New Game Posting

Seeking two opposing teams for a 3 team fourth age grudge game
(Neutral team already filled). Individuals or small groups are welcome
to sign up but full teams will be given preference. If interested,
send email to keith<at>kendallweb.com (replace <at> with @).

The following special rules apply. All are negotiable.

- Dedicated Neutrals (order 175 not allowed except for kingdoms on turn 1)
- Three teams: FP (NK+7), DS (SK+7), N (9)
- SNAs 31 (K/A @ +20) and 11 (New Agents @ 40) are not allowed.
- No improvement of PCs to MT or City status or setup placement of MT
or Cities in the hexes 4215, 3329, and 2430 (which are inaccessible to
armies).
- Kingdoms do NOT get starting capital information (fully realizing
that they might get it anyway if there's a mix-up)
- Victory condition: Highlander (there can be only one...allegiance
remaining, that is). Each team will select a captain and that captain
and will inform Harlequin of who that is. If the captain submits a
team concession, then the entire allegiance drops from the game.
Victory is automatically achieved if any one allegiance has 3:1
superiority against _all_ active opposing nations in number of active
nations as well as all victory point categories (armies, characters,
wealth). Evaluation of this automatic victory condition must be
requested (i.e. Harlequin will not evaluate it automatically every turn).
- In order to faciliate negotiation, all players will receive a list
of names and email addresses (but not nation name) for each allegiance
at game start.
- After startup, if any player is found to have violated any of the
Setup or Gameplay limitations, that player will be immediately dropped
from the game. That player's nation will go dormant (i.e. no other
player will be allowed to adopt it) unless all remaining allegiances
vote to permit it to return to play.

Forgot to mention that standard fourth age setup rules will be used
unless a regional split is negotiated between the teams.

Keith

Seeking two opposing teams for a 3 team fourth age grudge game
(Neutral team already filled). Individuals or small groups are welcome
to sign up but full teams will be given preference. If interested,
send email to keith<at>kendallweb.com (replace <at> with @).

The following special rules apply. All are negotiable.

- Dedicated Neutrals (order 175 not allowed except for kingdoms on

turn 1)

- Three teams: FP (NK+7), DS (SK+7), N (9)
- SNAs 31 (K/A @ +20) and 11 (New Agents @ 40) are not allowed.
- No improvement of PCs to MT or City status or setup placement of MT
or Cities in the hexes 4215, 3329, and 2430 (which are inaccessible to
armies).
- Kingdoms do NOT get starting capital information (fully realizing
that they might get it anyway if there's a mix-up)
- Victory condition: Highlander (there can be only one...allegiance
remaining, that is). Each team will select a captain and that captain
and will inform Harlequin of who that is. If the captain submits a
team concession, then the entire allegiance drops from the game.
Victory is automatically achieved if any one allegiance has 3:1
superiority against _all_ active opposing nations in number of active
nations as well as all victory point categories (armies, characters,
wealth). Evaluation of this automatic victory condition must be
requested (i.e. Harlequin will not evaluate it automatically every

turn).

ยทยทยท

--- In mepbmlist@yahoogroups.com, "Keith" <keith@k...> wrote:

- In order to faciliate negotiation, all players will receive a list
of names and email addresses (but not nation name) for each allegiance
at game start.
- After startup, if any player is found to have violated any of the
Setup or Gameplay limitations, that player will be immediately dropped
from the game. That player's nation will go dormant (i.e. no other
player will be allowed to adopt it) unless all remaining allegiances
vote to permit it to return to play.