Movement question, who stops who?

It's random for the first day of movement. After that it is dependent on
the MPs.

Clint

Okie, scenario.

The Witch King is at 1804, mountain hex with road, Arthedain is at
1704, plain with road. Both have armies with infantry.

Who will stop and who will go where?

It costs less to get down from the mountain onto the plain with road,
than it costs to get onto the mountain with the road. Does this mean
that the Witch King troops will move onto 1704 first, and stop the
Arthedain movement because he entered the hex?

1704 1804
Plain ==> <== Mountain
Road Road

6MP 2MP

Øystein<

--- In mepbmlist@y..., Clint Oldridge <allsorts@c...> wrote:

It's random for the first day of movement. After that it is
dependent on the MPs.

Clint

So, the randomness is helpful when both armies have the same amount of
MP to use to get into their hexes, but when there is a difference in
the MP, the one who has the least MP to get into his target hex, gets
there first and stops the others movement?

No sorry - on the first movement of the turn, regardless of MP costs, the
army that moves first is random.

Clint

···

--- In mepbmlist@y..., Clint Oldridge <allsorts@c...> wrote:
> It's random for the first day of movement. After that it is
> dependent on the MPs.
>
> Clint

So, the randomness is helpful when both armies have the same amount of
MP to use to get into their hexes, but when there is a difference in
the MP, the one who has the least MP to get into his target hex, gets
there first and stops the others movement?

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> It's random for the first day of movement. After that it is
> dependent on the MPs.
>
> Clint

So, the randomness is helpful when both armies have the same amount

of

MP to use to get into their hexes, but when there is a difference in
the MP, the one who has the least MP to get into his target hex,

gets

there first and stops the others movement?

Sort of, you are trying to read into it too much.

An army in hex "a" is moving in a straight line through
hexes "b,c,d,e,f,g" and trying to end up in hex "h". In our example
hexes are in the plains for hexes "b-e" and in the rough for "f-h".
The army moving is calvary and has food. Two similiar armies are
located in hexes "b" and "h". Starting army "b" is trying to move
one hex SW without getting caught and army "h" is trying to move in a
straight line to hex "a" opposite army "a". For cav the movement for
army "a" is as such: 1&2) plains hex"b" 3&4) plains hex"c" 4&5)
plains hex "d" 6,&7) plains hex "e" 9,10,&11) hills and rough
hex "f" 12,13,&14) hills and rough hex "g" and there stopping due to
insuffiecient movement.

In this example there are two movement phases in which this army can
be stopped by non-friendly, non-tolerant armies. The first one is
movement phase one, which is the only movement phase in which
movement is randomised. As army "a" moves E there is roughly a 50-50
chance that it will move before army "b" stopping in hex "b". The
random factor comes in, due to the fact that armies move in a hex at
the begining of an impulse. In other words if it take you four MP's
to move into a hex you move into that hex on 1 and stay in there 3
more pulses not wait three in the previous hex and move in on the
fourth. So if army "a" moves first all movement is halted in hex "b"
by army "b" and therefore army "c" will also stop in that hex on
impulse 13. If army "b" has its movement first it will then proceed
to SW and get itself clear of the equation, ending the
randominization of this example. Now army "a" will continue its
Eastward movement spending all its Movement phases as noted
previoulsy. Army "c" will however be moving in the opposite
direction and since there is no more random factor these armies will
stop each other's movement at hex "e" both during their 7th movement
phase. Sometimes the blocking hex is somewhat determined by who
moved first, during the entire phase, an example would be an outside
army one hex NE of hex"c" moving into hex "c" on movement phase 5 has
a 50-50 chance of catching army "a" in hex"C" before army "a" could
move into hex"d" during its movement phase. This however was
predetermined in the first movement phase by who moved first.

Although this seems confusing, do not worry it is confusing. Though
I hope it does help you somewhat.

Sincerely,
Bluecheese <wwhhhd>

--- In mepbmlist@y..., "Middle Earth PBM Games" <me@M...> wrote:

No sorry - on the first movement of the turn, regardless of MP
costs, the army that moves first is random.

Clint

Okie, got it now, thanks :slight_smile:

--- In mepbmlist@y..., blchezluis@a... wrote:

> > It's random for the first day of movement. After that it is
> > dependent on the MPs.
> >
> > Clint
>
> So, the randomness is helpful when both armies have the same

amount

of
> MP to use to get into their hexes, but when there is a difference

in

> the MP, the one who has the least MP to get into his target hex,
gets
> there first and stops the others movement?

This is what I had been told before, and always assumed. It is as
expained in the other reply below. I will try and simplify or give
another way of speaking, without all the algebra!

The 25 nations move one at a time, randomly chosen who moves first.
Once the First Day (the game goes every 2 weeks, eh?) is over, then
it's all based on movement points (days "crossing" hexes, etc.).

