I thought Mark's idea was rather interesting, like the strategic pop
win in 4th age, maybe this could be an alternative victory condition?
However, I reckon Clint's idea solves everything - just advertise the
games where the rule is enforced. I reckon we are basically talking 2
different markets here - individual versus grudge games, they each
appeal for different reasons and attract a different player pool.
All the WC games are played with a 2-1 elimination rule btw. Why?
Because its bloody hard to kill anyone in ME when the team supports
each other. I think in the WC case, the rule adds to the play, one for
all, all for one, that type of thing.
??? So if the dark servants own the gray havens, khazad-dum, all
of the starting mirkwood capitals, both of the gondor capitals,
arthedain/cardolan capitals and the northmen capital the free could
possibly win?
Best case vs worst case is a redundant argument. What if it's 7
nations vs 3 remaining. The 3 starting capitals for the minority
team could have been burnt long ago and reposted as camps, or
whatever...endless possibilities... But the remaining Freeps are
solid and united and determined. The remaining DS are bored and
persuing their own end-games...finding +500 arties to get the "most",
seeking characters of "The Unknown" to ensure they're dead, building
major towns ad nauseum, etc. The 3 Freeps dedicate themselves to
both a 1 ring victory, and a 1 by 1 defense of their "Ideals", or,
elimination of their opposition...Next thing you know, some HC from
an off-map pop evasively land on one major town, while agents assass
and remove fortifications from another in time for a threatening army
as emissaries influence away the third...etc etc..blah blah blah...
(note: by both the 2:1 rule and yours, this game would have been
"officially" over...)
Why make rules? THEN you have to enforce them! What a waste of
time!
The game ticks along just fine..... I was in a game that just ended
today because the last of the opposition finally quit. Doesn't
matter,
only 2 or so of us issued orders anyway, the rest dropped. Why?
Because we WON the game, we knew it, every other sane person knew it,
so they sent in their drops and moved on with their money. That's
what free market consumerism is all about. We don't get GWC's, we
don't get public announcements or gold medals or free turns or
anything.
We know who played, who won. We know who we like, who we don't, who
we'll play With and Against the next time. We had fun, and, Yip Yip,
we won this time.
Please...No More Rules! No More Convenient Bureaucracy catering to
the Lowest Common Denominator! Let the extremists on the side you
DON'T like live please, because they're gonna outlaw the extremists
YOU like next...haven't we learned anything? Geez, it's just a
game...
Brad the Paranoid Revolutionary
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--- pinsonneault.1@osu.edu wrote: