Movement question, who stops who?

In a message dated 5/4/01 10:59:16 AM Eastern Daylight Time,
ditletang@canada.com writes:

<< > So, the randomness is helpful when both armies have the same
amount
> of
> > MP to use to get into their hexes, but when there is a difference
in
> > the MP, the one who has the least MP to get into his target hex,
> gets
> > there first and stops the others movement? >>
Perhaps rephrasing may clarify (or display my ignorance). The way I now
understand it is:
On day 1 (1 movement point=1day), a movement order is determined randomly and
each army is considered in that sequence. When considered, if it 1) has
sufficient movement points to move into the next hex and 2) no other army not
of a tolerant/friendly disposition has moved into its hex and 3) its
attempted move is not into illegal terrain, it moves into the next hex. If
it fails any test it gets a "stop flag", i.e., does not move and gets skipped
over for the rest of the turn.
On each subsequent day, all armies are considered in the same sequence as was
determined on day 1. If an army has not spent sufficient days in its hex to
become eligible to move again, it is skipped over for that day but a day is
checked off its "wait time". After having spent sufficient days in the hex
for its wait time to drop to zero, it is again tested as on day 1 (after day
1 a stop flag could also occur by having encountered a fortification not of a
tolerant/friendly nation). If it passes all tests, it moves one more hex.
If it fails any test, it gets a stop flag.

Cliff, a question -- is the movement sequence randomized on day 1 by nation
or by army? I ask because if by nation, all armies of nations high on the
list would be advantaged that turn, but if by army, then a nation could have
armies both high and low in the movement order instead of all moving "in
lockstep". An interesting topic.
Ed