I wanted to get peoples experiences on the following matter. In 2
different game playing as a FP, I have had the chance to burn the Ice
King camp at 3022. Both times I posted and renamed it something more
FP appropriate. In both cases the production was far short of the
production I have seen in IK setups. I have seen about 12 setups (Min)
and most productions include 400-600 Timber and 1000+ food. In both
cases, the newly renamed FP camp has just ok production 150+ Timber
600 Food.
Seeing this leeds me to 2 conclusions.
1) Each time a camp a created, new productions is generated. Thus if I
had posted on the ruin without a name, production would have been the
same at start superior levels of DS camps.
2) When a game is generated, hexes just have the products like gold,
mithril, bronze, and so on. The actual amount is not known until the
camp is generated (if it ever is). Thus when spells like reveal
production is cast, the program knows where the products are just not
how much exists.
I was always under the impresssion that when a game was generated, all
production levels (hex xxxx makes 150 bronze,300 food, and 20 mount)
and so on are now set in stone. These two Ice King replants have
changed my view of how I thought it was.
I wanted to get peoples experiences on the following matter. In 2
different game playing as a FP, I have had the chance to burn the Ice
King camp at 3022. Both times I posted and renamed it something more
FP appropriate. In both cases the production was far short of the
production I have seen in IK setups. I have seen about 12 setups (Min)
and most productions include 400-600 Timber and 1000+ food. In both
cases, the newly renamed FP camp has just ok production 150+ Timber
600 Food.
Seeing this leeds me to 2 conclusions.
1) Each time a camp a created, new productions is generated. Thus if I
had posted on the ruin without a name, production would have been the
same at start superior levels of DS camps.
2) When a game is generated, hexes just have the products like gold,
mithril, bronze, and so on. The actual amount is not known until the
camp is generated (if it ever is). Thus when spells like reveal
production is cast, the program knows where the products are just not
how much exists.
I was always under the impresssion that when a game was generated, all
production levels (hex xxxx makes 150 bronze,300 food, and 20 mount)
and so on are now set in stone. These two Ice King replants have
changed my view of how I thought it was.
As the Dog Lord, i had the chance to do Lag-konzi II and Lag-konzi III .
Lag-konzi disappeared around turn 6, (low loyalty).
Lag-konzi II was made aroud turn 8 (same production)
Lag-konzi II was destroyed around turn 17 (dwarven army)
Lag-konzi III was luckily made in turn 20 (same production)
If that production change ever happens, i SURELY doesn happen if the nation who is rebuilding the
camp is the same that used to own it.
But it's very easy to test, just way for some allied camp to disappear and try to rebuild it.
I wanted to get peoples experiences on the following matter. In 2
different game playing as a FP, I have had the chance to burn the Ice
King camp at 3022. Both times I posted and renamed it something more
FP appropriate. In both cases the production was far short of the
production I have seen in IK setups. I have seen about 12 setups (Min)
and most productions include 400-600 Timber and 1000+ food. In both
cases, the newly renamed FP camp has just ok production 150+ Timber
600 Food.
Seeing this leeds me to 2 conclusions.
1) Each time a camp a created, new productions is generated. Thus if I
had posted on the ruin without a name, production would have been the
same at start superior levels of DS camps.
2) When a game is generated, hexes just have the products like gold,
mithril, bronze, and so on. The actual amount is not known until the
camp is generated (if it ever is). Thus when spells like reveal
production is cast, the program knows where the products are just not
how much exists.
I was always under the impresssion that when a game was generated, all
production levels (hex xxxx makes 150 bronze,300 food, and 20 mount)
and so on are now set in stone. These two Ice King replants have
changed my view of how I thought it was.
I think the fact that, in the other example, the Pop Center was burned to
the ground may have an effect on production. You can't exactly level a
region without having some effect on the environment. Mounts would be
scared off, trees would be killed, etc. So rebuilding an abandoned pop
center would result in the same production, but rebuilding a destroyed
should result in reduced production. It would in the real world, so why not
in the game world too...
