vs 12"
that occasionally occurs. I know I have brought this up before but I feel
this would be good for the game if I had enough player support to start up
all new games with this ruling.

Thoughts?

Morpheus wrote:

You could also set your email proggie to not decode attachments
automatically. May help you out a lot there. Check your program on how to
do it exactly.

Morph

An internet MIME message got through the filters and crashed my machine.
Luckily I was able to get at my message list via a text-based program and
find the offender and then delete it. Since the attachment was a garble, it
may have been an executable. I thought the list was supposed to catch and
remove non-text stuff?

You seem to have missed the point as I wasn't totally clear. The attachment
crashed the machine as it was trying to retrieve the message. No amount of
rules would help there.

The list was set to throw away attachments, mainly because of virus worries.
It would be nice to confirm that that is still the case.

Gavin

The list was set to throw away attachments, mainly because of virus

worries.

It would be nice to confirm that that is still the case.

Gavin

Hi

      Posting Discussion is for members
      Moderation Unmoderated
      Attachments Email attachments are not permitted
      Reply-to Replies go to all members of the group
      Subject tag [mepbmlist]

That's our settings, I agree with Gavin that it is a good idea to not permit
attachments in a mailing group like this.

Sam

I vote yes for the principle but no for the exact rules. Consider this: five FP nations, including that last remaining Dwarven MT off every map and a couple of hidden Elven pop centres, playing against a Cloud Lord/Dog Lord combo that are munching their way through the Gondors with no threats at home while the Witch King has been valiantly holding on. Finally the Witch King is taken out. The FP are now declared winners. Something doesn't sound right here.

I think that the difference has to be on more than 2-1 odds and/or that it should be on something more meaningful than nations that are still in. Perhaps it needs to be 4-1 on nations or based on the total victory points of all nations remaining.

Furthermore, I think that there needs to be a few turns grace to allow a chance for a One Ring win. Certainly the game should never end this way while the Ring is in someone's possession

As a side point, I think that the stronger side should be able to ask for the game to continue, based on a stright majority vote of the players.

Richard

···

----- Original Message -----
  From: MiddleEarthGames
  To: mepbmlist
  Sent: Wednesday, November 28, 2001 12:08 AM
  Subject: [mepbmlist] Middle Earth

  Hello again - got a ruling that I would like to check out with you all.

  At present we regularly get games where most players on a side drop out on
  one turn, but we aren't able to end the game until all players drop the
  game. My preference in these situations is that we then end the game if
  there are more than 2:1 odds (with a minimum number of say 6 players on the
  "winning" side).

  This would save the annoyance of the winning side being charged for a final
  turn and get the game over and new games set-up more quickly (I hope). It
  would also remove some of the "can't be bothered to hunt one player vs 12"
  that occasionally occurs. I know I have brought this up before but I feel
  this would be good for the game if I had enough player support to start up
  all new games with this ruling.

  Thoughts?

  Clint
  ******************************************
            Middle Earth Games
  Website: www.middleearthgames.com
  Mailto: me@middleearthgames.com
  UK: Office A, 340 North Road, Cardiff CF14 3BP
  USA: PO Box 280 Medford, OR 97501-0019
  Phone: 011 44 29 2091 3359 (12-6.30 BST)
  Fax: 011 44 29 2062 5532 (24 hours)
  ****************************************

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