New 4th Age Variant

Hello all,

Game 41, a 4th Age variant, recently wrapped up and was a big
success. I'd like to get a feel for what interest there might be in
another game in this format.

The main difference between this game and standard 4th Age is that
the game has [B]3 allegiences[/B]. The Neutrals begin the game as a
team and cannot change allegience.

I've pasted over the particular rule variations from my setup request
to the staff below:

* The +20% Kidnap/Assassinate SNA would be disallowed.

* The strategic population centers victory conditions will be
disallowed.

* The allegiences/players would be split as follows: 7 Neutral / 9
Free/ 9 Dark. Both the North and South Kingdoms would be Neutrally
alligned for the duration of the game. Players cannot switch
allegience during the game. Players cannot contact players of other
allegience during the game and players cannot contact any other
players within their own allegience prior to receiving their Turn 0.
After Turn 0 is received Players can create Yahoo! Groups, etc. as
thet see fit within their own allegience but any contact with the
remaining two allegiences is forbidden.

* Upon joining the game a player will initially state whether they
have any interest in playing a kingdom. The two kingdoms will be
randomly assigned to two of the players who stated the affirmative
regarding kingdom play. After the Kingdoms have been assigned the
remaining 23 players will be given a random allegience allocated from
the 5 remaining neutrals/ 9 Free/ & 9 Dark nations.

* Upon receiving their allegience from the staff each of the non
kingdom players will submit a list, in order of preference, those
regions where they wish to begin the game. The latest 4th Age map
with 25 regions would be used for allocation. Standard rules apply
but if they staff would assist in placing nations with the goal being
the most balanced setup it should help in creating a longer lasting,
more enjoyable game.

* Once regions are allocated the staff will send a list to all
players informing them of the allegience for each region.

* All players would then submit their setup sheet for their
individual nations contaning SNAs, characters, pc placement, etc.
The latest revisions to the 4th Age setup would be used.

* Turn 0 is sent and the game begins as normal with each allegience
treating the other two as enemies.

The restrictions on communication across enemy lines are in place to
restrict the game from devolving into a scenario where two
allegiences gang up on a third.

Game 41 was a big success and I found it to be a very refreshing
change from standard games.

If you are interested in signing on for the game please contact me at
BairG@nasd.com. I've been informed by the staff that in the case of
variants they request a game be half full before posting it in
the 'games filling' section so if we can get 12-13 players to start
that should certainly get the ball rolling and I'd imagine the game
would fill soon thereafter.

Please feel free to post or contact me with any questions or requests
for clarification. I very much look forward to hearing from you!

Greg

Current Games:

Game 44 - 4th Age Gunboat

I'd be up for doing it again. Especially with the 20%
SNA gone.

JCC

···

--- compliance00 <BairG@NASD.com> wrote:

Hello all,

Game 41, a 4th Age variant, recently wrapped up and
was a big
success. I'd like to get a feel for what interest
there might be in
another game in this format.

The main difference between this game and standard
4th Age is that
the game has [B]3 allegiences[/B]. The Neutrals
begin the game as a
team and cannot change allegience.

I've pasted over the particular rule variations from
my setup request
to the staff below:

* The +20% Kidnap/Assassinate SNA would be
disallowed.

* The strategic population centers victory
conditions will be
disallowed.

* The allegiences/players would be split as follows:
7 Neutral / 9
Free/ 9 Dark. Both the North and South Kingdoms
would be Neutrally
alligned for the duration of the game. Players
cannot switch
allegience during the game. Players cannot contact
players of other
allegience during the game and players cannot
contact any other
players within their own allegience prior to
receiving their Turn 0.
After Turn 0 is received Players can create Yahoo!
Groups, etc. as
thet see fit within their own allegience but any
contact with the
remaining two allegiences is forbidden.

* Upon joining the game a player will initially
state whether they
have any interest in playing a kingdom. The two
kingdoms will be
randomly assigned to two of the players who stated
the affirmative
regarding kingdom play. After the Kingdoms have
been assigned the
remaining 23 players will be given a random
allegience allocated from
the 5 remaining neutrals/ 9 Free/ & 9 Dark nations.

* Upon receiving their allegience from the staff
each of the non
kingdom players will submit a list, in order of
preference, those
regions where they wish to begin the game. The
latest 4th Age map
with 25 regions would be used for allocation.
Standard rules apply
but if they staff would assist in placing nations
with the goal being
the most balanced setup it should help in creating a
longer lasting,
more enjoyable game.

* Once regions are allocated the staff will send a
list to all
players informing them of the allegience for each
region.

* All players would then submit their setup sheet
for their
individual nations contaning SNAs, characters, pc
placement, etc.
The latest revisions to the 4th Age setup would be
used.

* Turn 0 is sent and the game begins as normal with
each allegience
treating the other two as enemies.

The restrictions on communication across enemy lines
are in place to
restrict the game from devolving into a scenario
where two
allegiences gang up on a third.

Game 41 was a big success and I found it to be a
very refreshing
change from standard games.

If you are interested in signing on for the game
please contact me at
BairG@nasd.com. I've been informed by the staff
that in the case of
variants they request a game be half full before
posting it in
the 'games filling' section so if we can get 12-13
players to start
that should certainly get the ball rolling and I'd
imagine the game
would fill soon thereafter.

Please feel free to post or contact me with any
questions or requests
for clarification. I very much look forward to
hearing from you!

Greg

Current Games:

Game 44 - 4th Age Gunboat

__________________________________________________
Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

Excellent John. Glad to hear you're in and I'll add you to the list!

Greg

···

I'd be up for doing it again. Especially with the 20%
SNA gone.

