NPC Upgrade

But on the serious side…

The system is pretty darn solid!
It’s rare to find a game that takes into account all these small details, and at the same time makes it pretty simple to play.

Only thing it lacks are surprises from game to game, like:

  • Random artifact numbers, so #1 and #15 wouldn’t be standard for both sides to find??? Uncover rumors could possibly also uncover names of artifacts combined with numbers…?

  • Randomize encounters to some degree, but of course hard to make big differences, like Sauron suddenly helping FP, or Smaug being a friendly hobbit.
    But you could make the “correct” answers differ from game to game? Problem is that this would mainly hurt the DS, since they would have a really hard time getting Dragons.

  • Randomize location of PC’s larger smaller than MT’s, so towns/villages/camps were in new location from game to game. Each PC could have like 3-10 possible places. You can’t do this with MT’s/Cities.

Not overly big things, and they shouldn’t be that hard to program. Especially the artifact and PC thing, would make a big difference (to me anyway), but should be very easy to program.

Spivo - all these elements have been uesd in the new KS module for reference to add some fog-of-war to the game.

Clint

Wow…look at all of those words in a row. If I’d known people would take me seriously, I’d have used bigger words.:smiley:

If I was to complain about something, it would be more on the lines of “why do entire armies disband when their commander is killed?”, but I’ve been playing this game since early GSI days. I would have voiced my concern back then, but I sent beer instead.:stuck_out_tongue:

<sighs> I hate doing this, but…
Before modern armies (Napoleon I’d say), armies did really disband when their leaders died! Of course they’d have like 10+ leaders…
Numerous examples of this happening, in fact you should be happy that nations don’t fall into total chaos when their king dies from assasination!

Have to remember that armies (in wartime) consisted mainly of people who were forced into service, the pay was whatever they could plunder.
But if a farmer has no leader to force him into combat, then he’s very likely to head back home to his family :slight_smile:

One can argue that Dwarves/Elves would fight to their death, and orcs would flee when battle looked slightly grim :stuck_out_tongue:

LOL…this is more fun than tormenting my little brother. Now explain how an FP army can walk through the Black gate without war machines.

“ears perked and holding back a giggle”

Because silly Sauron forgot to lock it when he went for a nap?

Is that pronounced “Eff-Pee” or short for “Free People”? If it’s the letters, than using “an” is appropriate. If it’s designed to provoke Free People, than an “a” is correct. I assume you’re reading the letters, so I’ll leave you the “an”.

Also note, I’m assuming it’s “the Black Gate” with both the B and G capitalized. Is this not correct?

:rolleyes:An Black Gate be open. For come no lockey door?

Brad:
While tempted to say “Get a hircut lad”, the portage budiness is spot on. Just what the Ottomans did during the siege of Constantinople, getting into the Golden Horn. Quibble over one day or five, but it is simplifications like this that makes an unplayable game playable.

Instead of resenting me, you should try convinceing Clint that your good idea would be good for the Kin Strife. You do want the idea implemented, don’t you?

You read wrong again, just like the first time we met… First off, my head’s shaved. Second off, all I did was explain your position to the rest of the group, I mostly agree with it, don’t know where the idea of resentment comes in. And I know Kinstrife already has this, I was on the group and have the draft game files, etc.

What you’re missing is that you’re “portage” like rationalization makes no sense due to other similar landforms that do not have docks do not behave in the same way. The minute I build up a Town and add a Harbour, suddenly I can portage through the wilderness for 5 days (in 1 day…). They say it’s stupid and unrealistic. Instead of trying to defend it as realistic in a stupid and inconsistent way, simply keep to “it’s simplifications like this that makes an unplayable game playable”. Nice and easy.

Because it was built by the Orcs :smiley: Sauron said, “build me a bloody great black gate”, :eek: and they did. Right in the middle of the pass. :confused:
The FP being a tad brighter just walk aroung this monstrous entity. :o

The other option is; the freep hide their troops in amongst the masses of mounts and product being shipped willy nilly around ME, prentending to be wagoneers or merchants. If they get challenged by the Orcs, they just state that they are dropping supplies to the hidden M/T deep within Mordor and just carry on their way :stuck_out_tongue:

Adrian

I agree the portage idea makes little sense.
The clockwise (rather than counter clockwise) Viking clans used to portage their longships right across Rus to the Dneper river, sail (row) down and raid Constantinople.
Using the portage idea you should be able to get ships lugged to anywhere, from any shore/plains or Port/Harbour water hex to any other shore/plains or Port/Harbour water hex.
I would love this personally, get Corsair ships up raiding around Angmar :fork:

Adrian

What’s “sledging”…?

Wait a minute, are we discussing the logic (or illogic) of being able to sail through forest hex in a game where a DS position can Threaten a Sinda City and hire an army of 500 trolls in the same turn? Didn’t any elf notice the 500 trolls hanging out on the street corner looking for work?

ME is not a simulation, folks, and it’s attempt at verisimilitude is pretty thin.

And as for increasing the number and complexity of encounters - can we at least figure the ones that are in ME right now? Unless there are hidden repositories of responses etc., that I’m not aware of, we probably know less than 1/3 of the possible results, especially for non-dragon encounters. I concede there are many instances where we don’t need to know more than say, the escape/recruit responses for dragons - but I suspect there’s a lot we’re missing.

:confused:

I forgot, Canada is not a big cricketing nation :rolleyes:

Sled jing n.
Sledge v. ie; to sledge

Used in many sports but, is a much used tactic that has caused much ado recently in the cricketing world, from claims of vilification anjd racism.
It’s the concept of putting sh&^ on opposing players to distract them from their game.

Adrian

It’s originally an Australian cricketing term. As Adrian said it’s basically referring to attempts to unsettle a batsman by hurling abuse at them. Back in the 70s the tactic was referred to ‘as subtle as a sledge-hammer’. Hence the word ‘sledging’. :wink: