Can one of the naval battle experts help me with the following:
A navy X has become an army because it has recruited more troops then the transports allow, but the ships are still in the “baggage train”, they have not been anchored.
In the same hex there is another navy Y of the same nation and a navy Z of an enemy nation.
Question 1 Do the ships in the baggage train of the army X partake in the battle if the enemy fleet Z attacks?
Question 2 If the army X gives a 230 order do the ships attack the Navy Z of the enemy (assuming the enemy does not attack but the navy Y also attacks the enemy)?
My understanding is that if u overrecruit u do actually get off your ships. If u then for example tfer troops away and come down to an ‘all aboard’ size, u will NOT have your warships UNLESS you do a pick-up ships order.
I must admit i am so paranoid about this stuff that i never overrecruit if i intend the navy to be used within the next few turns:D
Adrian
PS i must assume this does not relate to game 37, or else i take this advice back
Alain, I think that in the situation you describe your pdf will report you as being a navy at the end of the previous turn and therefore yes you will have a navy battle before you have an army battle. I am not sure though…
Well I have never tried to reduce the troops again below the maximum capacity of the transports, so not sure what happens in this case.
But I have seen a situation of overrecruitment and I can confirm that the Navy becomes reported as an Army, but the ships remain in the baggage train and are NOT anchored. However in this case no battle took place and the army moved off over land at which time the ships were anchored.
Yeah, my situations have been the same Alain. I have moved off on land and dropped my boats. My main fear if you attack would be that u would leave the wships behind and throw tports at them. When you read the hardcopy rules it is quite unclear about this particular scenario.
I can’t imagine the army splitting itself in two, if u tried to merely move navy out of the hex, u would fail, i know this for sure.
If you do not have the transports to support your level of troops than you are not a navy even if ships are still in your army report. You can not be attacked as a navy nor can you move as navy or attack. What it allows you to do is transfer troops out of your army(soon to be navy) to another army and than move navy order without having to pickup ships. Done that been there
John
So the ships are “assigned” to that commander, but his troops are considered on land due to numbers and will behave as an army for all intents and purposes. Interesting. So one can overrecruit awaiting another Com to 355/765 to and then proceed as the navy he was always intending to be without “technical” issues regarding “Picking Up” ships.
But the risk with have any navy (or army with ships assigned per our current discussion) is that if you only have 1 commander and an agent takes you out than you lose your ships also. Very risky if you sit and you are in a navy battle (SG vs Corsairs). Image recruiting having 3000 troops in a 25Warship 15 transport navy and your 1 commander gets RIP’ed…there goes commander, 3000 troops, 25 warships and 15 transports…ouch.
John
That’s the answer I expected, nice to see it confirmed.
Now let’s take this one step further: my army with the ship in the baggage train splits off troops to a new commander, will the ships be split proportionally too? In other words can I split off the excess troops and make use of the additional troops to make a new army and end up with a navy afterwards, or am I ending up with two army with ships in tow?
No, ships aren’t in the “baggage train” perse. Consider them “assigned to” the army, and it’s yet still a “navy” until technically forced into Army type orders. For example, combat “anchors” the ships so one must 798 before moving on else you’ll only take the minimum transports required, etc. Movement too.
VEO explained it correctly. Think about the times you moved your navy to land hex. Next turn you split off troops and sail back home the same turn. The item I learned the hard way (long ago) like VEO notes is that when you attack enemy and than move navy, you only pickup the transports your army needs and leave behind the rest of the warships and transports not need to move over water.
Trick here is you attack enemy or move and split 100 troops to subcommander who than picks up ships and sails ships back home.