As the Dog Lord, i had the chance to do Lag-konzi II and Lag-konzi III .
Lag-konzi disappeared around turn 6, (low loyalty).
Lag-konzi II was made aroud turn 8 (same production)
Lag-konzi II was destroyed around turn 17 (dwarven army)
Lag-konzi III was luckily made in turn 20 (same production)
If that production change ever happens, i SURELY doesn happen if the nation
who is rebuilding the
camp is the same that used to own it.
But it's very easy to test, just way for some allied camp to disappear and
try to rebuild it.
Regards
Will
----- Original Message -----
From: <lucasc68@yahoo.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, May 31, 2001 1:28 PM
Subject: [mepbmlist] New Pop Centers
I wanted to get peoples experiences on the following matter. In 2
different game playing as a FP, I have had the chance to burn the Ice
King camp at 3022. Both times I posted and renamed it something more
FP appropriate. In both cases the production was far short of the
production I have seen in IK setups. I have seen about 12 setups (Min)
and most productions include 400-600 Timber and 1000+ food. In both
cases, the newly renamed FP camp has just ok production 150+ Timber
600 Food.
Seeing this leeds me to 2 conclusions.
1) Each time a camp a created, new productions is generated. Thus if I
had posted on the ruin without a name, production would have been the
same at start superior levels of DS camps.
2) When a game is generated, hexes just have the products like gold,
mithril, bronze, and so on. The actual amount is not known until the
camp is generated (if it ever is). Thus when spells like reveal
production is cast, the program knows where the products are just not
how much exists.
I was always under the impresssion that when a game was generated, all
production levels (hex xxxx makes 150 bronze,300 food, and 20 mount)
and so on are now set in stone. These two Ice King replants have
changed my view of how I thought it was.
I have seen the production change in a hex as well. The camp production
changed every time the pop center was rebuilt. Still had the same type just
varying amounts. BTW, the camp changed hands way too many times. : )
Deni
···
----- Original Message -----
From: "Wilson Reis" <will@ism.com.br>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, May 31, 2001 12:25 PM
Subject: Re: [mepbmlist] New Pop Centers
As the Dog Lord, i had the chance to do Lag-konzi II and Lag-konzi III .
Lag-konzi disappeared around turn 6, (low loyalty).
Lag-konzi II was made aroud turn 8 (same production)
Lag-konzi II was destroyed around turn 17 (dwarven army)
Lag-konzi III was luckily made in turn 20 (same production)
If that production change ever happens, i SURELY doesn happen if the
nation who is rebuilding the
camp is the same that used to own it.
But it's very easy to test, just way for some allied camp to disappear and
try to rebuild it.
Regards
Will
----- Original Message -----
From: <lucasc68@yahoo.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, May 31, 2001 1:28 PM
Subject: [mepbmlist] New Pop Centers
> I wanted to get peoples experiences on the following matter. In 2
> different game playing as a FP, I have had the chance to burn the Ice
> King camp at 3022. Both times I posted and renamed it something more
> FP appropriate. In both cases the production was far short of the
> production I have seen in IK setups. I have seen about 12 setups (Min)
> and most productions include 400-600 Timber and 1000+ food. In both
> cases, the newly renamed FP camp has just ok production 150+ Timber
> 600 Food.
>
> Seeing this leeds me to 2 conclusions.
>
> 1) Each time a camp a created, new productions is generated. Thus if I
> had posted on the ruin without a name, production would have been the
> same at start superior levels of DS camps.
>
> 2) When a game is generated, hexes just have the products like gold,
> mithril, bronze, and so on. The actual amount is not known until the
> camp is generated (if it ever is). Thus when spells like reveal
> production is cast, the program knows where the products are just not
> how much exists.
>
> I was always under the impresssion that when a game was generated, all
> production levels (hex xxxx makes 150 bronze,300 food, and 20 mount)
> and so on are now set in stone. These two Ice King replants have
> changed my view of how I thought it was.
