Laurence G. Tilley
Cool - I have a team of very bad players called Clint 1, Clint
2 ... who
will roll over and die in a few turns for you Laurence - I
have set the game
up and sent it out - that's your kitchen you owe me now please...On a tad more serious note - what I have found is that the
more dedicated
(addicted?) players generally drop quicker when they have
decided the game
is lost, but play more games.
I think the experienced players can tell when a game is lost, and would
rather beat up on people, then get beated up on. Newish players either can't
tell they can turn a game around, or they don't care to see their nation
burnt to the ground.
And they play more games since they are more interested in M/E than a part
time player like me.
Sort of evens out in the end moneywise.
(Obviously more games = more money!)
I don't think you have thought that out.
More games means more money. More money means more tax to pay. More tax to
pay means more chances to avoid tax. More chances to avoid tax means finding
actual ways to pay less tax. Paying less tax means more chances to be picked
up for tax avoidance. Being picked up for tax avoidance means jail and a
huge fine.
Since I don't want Clint to go to jail, or pay a huge fine, I suggest we
play for free (and yes, studing logic at uni was great fun).
thanks
m
