Next AutoMagic revision

Cool -- thanks Brad! Though Ghostbane is a Staff, not a Sword. <grin> I
played the Duns in one of my earliest games, Enion got the sword and Eribhen
got the staff, as she was much more likely to go investigating encounters and
fighting spirits and such. Nowadays I don't do much artifact hunting anyway,
but I do miss artifacts having extra bonuses in certain types of encounters.

In 1650 at least I was always amused by the fact that many characters -- the
Noldo Twins immediately come to mind but there are others as well -- have
two artifact weapons, even though only one can be used at a time and in the game
system anyway it doesn't matter which one. Elrohir and Elladan both have a
sword and a bow -- I thought it might be neat if they had hidden powers that
made it actually useful to carry both, but nope...

Anyway, since I mostly just play 4th Age now, I almost never refer to the
old artifact lists anymore. :slight_smile: -- Ernie III

In a message dated 10/21/2005 1:19:10 AM Eastern Standard Time,
bbrunec296@rogers.com writes:

Game 90, previous 1 weeker, won by DS, I was Corsairs and WK. The Dagger
was located and found and the 705 failed so we researched it....poof, a
different power than that which is on the lists.

Which upset many... Note, there are 2 standard items on the lists that show
"random" secondary powers, which many will eventually Research to determine
if they're worth going for. Well, now there are 3 (or more...) on some of
our lists.

The lists were made, and when you consider it, the very many weaker swords
that aren't as glamourous have a reasonable chance to be variable. One day
I'll get to play a mage nation and issue the 412 against a pile of those weak
steak knives that have no 2ndary powers on the "lists". Note Dun sword
Ghostbane is appropriately named also....

Brad

DrakaraGM@aol.com wrote:
Jesper --

Artifacts in 1650 and 2950 generally have consistent hidden powers in every
game. Artifacts in 4th Age have the old hidden powers stripped away -- and
then any random artifact has the possibility of having a hidden power, which is
always of the format "allows wielder to cast X" where X is some random Easy
spell. By any chance is the game where you have the Dagger of Green Wisdom a
4th Age game?

-- Ernie III

ยทยทยท

-----Original Message-----
From: lothrim2002
To: mepbmlist@yahoogroups.com
Sent: Thu, 20 Oct 2005 13:02:51 -0000
Subject: [mepbmlist] Re: Next AutoMagic revision

Just a small info-note

The artifact #133 The dagger of green wisdom does not always give
you the ability to Conjuring Ways. It ocasionally has other powers.
In my game it gave the ability to cast Major Heal 1/turn.
(Have pdf as proof if needed)

You might also wish to standardise the Blind Sorceror abreviation.

regards
Jesper

--- In mepbmlist@yahoogroups.com, "Urzahil" wrote:

[Non-text portions of this message have been removed]

Staff, Sword, Toenail clippers of Woe, whatnot or whathaveyou....it's just a number to many, but the attentive will make adjustments in their play next time, what with all those ruins lying around... :wink:

Brad

DrakaraGM@aol.com wrote:

Cool -- thanks Brad! Though Ghostbane is a Staff, not a Sword. I
played the Duns in one of my earliest games, Enion got the sword and Eribhen
got the staff, as she was much more likely to go investigating encounters and
fighting spirits and such.

[Non-text portions of this message have been removed]