New 1000 Gunboat game

Too true! But whenever my game load goes up it seems like most of the games
end up all in one week, leaving the other week mostly open -- and in game
141 I actually did do the turns the week before the deadline sometimes, since
they were due during the "heavy" week but with nobody to discuss stuff with or
wait on responses from I could do them the week before, during the "light"
week, and send them in and be done with them. -- E3

In a message dated 9/22/2005 3:13:30 PM Eastern Standard Time,
torvanus@yahoo.com writes:

The day before turns are due will still be the day before turns are
due :slight_smile:

···

--- In mepbmlist@yahoogroups.com, DrakaraGM@a... wrote:

I'm up for another game myself -- I'll have to think about the
power version, 1 week deadlines.

[Non-text portions of this message have been removed]

I will play regardless assuming Fred and I will play a pair.

It just seems to make sense to try a PWR and see how it goes for
several reasons.

There is no communication so orders are "fire and forget". Minimal
time expenditure of any game.
PWR running at slowest pace saves 4.80 USD per pair, which makes it
more affordable for those with gaming budgets in the long term.
No one has played PWR yet so we would be blazing a trail.

Too true! But whenever my game load goes up it seems like most of

the games

end up all in one week, leaving the other week mostly open -- and

in game

141 I actually did do the turns the week before the deadline

sometimes, since

they were due during the "heavy" week but with nobody to discuss

stuff with or

wait on responses from I could do them the week before, during

the "light"

week, and send them in and be done with them. -- E3

In a message dated 9/22/2005 3:13:30 PM Eastern Standard Time,
torvanus@y... writes:

The day before turns are due will still be the day before turns

are

due :slight_smile:

> I'm up for another game myself -- I'll have to think about

the

···

--- In mepbmlist@yahoogroups.com, DrakaraGM@a... wrote:

--- In mepbmlist@yahoogroups.com, DrakaraGM@a... wrote:
>power version, 1 week deadlines.

[Non-text portions of this message have been removed]

For myself time is an issue and I am involved in several other
games. Cost isn't really an issue for me as much as time is. My
wife gives me grief about my hobbies as is. : ) Better to not add
further fuel to the fire.

I'd love to be onboard for the Gunboat but if it does go the way of a
Power game I'll have to respectfully decline.

Greg

I will play regardless assuming Fred and I will play a pair.

It just seems to make sense to try a PWR and see how it goes for
several reasons.

There is no communication so orders are "fire and forget". Minimal
time expenditure of any game.
PWR running at slowest pace saves 4.80 USD per pair, which makes it
more affordable for those with gaming budgets in the long term.
No one has played PWR yet so we would be blazing a trail.

>
> Too true! But whenever my game load goes up it seems like most

of

···

--- In mepbmlist@yahoogroups.com, DrakaraGM@a... wrote:
the games
> end up all in one week, leaving the other week mostly open -- and
in game
> 141 I actually did do the turns the week before the deadline
sometimes, since
> they were due during the "heavy" week but with nobody to discuss
stuff with or
> wait on responses from I could do them the week before, during
the "light"
> week, and send them in and be done with them. -- E3
>
> In a message dated 9/22/2005 3:13:30 PM Eastern Standard Time,
> torvanus@y... writes:
>
> The day before turns are due will still be the day before turns
are
> due :slight_smile:
>
>
> --- In mepbmlist@yahoogroups.com, DrakaraGM@a... wrote:
> > I'm up for another game myself -- I'll have to think about
the
> >power version, 1 week deadlines.
>
>
>
>
>
>
>
> [Non-text portions of this message have been removed]

Understood. I'll put you down for this and it looks like it's quite likely to be a goer.

Clint

···

At 22:01 22/09/05, you wrote:

For myself time is an issue and I am involved in several other
games. Cost isn't really an issue for me as much as time is. My
wife gives me grief about my hobbies as is. : ) Better to not add
further fuel to the fire.

I'd love to be onboard for the Gunboat but if it does go the way of a
Power game I'll have to respectfully decline.

Greg

> I will play regardless assuming Fred and I will play a pair.
>
> It just seems to make sense to try a PWR and see how it goes for
> several reasons.
>
> There is no communication so orders are "fire and forget". Minimal
> time expenditure of any game.
> PWR running at slowest pace saves 4.80 USD per pair, which makes it
> more affordable for those with gaming budgets in the long term.
> No one has played PWR yet so we would be blazing a trail.
>
> --- In mepbmlist@yahoogroups.com, DrakaraGM@a... wrote:
> >
> > Too true! But whenever my game load goes up it seems like most
of
> the games
> > end up all in one week, leaving the other week mostly open -- and
> in game
> > 141 I actually did do the turns the week before the deadline
> sometimes, since
> > they were due during the "heavy" week but with nobody to discuss
> stuff with or
> > wait on responses from I could do them the week before, during
> the "light"
> > week, and send them in and be done with them. -- E3
> >
> > In a message dated 9/22/2005 3:13:30 PM Eastern Standard Time,
> > torvanus@y... writes:
> >
> > The day before turns are due will still be the day before turns
> are
> > due :slight_smile:
> >
> > --- In mepbmlist@yahoogroups.com, DrakaraGM@a... wrote:
> > > I'm up for another game myself -- I'll have to think about
> the
> > >power version, 1 week deadlines.
> >
> > [Non-text portions of this message have been removed]

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