I'm a complete newbie to ME, I haven't even played my first turn yet.
However, I can tell you that after reading the Rules (and some of the
info available on the website), the whole Kidnapping/Asassination thing
(along with a few other things) made me question whether it was even
worthwhile giving the game a try.
I can see why kidnapping/asassination are part of the game. In addition
to a war game, it's also a character game about the quest to find and
dispose of the One Ring. As such it does make sense to have kidnapping
and asassination as part of the game. However, to this outsiders point
of view, they have far too dramatic an effect on the wargame portion of
the game. Killing 7 or 8 individuals (no matter how important they are)
shouldn't have the effect of wiping out a countries entire millitary and
economic capacity.
Are there really only half-a-dozen or so individuals in an entire nation
capable of commanding troops? Is there really no one else in the entire
nation capable of purchasing timber? Would the Elite Guard of North
Gondor really all just give up and go home because thier commanding
general happaned to get himself killed?
I really don't buy any of that and more importantly, I think it makes
for a bad game. Armies are made up of many levels of command and any
commander is likely to have many subordinates that could take over for
them (albiet at reduced capacity) should they fall.
As for the day to day economics of running a nation, Leaders wouldn't
involve themselves in that sort of stuff at all. Those things are usualy
handled by slenschels and underlings who would be perfectly capable of
carrying on without direct supervision.
My solution would be to allow orders to be issued to armies and
population centers without characters being present. This would allow
kidnappings and asassinations to have an impact... i.e. (Since having a
Good Commander as opposed to an Ordinary Commander can make a big
difference) without totaly dominating the wargame aspect of ME.
Heck, I might even go as far as not allowing Kidnapping\Asassination of
characters that were attached to armies at all. This would restrict such
activity to the Quest for the Ring portion of the game... which is
really where it belongs. And If a side was capable of attaching the Ring
Bearer to an army and capable of marching that army (against opposition)
all the way to Mt. Doom... then I think that's a viable measure of
victory.
Anyway, I have never played ME before so feel free to disregard anything
I say as utter garbage. I just thought I would offer an outsiders
perspective on the issue.
Chris
···
-----Original Message-----
From: Middle Earth PBM Games [mailto:me@MiddleEarthGames.com]
Sent: Monday, August 12, 2002 2:41 PM
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Re: New NKA Forming - suggest some
modifications
1. Ban anyone from starting with or building cities or major towns in
the
mountains.
2. Geographic balance
** I would agree with both points made here. Would you want me to
implement this as part of the game rules for this particular game? It's
fine if you don't - it's your game after all - but my suggestions would
be
to have allocated areas for FP and DS (we've done this before). PCwise I
think this is a flaw in the normal FA game (from a realism point of view
it's not appropriate I think). I can certainly understand the appeal as
a
player for having virtually invulnerable positions/capitals. (For
example
- in game 144 one of the team has placed his capital on the plains/river
and each turn he is under threat - with mountains this totally negates
it.)
NKA seems to suffer from the Weakness squads that abound to take out the
"invulnerable" positions I am not sure if that is healthy or not. I
think
instead house ruling some placement of PCs would help enormously rather
than have to have players have to play the Weakness variant...
Just my thoughts having played a bit of the game now . Part of the
appeal
I guess is the safety of positions and being able to build up a nation
rather than the smash and grab of games like 1650 so we're happy to
support
it as GMs.
Discussion more than welcome.
Clint (mostly player with a hint of a GM hat)
Middle Earth PBM - hit reply to send to everyone
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