New Spells

I like this one. Maybe this could be a "healing" spell that occurs
before the character is "completely" dead and would affect anything
that took a characters health to zero (or below???) (assassinations,
spells, executions, personal challenges)

Kevin

--- In mepbmlist@yahoogroups.com, "Steve Prindeville" <stevep@a...>
wrote:

Anti-Curse spell - can block curse points up to 1/2 the mages

natural ability. Even a low level mage might have a chance to save a
commander.

Could change the rules to allow "healing" spells to increase health above
100, with the character's health dropped back to 100 at the end of the turn.
That would use the existing spells that add X amount of health to a character
as "buffing" spells that help protect a character against damage during the
turn, whether due to challenges, combat, encounters, curses, or multiple spell
casting, or some combination of those possible sources of damage. You still
have to cast it on someone who you expect will be taking damage -- doesn't
help if you Major Heal Elrond but they Curse Glorfindel instead -- but it
would allow characters about to challenge dragons or fight Spirits and Wights or
some other nasty NPC to be given a greater chance of success, yet not an
overwhelming one, a big challenge rank difference is still likely to prevail. It
would also allow minor mages to preemptively 'heal' major mages who plan on
casting two hard spells on a given turn. That all in addition to the ability
to make a Curses squad not necessarily get a kill when they expect it...

[Non-text portions of this message have been removed]

That might help, but it definitely wouldn't work against agent actions.
What about a Resurrection spell, which a mage could cast to bring back a
dead character? Make it very hard, and make it cost 5000 gold (same as
the lesser cost hire character). Perhaps have a random chance of losing
(40%), gaining (10%), or maintaining (50%) some skill points? (I'm
thinking Gandalf after the Balrog here.)

That would go a LONG way towards making mages much more desirable
characters.

Mike Mulka

···

--- In mepbmlist@yahoogroups.com, "Steve Prindeville" <stevep@a...>
wrote:

Anti-Curse spell - can block curse points up to 1/2 the mages

natural ability. Even a low level mage might have a chance to save a
commander.

A resurrection option would be cool.

JCC

···

--- Urzahil <urzahil@darkfortress.us> wrote:

That might help, but it definitely wouldn't work
against agent actions.
What about a Resurrection spell, which a mage could
cast to bring back a
dead character? Make it very hard, and make it cost
5000 gold (same as
the lesser cost hire character). Perhaps have a
random chance of losing
(40%), gaining (10%), or maintaining (50%) some
skill points? (I'm
thinking Gandalf after the Balrog here.)

That would go a LONG way towards making mages much
more desirable
characters.

Mike Mulka

>--- In mepbmlist@yahoogroups.com, "Steve
Prindeville" <stevep@a...>
>wrote:
>> Anti-Curse spell - can block curse points up to
1/2 the mages
>natural ability. Even a low level mage might have
a chance to save a
>commander.

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I disagree. Death, once it comes, should be final. The situation
with Gandalf was unique in the extreme. Even for the great legends
of Middle Earth (from the Silmarillion)once death came they passed
into legend.

Greg

···

A resurrection option would be cool.

JCC

--- Urzahil <urzahil@d...> wrote:

> That might help, but it definitely wouldn't work
> against agent actions.
> What about a Resurrection spell, which a mage could
> cast to bring back a
> dead character? Make it very hard, and make it cost
> 5000 gold (same as
> the lesser cost hire character). Perhaps have a
> random chance of losing
> (40%), gaining (10%), or maintaining (50%) some
> skill points? (I'm
> thinking Gandalf after the Balrog here.)
>
> That would go a LONG way towards making mages much
> more desirable
> characters.
>
> Mike Mulka
>
> >--- In mepbmlist@yahoogroups.com, "Steve
> Prindeville" <stevep@a...>
> >wrote:
> >> Anti-Curse spell - can block curse points up to
> 1/2 the mages
> >natural ability. Even a low level mage might have
> a chance to save a
> >commander.
>
>

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My take on a countermagic spell would work as follows:

I suspect the spell would have to be hard or certainly average. (Maybe countermagic usable on others would be hard).

Essentially what it would do is reduce the casting chance of any spell targeted at a character who has received countermagic by casters mage rank divided by 2 or 3. The effect of countermagic would last indefinately but is not cumulative.

So all curse spells, all reveal char spells, all locate artifact (if the artifact is held by the protected character) would have this negative on casting chance.

regards

That might help, but it definitely wouldn't work against agent actions.
What about a Resurrection spell, which a mage could cast to bring back a
dead character? Make it very hard, and make it cost 5000 gold (same as
the lesser cost hire character). Perhaps have a random chance of losing
(40%), gaining (10%), or maintaining (50%) some skill points? (I'm
thinking Gandalf after the Balrog here.)

That wasn't anyone in Middle-earth casting that spell, though: that
was God doing things from outside the world. (Something like Clint
putting a character back.)

That would go a LONG way towards making mages much more desirable
characters.

Probably too far.

A lot of the suggestions I've seen amount basically to mages
doing "agent orders at a distance" -- in which case what is the
good of agents?

Tony Z

···

On Tue, Oct 26, 2004 at 03:31:26AM -0500, Urzahil wrote:
--
Economics is not a zero-sum game, and the belief that
it is is at the root of all kinds of wickedness and nonsense.
--Firebug

> That might help, but it definitely wouldn't work against agent actions.
> What about a Resurrection spell, which a mage could cast to bring back a
> dead character? Make it very hard, and make it cost 5000 gold (same as
> the lesser cost hire character). Perhaps have a random chance of losing
> (40%), gaining (10%), or maintaining (50%) some skill points? (I'm
> thinking Gandalf after the Balrog here.)

That wasn't anyone in Middle-earth casting that spell, though: that
was God doing things from outside the world. (Something like Clint
putting a character back.)

RD: Agree.

> That would go a LONG way towards making mages much more desirable
> characters.

Probably too far.

RD: Agree.

A lot of the suggestions I've seen amount basically to mages
doing "agent orders at a distance" -- in which case what is the
good of agents?

Tony Z

RD: Now here I part company with Tony Z. Several mage orders copy agent
orders already eg scry/scout. Agents are quicker to advance in skill than
mages (which is how it should be). You have NEVER got enough mages to do
everything you want, so giving them the ability to copy more agent orders at
a distance may increase their versatility, but it certainly won't put the
agents out of a job!

Richard.

···

On Tue, Oct 26, 2004 at 03:31:26AM -0500, Urzahil wrote:
--
Economics is not a zero-sum game, and the belief that
it is is at the root of all kinds of wickedness and nonsense.
--Firebug

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