Quoting LGT:
> >
> > Gives the DS 3 double scouting nations. DS throw everything possible
at
> > WW, who already starts as the weakest nation in the game, Woo is
> > eliminated, and the FP are blind. Sure this happens sometimes in
normal
> > games when Duns declares, but at least Woo has a little time in which
the
> > FP don't know what Duns will do. In many games I've seen Duns declare
FP
> > to "balance" the scouting equation, or play "eqaulizer" because he's
seen
> > Woo knocked out, or nearly knocked out.
> >
> > I like forcing Eas to go free, in normal games he so rarely has the
> > courage/madness to do so. Don't like dropping QAv for reasons already
>stated.
>
>RD: Laurence, you're discussing 2950, whilst my proposal (and I THINK the
>rest of this thread) was regarding 1650. No offence, but I'm not
interested
>in 2950.
Eh? No I was talking 1650. My suggestion was:
A bolstered Rhu DS
All 4 other neutrals FP
What is there in my words that implies 2950? Rhu isn't even in 2950.
Someone else commenting may have been thinking 2950.
RD: In the original message, you (I thought it was you, apologise if it was
somebody else) mentioned WWi who of course appears only in 2950.
>The latest suggestion for 1650 is: take out QAv, give Har and Eas to FP,
and
>Cor Duns and Rhu to DS. That way DS still only get 2 nations with double
>scouts, but we still get all the new, different strategic choices which
was
>the reason I proposed a new alignment originally.
As I said, I don't like taking out QAv, it's an interesting nation to
play. Thinking some more though, the basic principle of dropping an FP is
promising. And I propose... The Northmen. I think they're weak and
exposed (Woo is weaker but has the protection of the forest). They have
the +20% market SNA but they're rarely able to make much of it due to
early
pressure both military and economic. For evidence I cite the fact that in
tweaked startups there's almost someone asking for improved fortifications
for Nor, and IIRC it's often one of the last positions to get filled in
normal games.
So my variation on the suggestion above:
Har and Eas FP
Cor, Duns, Rhu DS
Nor dropped
Which is slightly better, but of course with 11FP and 13DS. So how about
making LoR FP - OWCH, yes, I know that's a heretical change of the Middle
Earth story line, but it would make some fascinating early turns.
Laurence G. Tilley
http://www.lgtilley.freeserve.co.uk
RD: As would my original proposal, or the revisons proposed by Kev and
Jonathan. There are obviously lots of playable variations, all it takes is
enough people who want to play any one of them.
Richard.
···
----- Original Message -----
From: "Laurence G. Tilley" <laurence@lgtilley.freeserve.co.uk>
To: <mepbmlist@yahoogroups.com>; <mepbmlist@yahoogroups.com>
Sent: Thursday, October 04, 2001 9:06 AM
Subject: Re: [mepbmlist] Re: new alignment for grudge games
At 09:04 PM 02-10-01, Richard John Devereux wrote:
Middle Earth PBM - hit reply to send to everyone
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