Neutral for GMs

I never said, Clint, that you could not be objective as a moderator. What I
said was that whenever you play in one of your company's games, you take some
risk, however slight, that some player (another dirty neutral?) may sometime,
somehow, perceive you as picking on him. In order to avoid that risk, I
would simply suggest that some games be open for moderators to play in, and
some closed, and that when you announce that you are accepting setups for a
new game, that you state whether or not that game is open to moderators.
Anyone who plays in a game open to moderators then accepts that situation up
front, instead of finding out after x turns, that one of the opponents
happens to be a moderator.

In a game open to moderators, even given that they take no part in actually
running that game, questions may arise such as:

1. Do the moderators play for free? If not, are they not simply paying
themselves in a roundabout way, which in principle is the same as playing for
free?

2. Will playing moderators engage in outrageous or risky strategies, knowing
that if their nation suffers disaster they can simply start another game at
no cost to themselves (possibly at some discomfort to their former allies),
since to them, it is not only a game, but a business?

3. [I have to assume, for the sake of argument, that moderators, as
licensees, have access to the software, even if the licensing agreement
prohibits making changes in the program code. So far as I am aware, all of
the variant games involve changes in initial startup variables only, not in
any of the three actual program codes (for 1650, 2950 and 4th age]. Will the
fact that they know secrets of the software influence their play? Even if
they profess that the answer to the previous question is no, is it not
possible they may subconsciously take advantage of software secrets not known
to the customer players, without their even being aware of it?

As for the moderators needing to engage in play to become better moderators,
that superficially sounds good but does not stand the test of logic. It is
surely possible for the employees to run a playtest game amongst themselves,
not for competition, but to try out different things for the purpose of
gaining experience with various situations which may occur in the game.
Therefore it is not necessary for the moderators to play in open competition
in order to gain experience. As an alternative, a moderator might "look over
the shoulder" of one or more players, following closely the progress of one
or more nations without actually participating in the game or the players
even being aware that their game was being "watched". In that case, however,
it would have to be conceded that the moderator would in all likelihood not
be aware of all the private inter-player communications that regularly occur.

In principle this situation is no different than one in which a government
employee is forbidden to own stock in a corporation over which he has some
regulatory role, or a judge being expected to recuse himself from any case in
which he could be perceived as having some personal interest. In the case of
your game, the monetary implications are very small, but nevertheless the
principle remains the same. The highest ethical standard is to avoid any
possibility of a perceived conflict of interest.

Ed

In a message dated 7/24/01 9:24:19 PM Eastern Daylight Time,
me@MiddleEarthGames.com writes:

<< I agree but then I and the rest of the GMs don't get to play ever as there
is always going to be a perceived conflict of interest. I would say that
that would have a detrimental impact on us running the game. (It gives us a
much clearer understanding of the game point of view on importance of buying
out the market, army moves and all other aspects which we could not get by
GMing alone).

As an aligned nation (in other games) I have attacked players before. No
malice intended just part of the game. (Yet to play a DS! and generally GMS
take up the last positions in the game). Part of the reason for asking was
to bring it up into the open so that it was very clear before the game
started, should I decide to go this way. (I might not - very open to
persuasion).

As a GM I concur on the strict neutrality point and then as a player
anything goes - the lines are fuzzy in some interpretations though. It's
basically a question of "Does the player trust us?" For some the answer is
clearly "No, we do not trust the GM to be impartial". For others it's quite
clearly "yes." When such thorny questions come up before (and they have
with alarming regularity whether or not we're playing in the game or not -
perceived conflict of interest in as much a game finishes more quickly, or a
nation dies (or is detrimented).) Our policy it to run the best game we can
and then that will stand on its feet and earn us money - not the other way
around. (Worked for another PBM where money first, game after and it did
not work nor do I think it would ever work other than in the manner of short
term gains).

I have overall had a favourable response to this situation. I would prefer
not to have said at all as it will clearly impact on the game but wanted to
test the waters first. I think that I will go with the majority desire here
and play - trying to please everyone all of the time isn't going to work I
think. Ed- I would be interested in your comments?

