Naval Combat Issue - is there one?

Have you done any research on your own? Come now, if you’ve never asked and nobody’s ever pointed, visit the megames site (link at the bottom of the forum) and see what’s there.

one doesn’t need an algorithm to understand the implications of a Strength of 5 and a Constitution of 3.

you’d be suprised…
failure to realize naval combat ratios are the dramatic inverse of land combat leaves people crying in their collective beer each and every game. “hot stove”, indeed.

SM

Keep my beer away from the stove, if you don’t mind…

b

The land combat equivalent is archers, good attack, crap defense/constitution.

Adrian

A combination of transports and warship should give complications not too difrent from a land battle even with a warshipstrenght of 5. 1T+2W gives C=9 and S=11,
but the real question is how much lower commandskill and moral effect.
S=(c+m/(200))*x ? c/100 * m/100 ?

This combattcalculator is it to be trusted regarding navybattles? Has it been updated after the changes that is said to have been made?

Guys as I cant make u wait til Xmas here is a freebie for you. Use the army calculator to work out how u think the fight should run, using all the factors as normal. Climate and terrain = 100. Now, take the strength you get and times it by 1.X%. If the battle turns out different to what you predicted, adjust X and try again. And again and again and again. Eventually, you will get to a good percentage.

Have fun !

God give me patient!

Yes of course I will work with the combattcalculator (whenever I get time), but is it reliable? It has been said here in this debate that how navalbattles work has been changed at some time. Has this calculator been changed too? If not then it is worthless, but then MEG shouldnt link to it

Who knows whether it has been changed or not? Those are the mysteries of the deep…

The answer is there is no answer, patience be damned.

Petulant or what??? Just cause it may be unreliable for navies doesn’t mean it won’t work for armies…
Do you want it handed to you on a plate or something???

Adrian

Point-click and please-me-now Adrian dude, we’re surrounded, nothing to do about it.

Brad

To any that are interested, I took the time to work up a rough spreadsheet (I am no Mike Mulka) for naval combat. It is very rough (no Cdr/Nat Relations/Tactics), but it will give a clear picture of str/con of opposing navies. It has been my (limited) experience that the best command is Surround.

For what it’s worth…

p.s. If anyone is capable of fixing it so that it does include the three missing parts to make it a good calculator, then maybe we can get Mike to include it in the next edition of Automagic…shrug

Wade

Functioning in an ambiguous environment was one of the design concepts of the games’ creators. A concept well eroded by Harley’s services. When and if the KS becomes operational, it is my hope Harley will reverse itself on this point.

Everyone,
I have had at least 20+ naval battles and I never once needed to figure out the effects of commander/nat relations/tactics to determine 95% of the outcome. I have only seen the above effects changing the basic calculation by 1 to 3 ships. I have even had both navies destroyed twice. I always go back to see how I was off and it mainly seems to be effected by the tactic (who’s tactic was better head to head) from what I can tell so I would not put much effort into this detailed calculation if I was you.
John
P.S. Basic calculation is: Navy 1: 3 for con times number of ships being attack = total con less total str, which is str of specific nation (3, 4 or 5) times number of ships attacking. If it is negative, that navy is destroyed. If positive, than divide that remaining con by 3 and that will tell you how many ships will be left, transports first. Navy 2: repeat above calc for remaining ships
P.S.S If you have multiple navies damage is divided based on % of con of each navy from my experience. I have had a number of battles that I am 1 navy and attack 2 navies one being 20w 1T and the other 20T and I had 12W 1t and the 20T took some major damage. The other navy had some remaining Warships left. So 1 negative of not having transports with warships.

Well, I should be told what my tactics my enemy is issuing before the turn is run! It’s just not fair otherwise!

Yeah, i agree :wink: I also want ALL the randomness included in the calculations taken out. I wanna know EXACTLY what’s gonna happen, otherwise i’m not playing anymore waaaaaah :wink:

Adrian
PS- also v.much hangin out for KS, drool, drool

We’re gonna have to shoot our way out dude :smiley:
But u go first…so i can see exactly what happens and calculate MY chances :stuck_out_tongue:

Adrian

thanks smoke you, good information.

tim

Now where’s that formula…?? Right, here it is:

Blow up Brad. Count body parts:

(bp/3)*(100-c)+m(1+s/100) +/- 10 if it’s a weekday.

There. I’m heading in, put on your goggles and get your tweezers ready…

Brad

Good one dude:D I’ll just hose it out when it’s done, now…where’s my gumboots? :rolleyes:

Back on the point, i’m not sure how much influence tactics actually has. I’ve charged my navy into plenty of ambushes and it didn’t seem to effect the outcome i had predicted. Certainly nothing that com rank, rels and artiis couldn’t account for.
I actually think that navies are far easier to work out than land troops so long as it’s not an EXACT number you want. U should be able to work out if it’s an easy win, big loss or too close to call. That’s all i tend to need.

Adrian