Some comments -- I haven't actually reviewed the new format so will just comment on some of what appear to be "since you are changing stuff how about doing this?" suggestions:
In battle reports, if you ad the official troop types (which may well help some players figure out what they are facing), please do so as parenthetical additions, i.e.
Dunlending footmen w/battle axes (HI)
Some of us like the flavor of seeing what sort of forces we are facing, even if it is just flavor.
I happen to like the way pop centers are currently done -- how much compacting would there be? I use the existing pop center sections to keep track of loyalty changes, pop center size changes, also to calculate new upcoming production for season changes etc. If there were an additional section that listed number of pop centers of each type etc. that would be fine, but keep the original pop center stuff... I also use information like relative production etc. sometimes for determining which pop centers get improved first -- camps with low production or with gold mines get priority so that the lost production is less compared to if camps with higher production were improved. Also use that info for determining what pop centers to hand to needy allies. So I use pretty much all the information currently provided in the pop center section.
I like the ideas of specifying more info in army and company reports -- as long as that army info is not carried over into actual combat reports for the enemy to see, of course. In the army reports, if you are going to show total STR and CON -- minus any "army vs army" or "tactics" factors of course, but perhaps including the modifiers for the terrain the army currently finds itself in -- then you will need to do the calculations by troop type. If heading in the direction of making more info available to the players, might as well take that one step further, and have a column for STR and CON to the right of the troop listings, for each type of troop. Players can then get a better idea of specific terrain effects, assuming they are willing to do the math, and that is a good idea, many players want to know just how much better those light troops might be in the terrains they are supposedly better than the heavies in -- but tactics are still a gray area of course. Anyway, that could make it much more clear to newer players the value of the different troop types -- as well as the effect of terrain on STR, if they look at armies of HI in different terrains, say.
I need to print out my turn, just the way I do my turns, so hopefully the new turns will be printable easily on 8.5" x 11" paper as they currently are.
Anyway, as long as there is a choice of formats, old folks like me can choose to get our turns looking the same as always, so that is fine...
-- Ernie III
···
-----Original Message-----
From: ME Games Ltd <me@MiddleEarthGames.com>
To: mepbmlist@yahoogroups.com
Sent: Tue, 18 Sep 2007 11:30 am
Subject: Re: [mepbmlist] New look turnsheet
Feedback on turnsheets part 2
How about offering a choice between the old and new formats.
Don’t show accounting information, Toggle on/off
What I liked initially was the first page summarizing your characters,
encounters and combat.
I also like the profit if all were sold, that is usually one of the first
things I calculate anyway.
In battle reports, actually list if it is HC, LC, HI, LI, AR or MA rather
than "Warg Riders" etc...
Compact the pop center information and place next to economy section.
Under economy section where you have anticipated cost & revenue for pop
centers, what about combining them and showing costs on a column basis for
port/harbor & fortification and revenue on a column basis for tax & gold
production, and a Net Total column -- all for each pop center? (If we do
this then this is a decent idea).
Add "hostages held" to character report
In army report, show combat artifacts value next to Characters travelling
with army
In army report, show total army combat value & constitution value
In company report, show nation of each character in company
If map: include a world economic summary too?
Like the summary, would add more to this page so you can do more without
flicking through
Hold off on the map.
Also would prefer to have the old health status line rather the heart symbol.
Maybe it should have a printout version that is a little shorter than when
we read it on the PC? Ie small printable version.
Can you make the page space allocated to any character expand to accomodate
the additional text when it runs long, such as mammoth scout reports? Ed:
If the size is greater than X in length to have it reported elsewhere. I'll
chat to the guy doing it and see if it's simple enough.
Ed’s bits:
Alter granularity of space
White space
Make small PC reports
Svg in formatting object – space.
The above we're intending to implement. How do players feel about that?
Clint
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