JCC

--- compliance00 <BairG@...> wrote:

> Hello all,
>
> Game 41, a 4th Age variant, recently wrapped up and
> was a big
> success. I'd like to get a feel for what interest
> there might be in
> another game in this format.
>
> The main difference between this game and standard
> 4th Age is that
> the game has [B]3 allegiences[/B]. The Neutrals
> begin the game as a
> team and cannot change allegience.
>
> I've pasted over the particular rule variations from
> my setup request
> to the staff below:
>
> * The +20% Kidnap/Assassinate SNA would be
> disallowed.
>
> * The strategic population centers victory
> conditions will be
> disallowed.
>
> * The allegiences/players would be split as follows:
> 7 Neutral / 9
> Free/ 9 Dark. Both the North and South Kingdoms
> would be Neutrally
> alligned for the duration of the game. Players
> cannot switch
> allegience during the game. Players cannot contact
> players of other
> allegience during the game and players cannot
> contact any other
> players within their own allegience prior to
> receiving their Turn 0.
> After Turn 0 is received Players can create Yahoo!
> Groups, etc. as
> thet see fit within their own allegience but any
> contact with the
> remaining two allegiences is forbidden.
>
> * Upon joining the game a player will initially
> state whether they
> have any interest in playing a kingdom. The two
> kingdoms will be
> randomly assigned to two of the players who stated
> the affirmative
> regarding kingdom play. After the Kingdoms have
> been assigned the
> remaining 23 players will be given a random
> allegience allocated from
> the 5 remaining neutrals/ 9 Free/ & 9 Dark nations.
>
> * Upon receiving their allegience from the staff
> each of the non
> kingdom players will submit a list, in order of
> preference, those
> regions where they wish to begin the game. The
> latest 4th Age map
> with 25 regions would be used for allocation.
> Standard rules apply
> but if they staff would assist in placing nations
> with the goal being
> the most balanced setup it should help in creating a
> longer lasting,
> more enjoyable game.
>
> * Once regions are allocated the staff will send a
> list to all
> players informing them of the allegience for each
> region.
>
> * All players would then submit their setup sheet
> for their
> individual nations contaning SNAs, characters, pc
> placement, etc.
> The latest revisions to the 4th Age setup would be
> used.
>
> * Turn 0 is sent and the game begins as normal with
> each allegience
> treating the other two as enemies.
>
>
> The restrictions on communication across enemy lines
> are in place to
> restrict the game from devolving into a scenario
> where two
> allegiences gang up on a third.
>
> Game 41 was a big success and I found it to be a
> very refreshing
> change from standard games.
>
> If you are interested in signing on for the game
> please contact me at
> BairG@... I've been informed by the staff
> that in the case of
> variants they request a game be half full before
> posting it in
> the 'games filling' section so if we can get 12-13
> players to start
> that should certainly get the ball rolling and I'd
> imagine the game
> would fill soon thereafter.
>
> Please feel free to post or contact me with any
> questions or requests
> for clarification. I very much look forward to
> hearing from you!
>
> Greg
>
> Current Games:
>
> Game 44 - 4th Age Gunboat
>
>
>
>
>

__________________________________________________
Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

A couple more players and we can get this game posted where it should
fill quickly. Come on board for an excellent 4th Age variant and
please contact me with any questions you might have.

Greg

Hello all,

Game 41, a 4th Age variant, recently wrapped up and was a big
success. I'd like to get a feel for what interest there might be

in

another game in this format.

The main difference between this game and standard 4th Age is that
the game has [B]3 allegiences[/B]. The Neutrals begin the game as

a

team and cannot change allegience.

I've pasted over the particular rule variations from my setup

request

to the staff below:

* The +20% Kidnap/Assassinate SNA would be disallowed.

* The strategic population centers victory conditions will be
disallowed.

* The allegiences/players would be split as follows: 7 Neutral / 9
Free/ 9 Dark. Both the North and South Kingdoms would be Neutrally
alligned for the duration of the game. Players cannot switch
allegience during the game. Players cannot contact players of

other

allegience during the game and players cannot contact any other
players within their own allegience prior to receiving their Turn

0.

After Turn 0 is received Players can create Yahoo! Groups, etc. as
thet see fit within their own allegience but any contact with the
remaining two allegiences is forbidden.

* Upon joining the game a player will initially state whether they
have any interest in playing a kingdom. The two kingdoms will be
randomly assigned to two of the players who stated the affirmative
regarding kingdom play. After the Kingdoms have been assigned the
remaining 23 players will be given a random allegience allocated

from

the 5 remaining neutrals/ 9 Free/ & 9 Dark nations.

* Upon receiving their allegience from the staff each of the non
kingdom players will submit a list, in order of preference, those
regions where they wish to begin the game. The latest 4th Age map
with 25 regions would be used for allocation. Standard rules apply
but if they staff would assist in placing nations with the goal

being

the most balanced setup it should help in creating a longer

lasting,

more enjoyable game.

* Once regions are allocated the staff will send a list to all
players informing them of the allegience for each region.

* All players would then submit their setup sheet for their
individual nations contaning SNAs, characters, pc placement, etc.
The latest revisions to the 4th Age setup would be used.

* Turn 0 is sent and the game begins as normal with each allegience
treating the other two as enemies.

The restrictions on communication across enemy lines are in place

to

restrict the game from devolving into a scenario where two
allegiences gang up on a third.

Game 41 was a big success and I found it to be a very refreshing
change from standard games.

If you are interested in signing on for the game please contact me

at

BairG@... I've been informed by the staff that in the case of
variants they request a game be half full before posting it in
the 'games filling' section so if we can get 12-13 players to start
that should certainly get the ball rolling and I'd imagine the game
would fill soon thereafter.

Please feel free to post or contact me with any questions or

requests

···

for clarification. I very much look forward to hearing from you!

Greg

Current Games:

Game 44 - 4th Age Gunboat