1) Quick Declarer. For whatever reason, this neutral is rip roarin
and ready to go. Anyone declaring before turn 5 falls into this
category. There can be a lot of reasons for this including quick
deals cut in the opening turn of the game, a pathalogical hatred of
your neighbors, or even a pressure to act quickly. Rhun in 2500 often
meet this mold.
Advantage? catches neighbors off guard. Can net quick wins.
Disadvantage? Not enough capital orders spent downgrading can mean
emissary take outs of capital.
2) Slow Declarer. For whatever reason, this neutral rarely declares
before turn 12 or later. There can be a lot of reasons for this as
well. It can include organizing the perfect nation, making sure all
downgrades/upgrades are in place, or (shudder) looking to see who
will likely win and then join the band wagon.
Advantage? Awesome nation development and game winning moves attract
the power gamer.
Disadvantage? Both sides may team up to carve up the nation (Actually
happens).
3) The Demander. Can be either of the above, but this neutral sets
down the rules of war early and clearly ("If you do not send me 500
bronze every turn I will attack"). I'm unclear why ANYONE does this,
meglomania perhaps, but I suppose its to keep everyone on terms the
neutral can deal with.
Advantage? Both sides may cave in and give the Demander its tribute.
Disadvantage? Look for a strike by one side or the other.
--- reedrichards2001 <webguys@lakenet.com> wrote: > Hi, Lurking Jeff
here...
ยทยทยท
Neutrals seem to come in a few flavors:
1) Quick Declarer. For whatever reason, this neutral is rip roarin
and ready to go. Anyone declaring before turn 5 falls into this
category. There can be a lot of reasons for this including quick
deals cut in the opening turn of the game, a pathalogical hatred of
your neighbors, or even a pressure to act quickly. Rhun in 2500 often
meet this mold.
Advantage? catches neighbors off guard. Can net quick wins.
Disadvantage? Not enough capital orders spent downgrading can mean
emissary take outs of capital.
2) Slow Declarer. For whatever reason, this neutral rarely declares
before turn 12 or later. There can be a lot of reasons for this as
well. It can include organizing the perfect nation, making sure all
downgrades/upgrades are in place, or (shudder) looking to see who
will likely win and then join the band wagon.
Advantage? Awesome nation development and game winning moves attract
the power gamer.
Disadvantage? Both sides may team up to carve up the nation (Actually
happens).
3) The Demander. Can be either of the above, but this neutral sets
down the rules of war early and clearly ("If you do not send me 500
bronze every turn I will attack"). I'm unclear why ANYONE does this,
meglomania perhaps, but I suppose its to keep everyone on terms the
neutral can deal with.
Advantage? Both sides may cave in and give the Demander its tribute.
Disadvantage? Look for a strike by one side or the other.