Attention Sam, or any other programmers out there.
Can you answer me a question?
All the computer-moderated games I have come across seem to process orders in a fixed sequence. Is there any way that the PLAYER could control the sequence in which orders got processed?
Eg, in ME sell goes before buy (or transport). Sometimes a player may wish to trans, say 1000 mounts to a specific pop, and sell the balance. I know this can't be done in ME as it stands, but is it possible to write a program where the PLAYER could determine whether the transport or the sell order got processed first?
Richard.
[Non-text portions of this message have been removed]
Attention Sam, or any other programmers out there.
Other programmer here.
All the computer-moderated games I have come across seem to process orders in a fixed sequence. Is there any way that the PLAYER could control the sequence in which orders got processed?
Eg, in ME sell goes before buy (or transport). Sometimes a player may wish to trans, say 1000 mounts to a specific pop, and sell the balance. I know this can't be done in ME as it stands, but is it possible to write a program where the PLAYER could determine whether the transport or the sell order got processed first?
It's easiest to process things in a fixed order, but yes, you can switch up the order things happen. It's simply a matter of coding all the logic paths, then specifying some switch to determine which one to take.
jason
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Jason Bennett, jasonab@acm.org
Software developer, cryptography buff, gamer
Believer in Jesus Christ as Savior and Lord