Clint

···

I never said, Clint, that you could not be objective as a moderator. What

I

said was that whenever you play in one of your company's games, you take

some

risk, however slight, that some player (another dirty neutral?) may

sometime,

somehow, perceive you as picking on him.

I agree that a player might well perceive that I was "hitting him" for
personal reasons. Part of the reason I brought it up was so that it was
open. Let's put it this way that to be able to be a GM you need to have a
thick skin. :slight_smile:

  In order to avoid that risk, I
would simply suggest that some games be open for moderators to play in,

and

some closed, and that when you announce that you are accepting setups for

a

new game, that you state whether or not that game is open to moderators.

*** Mostly we don't play and most players don't have a problem so we inform
players when we do join so that they are aware. (Note some GMs have
forgotten to do this in the past but I have warned them). It's a rare event
(does happen) and in that situation we either wait until the next game, or
sometimes the player waits. (Mostly the former by a factor of 8-1 at
present).

Anyone who plays in a game open to moderators then accepts that situation

up

front, instead of finding out after x turns, that one of the opponents
happens to be a moderator.

I warn them with the first turn and BEFORE hand on the FS (good idea that)
as well as elsewhere. The other GMs are asked to as well. One of the GMs
recently asked to play under a pseudonym and I disallowed it.

In a game open to moderators, even given that they take no part in

actually

running that game, questions may arise such as:

1. Do the moderators play for free? If not, are they not simply paying
themselves in a roundabout way, which in principle is the same as playing

for

free?

Free play for us - it's about the only perk (other than immediate turnaround
sometimes and ready access to player information and hence faster learning
curve - well for some!)

2. Will playing moderators engage in outrageous or risky strategies,

knowing

that if their nation suffers disaster they can simply start another game

at

no cost to themselves (possibly at some discomfort to their former

allies),

since to them, it is not only a game, but a business?

No idea - that would be up for the player or GM - for some �3.90 for 8 hours
entertainment is not a lot. :slight_smile: Normally the GMs are asked not to think
about the game from a GM point of view. They are just players. We have
been asked that when a position drops below a viable state that we drop/pass
it on. I think that is fair. NOTE what some players will play is dependent
on the team vs individual aspect. I have seen some very damaged positions
played on due to the desire to win at all costs.

3. [I have to assume, for the sake of argument, that moderators, as
licensees, have access to the software, even if the licensing agreement
prohibits making changes in the program code. So far as I am aware, all

of

the variant games involve changes in initial startup variables only, not

in

any of the three actual program codes (for 1650, 2950 and 4th age]. Will

the

fact that they know secrets of the software influence their play? Even if
they profess that the answer to the previous question is no, is it not
possible they may subconsciously take advantage of software secrets not

known

to the customer players, without their even being aware of it?

** Like what? We could well do - are GMs better players than Players? (Not
sure - note myself and Sam are keen gamers, we played Magic a lot for
example amongst a lot of other games and have played PBM for many years (15
years or so I think) and we pride ourselves on good play. For me MEearth
does not take all of my efforts to play so I know that I do not play as good
as I potentially could.)

When we set up game 77 vs Andy's team (good game so far - we think we have
the edge) we had to learn a lot of things quickly. (Checked out a lot of
websites for information, chatted to some team-mates about strategy etc) We
have a couple of player friends hooked on the game now! :slight_smile: (And no I am
not telling which nations they are playing! After the game yes). The only
bit of information that I can think of is that I have seen a lot of players
215 and very few 210s when turns process. But I would hardly count that
(it's not secret hidden game mechanics). One thing I think it does promote
for us a player perspective. The number of times I have checked out a
ruling for my own use (read the rules a lot is my advice) are well into the
40s now. Last example of that was 798 pick up ships and 830 movenavy - I
knew there was something about why you used the 798 order. Another example
was the DragonLord capital army winning the battle vs the Sindar (?) Having
run the combat emulator a few times myself (and Sam a lot) I was aware that
it was not always accurate. There is no way that I would do that as a GM.

