Military Command and Middle Earth

Thank you, Brad. Lets let the comments run their course and I will get back with you. Ed

···

From: "Brad Brunet" <bbrunec296@rogers.com>
Reply-To: mepbmlist@yahoogroups.com
To: <mepbmlist@yahoogroups.com>
Subject: Re: [mepbmlist] Military Command and Middle Earth
Date: Sun, 31 Oct 2004 18:08:32 -0500

----- Original Message -----
From: "Ovatha Easterling" <ovatha88@hotmail.com
>
> If (or as) the number of players decline simplification results.
> If the fog-of-war is eroded simplification results.
> If the game gets shorter in duration, simplification results.
> If boundries block the horizion simplification results.
> If helpful GMs explain thing and provide things and prevent players from
making mistakes, simplification results.
> What was a wargame (stress on war) becomes a wargame (stress on game).
>
> Comments?
> Ed Mills.

It's hard to disagree with most of your historical analysis/theoretical
mails, Ed. Mind you, many will be presumptuous regarding your intent
("What does he REALLY mean by all this..."). I believe one reply already
asked you: What specifics do you have in mind that would be able to take
care of the problems you see? And when you say "company practices", be more
specific. You may have said them before, but we don't always remember or
store every message (here or pbmforum), and many readers are new to the
conversation, so it's easily worthwhile to repeat yourself sometimes,
especially if you're making proposals instead of repeating/chanting cliched
mantras.

In regards to the points above:
1-the number of players would appear to fit an even or positive sloped line
= increasing.
2-the fog-of-war is a changing with the times issue - can't stop the
Internet
3-short games are a result of the "problems" you see, not a "problem" in
itself (?)
4-what are these Boundaries to the horizon? Or is this a metaphor to
clarify previous statements?
5-you believe that: GM's shouldn't provide allied contact info, support
MEOW, Palantir, or answer questions~ ?

I'm sure you've experienced it enough in your varied experiences in the Real
World - If you're not part of the solution, you're part of the problem.
Yes?

Regards,

Brad Brunet

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