A couple of points. Fist of all, giving the ds the Duns was part of a plan, with eliminating the QA, which would keep the DS at 2 double scout nations.
Secondly, this is a 1650 setup I think? No WW. It means WK, Ru and Duns against Ca and Ar, plus help from SG, NE and Dw. Not bad to me anyway.
Just trying to keep the scenario "fresh" with new permutations. Just my 2 cents.
JMS
In a message dated Tue, 2 Oct 2001 12:58:38 PM Eastern Daylight Time, "Laurence G. Tilley" <laurence@lgtilley.freeserve.co.uk> writes:
ยทยทยท
At 03:33 PM 02-10-01, you wrote:
>Make the Duns DS.Gives the DS 3 double scouting nations. DS throw everything possible at
WW, who already starts as the weakest nation in the game, Woo is
eliminated, and the FP are blind. Sure this happens sometimes in normal
games when Duns declares, but at least Woo has a little time in which the
FP don't know what Duns will do. In many games I've seen Duns declare FP
to "balance" the scouting equation, or play "eqaulizer" because he's seen
Woo knocked out, or nearly knocked out.>Give the free the Easterlings. Remove the QA. Evens up the Northwest a
>bit. Gives the ds a three front war in Mordor. Also creates a new front
>we rarely see. SG has to play soldier to cover his northwest
>flank. When's the last time that happened?I like forcing Eas to go free, in normal games he so rarely has the
courage/madness to do so. Don't like dropping QAv for reasons already stated.Laurence G. Tilley
http://www.lgtilley.freeserve.co.uk
Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.comYour use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/