Military Command in Middle Earth

Brad:
"Where you sit determines what you see". Our story starts with me being
a satisfied customer of the Stassun-Feild artistic vision. I may be one
of only a handful of people who consider them to be artistic geniuses.

Way back when, I saw which way the wind was blowing in this game. I
forsaw where Harley was going with it, perhaps even before they had made
the decision , or series of decisions.

No doubr you are familiar with the old saw "can't see the forest for the
trees". When you focus on minutia (say spells) you tend to lose sight of
the big picture. Now it seemed to me, from my observations, that the company had no big picture. Possibly, they did not know what the big
picture was. So, I wrote a message to the company and asked them what
their artistic vision was for this game? I was given a business plan in
response. Now don't get me wrong, I approve of profit and I hope the the
company profits greatly. But as a consumer of the Stassun-Feild artistic
vision I was plenty concerned.

This game is based on analogs that might seem quaint in this digital age.
  Primary was the stress on human relations and human psychology followed
by the stress on the fog-of-war. The end result was a fantasy game that
was breathtakingly proximate to the real problems faced by real
commanders/administrators/planners. The 'number crunching' is secondary
and matters little.

Now most people who read the rules might well conclude that it is a team
game. Which, of course, it can be. Part of the genius of the game is
that it can be many things to many people and can be played on multiple
levels. Those who concluded this was a team game were always puzzled by
certain aspects of it. Among the puzzlements were the random victory
conditions. These have been described as "stupid", "anti-team" and a
"system bug". Note the problem is always projected outward and the
original conclusion is not re-examined.

As a happy consumer of the Stassun-Feild artistic vision, I am not happy
with actions to simplify or 'dumb down' the game--no matter the
rationalizations. Or, with erosions to the fog-of-war--no matter how
neat an IT accomplishment it might be. Or, with an amoral Real Politik
being constrained into an English 'spirit-of-the-game' tunnel. It is
these things that separate the game from the "alsorans".

From information recently provoked out of Clint, one might conclude the
'new game' has been contracted out to an outside vendor. My hope is that
the vendor is Bill Feild and he has received minimal guidance from The
Company.
Ed

···

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Ed;

As long as MEGames continues to offer the current selection of variants as
is, I can only assume the worst case is you will always have the same game
to play that you know and love. Well, as long as there are people to play
it.

However, it seems pointless to complain about something that hasn't been
produced yet, no matter what your confidence level is in the company that is
producing it. They will undoubtedly consider all the advice and suggestions
that are presented to them and come out with a product that they feel will
be fun to play and thus bring them the most revenue. At that point, you,
like everyone else, will undoubtedly try it and vote with your wallet.

Until that point, I fail to see how your constant attacks against MEGames is
accomplishing anything productive whatsoever. As an ME player who played in
the past and is back again for more fun, I for one am just grateful that
they've kept the game alive. Also, I've been more than pleased with their
customer support and willingness to listen to everyone, including yourself.
:wink: While I agree with the brilliance of the Stassun-Feild vision, I think
you are making a big leap of faith that they could produce more of the same
given the desire and opportunity to even try it. Assuming you haven't done
so, maybe you should talk to them directly or at least give some support to
the people who are at least doing something.

Food for thought? Or maybe I'm just treading on territory that's likely
been traveled on many times before. :slight_smile:

Bern

···

----- Original Message -----
From: "Ovatha Easterling" <ovatha88@hotmail.com>
To: <mepbmlist@yahoogroups.com>
Sent: Monday, November 01, 2004 7:21 PM
Subject: [mepbmlist] Military Command in Middle Earth

Brad:
"Where you sit determines what you see". Our story starts with me being
a satisfied customer of the Stassun-Feild artistic vision. I may be one
of only a handful of people who consider them to be artistic geniuses.

Way back when, I saw which way the wind was blowing in this game. I
forsaw where Harley was going with it, perhaps even before they had made
the decision , or series of decisions.

No doubr you are familiar with the old saw "can't see the forest for the
trees". When you focus on minutia (say spells) you tend to lose sight of
the big picture. Now it seemed to me, from my observations, that the
company had no big picture. Possibly, they did not know what the big
picture was. So, I wrote a message to the company and asked them what
their artistic vision was for this game? I was given a business plan in
response. Now don't get me wrong, I approve of profit and I hope the the
company profits greatly. But as a consumer of the Stassun-Feild artistic
vision I was plenty concerned.

This game is based on analogs that might seem quaint in this digital age.
  Primary was the stress on human relations and human psychology followed
by the stress on the fog-of-war. The end result was a fantasy game that
was breathtakingly proximate to the real problems faced by real
commanders/administrators/planners. The 'number crunching' is secondary
and matters little.

Now most people who read the rules might well conclude that it is a team
game. Which, of course, it can be. Part of the genius of the game is
that it can be many things to many people and can be played on multiple
levels. Those who concluded this was a team game were always puzzled by
certain aspects of it. Among the puzzlements were the random victory
conditions. These have been described as "stupid", "anti-team" and a
"system bug". Note the problem is always projected outward and the
original conclusion is not re-examined.

As a happy consumer of the Stassun-Feild artistic vision, I am not happy
with actions to simplify or 'dumb down' the game--no matter the
rationalizations. Or, with erosions to the fog-of-war--no matter how
neat an IT accomplishment it might be. Or, with an amoral Real Politik
being constrained into an English 'spirit-of-the-game' tunnel. It is
these things that separate the game from the "alsorans".

From information recently provoked out of Clint, one might conclude the
'new game' has been contracted out to an outside vendor. My hope is that
the vendor is Bill Feild and he has received minimal guidance from The
Company.
Ed

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Food for thought? Or maybe I'm just treading on territory that's likely
been traveled on many times before. :slight_smile:

A few, but to reiterate what's been said, we'll produce the best game we
can and hope that makes money and we can only make that game the best with
feedback. Bill was satisfied to sell up and move on as he was happy with
the way we run things and content that his baby would be in safe
hands. That's enough for me...

Clint

···

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