>
> Discuss!
>
> Lucas Cuccia
>
>
> Middle Earth PBM List - Middle Earth and Harlequin Games
> To Unsubscribe:www.egroups.com
> http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to
As the Dog Lord, i had the chance to do Lag-konzi II and Lag-konzi III .
Lag-konzi disappeared around turn 6, (low loyalty).
Lag-konzi II was made aroud turn 8 (same production)
Lag-konzi II was destroyed around turn 17 (dwarven army)
Lag-konzi III was luckily made in turn 20 (same production)
If that production change ever happens, i SURELY doesn happen if the nation who is rebuilding the
camp is the same that used to own it.
But it's very easy to test, just way for some allied camp to disappear and try to rebuild it.
I will leave out readers with the following observation: If you ScoHex
in an empty hex which contains no pop center at all, part of your report
is the hex production levels. Discuss amongst yourselves...
--- In mepbmlist@y..., "Edward A. Dimmick" <dukefenton@e...> wrote:
I will leave out readers with the following observation: If you
ScoHex
in an empty hex which contains no pop center at all, part of your
report
is the hex production levels. Discuss amongst yourselves...
started in the first place, no?
IF those levels are set in the beginning,
WHY did the same pop centre give DIFFERENT production levels during
the SAME game.
-ED \1/
Which is why, I was under the impression, this confused thread was
Either you interjected into the middle of a conversation that you
hadn't really been following (always productive....), or you are
calling the person who started this a LIAR.
Which is it?
bb for "Fair and Reasonable Discussions Everywhere"
--- In mepbmlist@y..., "Edward A. Dimmick" <dukefenton@e...> wrote:
> I will leave out readers with the following observation: If you
ScoHex
> in an empty hex which contains no pop center at all, part of your
report
> is the hex production levels. Discuss amongst yourselves...
> started in the first place, no?
IF those levels are set in the beginning,
WHY did the same pop centre give DIFFERENT production levels during
the SAME game.
> -ED \1/
Which is why, I was under the impression, this confused thread was
Either you interjected into the middle of a conversation that you
hadn't really been following (always productive....), or you are
calling the person who started this a LIAR.
Which is it?
bb for "Fair and Reasonable Discussions Everywhere"
Easy fella... It could be as simple as the season changed and reduced
production (when was the last time corn grew in Winter) so it was "observed"
to be diminished, but in reality the production for the hex was the same,
just the yield had changed due to the season. All our esteemed gaming
friend did was point out the results of ScoHex.
-Draugnar
···
-----Original Message-----
Either you interjected into the middle of a conversation that you
hadn't really been following (always productive....), or you are
calling the person who started this a LIAR.
--- In mepbmlist@y..., "Edward A. Dimmick" <dukefenton@e...> wrote:
> I will leave our readers with the following observation: If you
ScoHex
> in an empty hex which contains no pop center at all, part of your
report
> is the hex production levels. Discuss amongst yourselves...
IF those levels are set in the beginning,
WHY did the same pop centre give DIFFERENT production levels during
the SAME game.
Dunno, I wasn't there. [1] I'm just giving you my own observation - a
ScoHex will include production levels, which will be reflected in a camp
placed in that hex. They *might* change if the PC is destroyed and
rebuilt, but the point is that you *can* scout them so production is
decided in some fashion before camps are placed. Also, the rules do
seem to be different for starting pop centers, which seem to have higher
production on average than those started during the game.
Either you interjected into the middle of a conversation that you
hadn't really been following (always productive....), or you are
calling the person who started this a LIAR.
Which is it?
Not clear which of the posters you're attacking here since your
attributions are a bit skasha'd, but your hostility seems a bit
unwarranted. Different people observe different things and develop
different impressions about what the heck is going on. We're trying to
figure out by comparing notes. If you're not inclined to help, please
butt out.
-ED \1/
[1] The thought does occur that the original PC might have been larger
than a camp, or there could have been a season change - both would cause
a difference in production.