Here's the response from GSI about movement - should help clarify a few
points.
Clint
An army moves from 3632 to 3832: Moves from 3632 to 3732 (costs 5 mp) -
days 1-5 are spent in 3732. Thus, on day 1, the army moves from 3632 to
3732 and spends days 2-5 there as well. On day 6, the army moves from 3732
to 3832 and spends days 7-10 there as well. Days 11-14 are spent in 3832
also since no other movement was indicated.
The number of movement points represents the number of days that a force
will spend in (traversing) that hex (this include terrain costs,
river/fords, and mode costs). If the force does not have enough days
(movement points) left to accomplish the move (less points than the total
movement costs for the next hex), then it stays put.
Almost forces move on day 1. Exceptions are:
forces that are stopped due to 'Stand and Defend' orders given by
others,
forces that are stopped due to non-friendly/tolerant forces
entering their hex first. This only occurs when two such forces, moving in
opposite directions, attempt to enter the same hex on day 1. In such cases,
one force moves first, enters the other's hex, and thus stops that forces
before any movement occurs. Otherwise, such forces could pass in the night,
so to speak.
forces that give no movement orders or give HOME move orders on day
1
On each subsequent day, those forces that have spend the alloted days,
traversing the hex are thus allowed to attempt to move into the next hex.
1) Where does the army spend day 6 ? Travelling (between hexes) or in
3832 ?
2) Is it true that when forcemarching you actually get to move at day
0 (zero) ? Or are the two extra movementpoints spend as day 13 and 14
?
Ulrik Bisgaard
Here's the response from GSI about movement - should help clarify a
few
points.
Clint
An army moves from 3632 to 3832: Moves from 3632 to 3732 (costs 5
mp) -
days 1-5 are spent in 3732. Thus, on day 1, the army moves from
3632 to
3732 and spends days 2-5 there as well. On day 6, the army moves
from 3732
to 3832 and spends days 7-10 there as well. Days 11-14 are spent in
3832
also since no other movement was indicated.
The number of movement points represents the number of days that a
force
will spend in (traversing) that hex (this include terrain costs,
river/fords, and mode costs). If the force does not have enough days
(movement points) left to accomplish the move (less points than the
total
movement costs for the next hex), then it stays put.
Almost forces move on day 1. Exceptions are:
forces that are stopped due to 'Stand and Defend' orders
given by
others,
forces that are stopped due to non-friendly/tolerant forces
entering their hex first. This only occurs when two such forces,
moving in
opposite directions, attempt to enter the same hex on day 1. In
such cases,
one force moves first, enters the other's hex, and thus stops that
forces
before any movement occurs. Otherwise, such forces could pass in
the night,
so to speak.
forces that give no movement orders or give HOME move
orders on day
1
On each subsequent day, those forces that have spend the alloted
days,
traversing the hex are thus allowed to attempt to move into the