When you move on day one, it is assumed that you move into the other
hex immediately. Even if it's mountains, you move into that hex
right away. You will be sitting there for 11 more days, but you are
there the first day.

If there is someone in the mountains moving to the plains, he who
moves first (which nation moves first) moves, and the other is stuck
against "non-friendly/tolerant" forces. Coin toss.

I personally had a real hard time dealing with that when I had to
move my HI into a Hills and Rough hex to trap Cav moving onto the
plains. Doesn't make sense does it? But, for simplicity, the game
operates that way.

This way, you move onto the mountains immediately, and then spend
another 11 days there before you can leave. The only other way to
do it, is to be sitting on the plains hex for 11 days, and then on
the 12 move to the mountain hex. But even there, you will have the
issue of did you leave on the 12th day, before that other army
entered your plains hex on the 12th day....it's always a "who goes
first" issue. The question is WHEN does WHO go first. The answer
is DAY 1.

Hope this helps, and if anyone else can put it differently, I'm sure
there are enough of us out there who need to understand it more
clearly!

Regards,

brad brunet

Sort of, you are trying to read into it too much.

An army in hex "a" is moving in a straight line through
hexes "b,c,d,e,f,g" and trying to end up in hex "h". In our

example

hexes are in the plains for hexes "b-e" and in the rough for "f-h".
The army moving is calvary and has food. Two similiar armies are
located in hexes "b" and "h". Starting army "b" is trying to move
one hex SW without getting caught and army "h" is trying to move in

a

straight line to hex "a" opposite army "a". For cav the movement

for

army "a" is as such: 1&2) plains hex"b" 3&4) plains hex"c" 4&5)
plains hex "d" 6,&7) plains hex "e" 9,10,&11) hills and rough
hex "f" 12,13,&14) hills and rough hex "g" and there stopping due

to

insuffiecient movement.

In this example there are two movement phases in which this army

can

be stopped by non-friendly, non-tolerant armies. The first one is
movement phase one, which is the only movement phase in which
movement is randomised. As army "a" moves E there is roughly a 50-

50

chance that it will move before army "b" stopping in hex "b". The
random factor comes in, due to the fact that armies move in a hex

at

the begining of an impulse. In other words if it take you four

MP's

to move into a hex you move into that hex on 1 and stay in there 3
more pulses not wait three in the previous hex and move in on the
fourth. So if army "a" moves first all movement is halted in hex

"b"

by army "b" and therefore army "c" will also stop in that hex on
impulse 13. If army "b" has its movement first it will then

proceed

to SW and get itself clear of the equation, ending the
randominization of this example. Now army "a" will continue its
Eastward movement spending all its Movement phases as noted
previoulsy. Army "c" will however be moving in the opposite
direction and since there is no more random factor these armies

will

stop each other's movement at hex "e" both during their 7th

movement

phase. Sometimes the blocking hex is somewhat determined by who
moved first, during the entire phase, an example would be an

outside

army one hex NE of hex"c" moving into hex "c" on movement phase 5

has

a 50-50 chance of catching army "a" in hex"C" before army "a" could
move into hex"d" during its movement phase. This however was
predetermined in the first movement phase by who moved first.

Although this seems confusing, do not worry it is confusing.

Though

···

I hope it does help you somewhat.

Sincerely,
Bluecheese <wwhhhd>

After struggling with this issue in my own game a couple weeks ago,
and then following this thread recently, after my own additions just
a bit ago, I have the further question:

Q - It is a coin toss to see who enter the hex on "Day 1". What
about on any other day? Is it the same degree of randomness?

Two of us have moved for 6 days. On the 7th day, we each "h", and
again on the 8th day, we have issued orders to enter the hex of the
other. Assuming we are enemies, is there a new coin toss to determine
which of US in this one particular unique situation, moves?

OR

Is the order of movement determined amongst the 25 nations at the
beginning of the army movement sequence, and every possible matching
day is handled as the first day (and the cause of this thread?) like
my example above?

And while we are on this topic:

Who goes first, 850 or 860? How does that work?

Regards and Many Thanks,

Brad Brunet

Q - It is a coin toss to see who enter the hex on "Day 1". What
about on any other day? Is it the same degree of randomness?

Two of us have moved for 6 days. On the 7th day, we each "h", and
again on the 8th day, we have issued orders to enter the hex of the
other. Assuming we are enemies, is there a new coin toss to determine
which of US in this one particular unique situation, moves?

Yes it is random again.

OR

Is the order of movement determined amongst the 25 nations at the
beginning of the army movement sequence, and every possible matching
day is handled as the first day (and the cause of this thread?) like
my example above?

And while we are on this topic:

Who goes first, 850 or 860? How does that work?

Same time

···

Regards and Many Thanks,

Brad Brunet

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