Hello all,
Game 41, a 4th Age variant, recently wrapped up and was a big
success. I'd like to get a feel for what interest there might be in
another game in this format.
The main difference between this game and standard 4th Age is that
the game has [B]3 allegiences[/B]. The Neutrals begin the game as a
team and cannot change allegience.
I've pasted over the particular rule variations from my setup request
to the staff below:
* The +20% Kidnap/Assassinate SNA would be disallowed.
* The strategic population centers victory conditions will be
disallowed.
* The allegiences/players would be split as follows: 7 Neutral / 9
Free/ 9 Dark. Both the North and South Kingdoms would be Neutrally
alligned for the duration of the game. Players cannot switch
allegience during the game. Players cannot contact players of other
allegience during the game and players cannot contact any other
players within their own allegience prior to receiving their Turn 0.
After Turn 0 is received Players can create Yahoo! Groups, etc. as
thet see fit within their own allegience but any contact with the
remaining two allegiences is forbidden.
* Upon joining the game a player will initially state whether they
have any interest in playing a kingdom. The two kingdoms will be
randomly assigned to two of the players who stated the affirmative
regarding kingdom play. After the Kingdoms have been assigned the
remaining 23 players will be given a random allegience allocated from
the 5 remaining neutrals/ 9 Free/ & 9 Dark nations.
* Upon receiving their allegience from the staff each of the non
kingdom players will submit a list, in order of preference, those
regions where they wish to begin the game. The latest 4th Age map
with 25 regions would be used for allocation. Standard rules apply
but if they staff would assist in placing nations with the goal being
the most balanced setup it should help in creating a longer lasting,
more enjoyable game.
* Once regions are allocated the staff will send a list to all
players informing them of the allegience for each region.
* All players would then submit their setup sheet for their
individual nations contaning SNAs, characters, pc placement, etc.
The latest revisions to the 4th Age setup would be used.
* Turn 0 is sent and the game begins as normal with each allegience
treating the other two as enemies.
The restrictions on communication across enemy lines are in place to
restrict the game from devolving into a scenario where two
allegiences gang up on a third.
Game 41 was a big success and I found it to be a very refreshing
change from standard games.
If you are interested in signing on for the game please contact me at
BairG@nasd.com. I've been informed by the staff that in the case of
variants they request a game be half full before posting it in
the 'games filling' section so if we can get 12-13 players to start
that should certainly get the ball rolling and I'd imagine the game
would fill soon thereafter.
Please feel free to post or contact me with any questions or requests
for clarification. I very much look forward to hearing from you!
Greg
Current Games:
Game 44 - 4th Age Gunboat