As we have only played ME for a short period of time (comparitively) then I
think that we are behind the most experienced players. We have been
successful as GMs playing the game overall - (too successul you might ask?)
so the loss of me46 was a relief to the GM side but not the player side
(argh!) (This was a team of GMs plus friends for those unaware 3 way FA
game where the DS got knocked out earlyish and then we lost vs the FP in the
end game).

So overall I would say that as GMs we have minimal extra information and
even when we do have it then I don't give that information out. (Note I
don't know what he over-run proportion is - something that is asked a lot -
as a player I have an approximate idea and happy to share that - but be
careful when asking for GM vs player information - I will clearly indicate
(I hope) when it is one over the other.)

As for the moderators needing to engage in play to become better

moderators,

that superficially sounds good but does not stand the test of logic.

*** I strongly disagree for all the reasons mentioned.

It is
surely possible for the employees to run a playtest game amongst

themselves,

not for competition, but to try out different things for the purpose of
gaining experience with various situations which may occur in the game.
Therefore it is not necessary for the moderators to play in open

competition

in order to gain experience.

I don't agree that it as valid if you don't mind me saying. Playing in a
game is much more different to running a simulation. And running a
simulation only does that - you learn how to run simulations well. Playing
a game teaches you how the game works from a player perspective, what
thoughts go through players minds when something occurs, random elements and
their impact, the list is endless. I am convinced (running PBM for years
now) that a GM who plays in a game he runs (well that others run but the
game is the same) is a much better moderator of the game. This then helps
out the players and provides a better game ad infinitum. When a problem
comes up it gives a much clearer indication as to what is appropriate action
to take or not.

As an alternative, a moderator might "look over
the shoulder" of one or more players, following closely the progress of

one

or more nations without actually participating in the game or the players
even being aware that their game was being "watched". In that case,

however,

it would have to be conceded that the moderator would in all likelihood

not

be aware of all the private inter-player communications that regularly

occur.

Too right - check out the 300 emails for game 77 - there is no way that I
could learn as much just by looking at the orders! :wink: Watching orders does
not give this information. (It helps with some things but not that much).

In principle this situation is no different than one in which a government
employee is forbidden to own stock in a corporation over which he has some
regulatory role, or a judge being expected to recuse himself from any case

in

which he could be perceived as having some personal interest. In the case

of

your game, the monetary implications are very small, but nevertheless the
principle remains the same. The highest ethical standard is to avoid any
possibility of a perceived conflict of interest.

Yes this has detrimental affects though, and we don't have any fun. :slight_smile: We
provide a better service, more knowledge of the game than GMing alone. This
is clearly shown by Stuart's excellent GM service, knowledge of the game
(Rob and Sam know the most about playing the game at present I would say)
but the way that DGE was run (ie losing players, less games, less options,
less input as time went on) compared with our choices (I think they are
better within the limited framework that we are allowed). I think that there
is a clear difference (in our favour).

Basically, yes we could cheat or abuse our positions, as we could with ANY
of numerous aspects of running the game but our record shows that we do not
(or are so good that you ain't caught us yet! :slight_smile: ) (For humour just in
case).

Experience with us hopefully shows that. For those new to us then I hope
that time will tell. I have no doubt that I cannot convince some players of
this but I am happy to put in my thoughts here.

Clint

Ed

In a message dated 7/24/01 9:24:19 PM Eastern Daylight Time,
me@MiddleEarthGames.com writes:

<< I agree but then I and the rest of the GMs don't get to play ever as

there

is always going to be a perceived conflict of interest. I would say that
that would have a detrimental impact on us running the game. (It gives

us a

much clearer understanding of the game point of view on importance of

buying

out the market, army moves and all other aspects which we could not get

by

GMing alone).

As an aligned nation (in other games) I have attacked players before. No
malice intended just part of the game. (Yet to play a DS! and generally

GMS

take up the last positions in the game). Part of the reason for asking

was

to bring it up into the open so that it was very clear before the game
started, should I decide to go this way. (I might not - very open to
persuasion).

As a GM I concur on the strict neutrality point and then as a player
anything goes - the lines are fuzzy in some interpretations though. It's
basically a question of "Does the player trust us?" For some the answer

is

clearly "No, we do not trust the GM to be impartial". For others it's

quite

clearly "yes." When such thorny questions come up before (and they have
with alarming regularity whether or not we're playing in the game or

not -

perceived conflict of interest in as much a game finishes more quickly,

or a

nation dies (or is detrimented).) Our policy it to run the best game we

can

and then that will stand on its feet and earn us money - not the other

way

around. (Worked for another PBM where money first, game after and it did
not work nor do I think it would ever work other than in the manner of

short

term gains).

I have overall had a favourable response to this situation. I would

prefer

not to have said at all as it will clearly impact on the game but wanted

to

test the waters first. I think that I will go with the majority desire

here

and play - trying to please everyone all of the time isn't going to work

I

···

think. Ed- I would be interested in your comments?

Clint
  >>

Middle Earth PBM List - Middle Earth and Harlequin Games
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One other reason for the GMs to play is that it helps personalise the game.
If the players know that we are putting forward a product that we enjoy then
you know that the product is good. (It would be like a guy who writes
software for Microsoft, using Linux as an operating system, or a non-smoker
working for ... you get the idea).

You get the feel that we care about the game, find it enjoyable, and that
there is a human presence at the end of this keyboard rather than a mindless
computer. :slight_smile:

Am I just wrong here with all my thoughts on this topic?

Clint

Just a difference of opinion methinks - both views, pro & against, have
valid points. The overriding thing, though, has to be that players know
there is a GM involved. If you'd asked me a month ago if I minded a GM
being in one of my games I would have been very high minded - but recently,
in game 73, when there was a mistake with my orders ... the fear of GM
collusion first entered my head, as silly and as misplaced as it proved to
be.

So -- please play in the games, just let us know before we join ?

By the way great service from you guys, keep up the good work !

Matthew

···

----- Original Message -----
From: "Middle Earth PBM Games" <me@MiddleEarthGames.com>
To: <mepbmlist@yahoogroups.com>
Sent: Sunday, July 29, 2001 8:49 PM
Subject: [mepbmlist] GMs playing in Games

One other reason for the GMs to play is that it helps personalise the

game.

If the players know that we are putting forward a product that we enjoy

then

you know that the product is good. (It would be like a guy who writes
software for Microsoft, using Linux as an operating system, or a

non-smoker

working for ... you get the idea).

You get the feel that we care about the game, find it enjoyable, and that
there is a human presence at the end of this keyboard rather than a

mindless

computer. :slight_smile:

Am I just wrong here with all my thoughts on this topic?

Clint

Middle Earth PBM List - Middle Earth and Harlequin Games
To Unsubscribe:www.egroups.com
http://www.MiddleEarthGames.com

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

IMHO (like I ever had one of _those_ :), you are "spot-on" as you chaps like to
say. :slight_smile:

b (looking forward to playing with you - or whatever - in 83 ... if it ever
starts ... :):slight_smile:

Middle Earth PBM Games wrote:

···

One other reason for the GMs to play is that it helps personalise the game.
If the players know that we are putting forward a product that we enjoy then
you know that the product is good. (It would be like a guy who writes
software for Microsoft, using Linux as an operating system, or a non-smoker
working for ... you get the idea).

You get the feel that we care about the game, find it enjoyable, and that
there is a human presence at the end of this keyboard rather than a mindless
computer. :slight_smile:

Am I just wrong here with all my thoughts on this topic?

Clint

Middle Earth PBM List - Middle Earth and Harlequin Games
To Unsubscribe:www.egroups.com
http://www.MiddleEarthGames.com

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

b (looking forward to playing with you - or whatever - in 83 ... if it

ever

starts ... :):slight_smile:

Get a FK and the game starts... :slight_smile: You even get an extra free turn what
more can I ask for. :slight_smile: