One banker Nation explored
I’ve looked at the One banker nation strategy in some depth now. Starting from the same database I set up a game and run from Turn 0 the following examples.
Test 1) No orders - just run the game.
MARKET PRICES
Product Leather Bronze Steel Mithril Food Timber Mounts
Avail 6930 4620 3825 600 29250 5925 2400
Buy 9 11 13 113 3 10 18
Sell 6 7 8 71 2 6 11
Test 2) No orders other than 325s (Natsells) of around 25k value (basically food @2).
MARKET PRICES
Product Leather Bronze Steel Mithril Food Timber Mounts
Avail 7380 9886 3375 593 67792 10326 2400
Buy 10 9 19 123 2 9 26
Sell 6 5 11 73 1 5 16
Test 3) No orders other than all gold in the game sent by all nations to the Long Rider. Minor changes to gold levels to test 1) (948s 10%).
MARKET PRICES
Product Leather Bronze Steel Mithril Food Timber Mounts
Avail 6930 5040 3825 563 30750 6375 2340
Buy 65 102 117 981 14 93 194
Sell 36 56 65 541 8 51 107
Test 4) No orders other than Tax of all nations to 100% and 325s of around 25k value (basically food). Ie testing to see what a a large amount of gold in the game does.
MARKET PRICES
Product Leather Bronze Steel Mithril Food Timber Mounts
Avail 7110 8219 3465 600 111942 9093 2490
Buy 15 17 24 185 3 16 41
Sell 10 11 16 123 2 11 28
Test 5) No orders other than Tax to 100% and 325s of around 25k value (basically food) and all gold in the game sent by all nations to the Long Rider. Ie a large amount of gold in the game and it all under one nation.
MARKET PRICES
Product Leather Bronze Steel Mithril Food Timber Mounts
Avail 7650 10996 3510 570 275474 9093 2400
Buy 170 175 329 2617 9 202 520
Sell 88 90 170 1350 5 104 268
Test 6) To emulate a Grudge game: No orders other than all gold in the game sent by all 11 other DS nations to the Long Rider. Minor changes to total gold levels in the game as compare with test 1) (948s 10%).
MARKET PRICES
Product Leather Bronze Steel Mithril Food Timber Mounts
Avail 6840 4500 3465 563 30750 5775 2550
Buy 36 60 67 516 7 51 101
Sell 23 38 42 324 4 32 63
This basically covered the broad spectrum (you can tell I was trained as a scientist uh?!) of possibilities (there are other options of course but I think the results are clear). My reading is as follows:
Tax @100% basically doubles the market if everyone did it (upto half if some players did it) and although has an inherent disadvantage (low loyalties throughout the nations on high tax) is probably okay.
One Banker nation: leads to 4x the market and has minor disadvantage (which can be dealt with by sending slightly less gold). Although it doesn’t give unlimted gold to the DS, it does deal with their very major disadvantage of a (relative to FP) weak economy. (Note it doesn’t, IMO, allow you to get extra product as the raised buy and sell prices preclude this).
I propose that we ban the One Banker Nation strategy. There is no effective counter that an opposing team can employ to deal with it.
For now we’ll do that by hand :
“You may not send gold with the intention of bumping up the Market prices”
It’s simple to moderate - if players feel that the market has been bumped unfairly get in touch and we’ll check the orders. If we find that it has occurred, we’ll remove all the gold received from that banker nation and we will consider further measures. (Note sending gold to nations is still fine for other reasons - it’s easy to moderate).
This is the simplest short term solution and workable, especially if players abide by this ruling. Players are generally very ethical, so a hand moderated ruling will work well. We do something very similar in Gunboat and find it works fine.
We will not make any changes to the market prices in current games, even if the banker nation tactic has been used. However, from Monday we will enforce this new ruling.
I intend to take no action about using high tax rates or market buy-outs to affect the market prices. They are tactical choices, with both positives and negatives, and there are strategies which opposing teams can employ to counter them. (Eg Emmissaries for low loyalty PCs, ease of Threatening for high tax nations, and selling product and keeping a low gold level for reducing the impact of Buy-outs).
If this hand moderated rule is broadly popular, I’ll look at implementing code changes. These will aim to emulate the present market, with removal of the One Banker nation strategy. No doubt this will have minor changes to the market code, but I feel that something needs to be done here.
Please discuss and give me your feedback.
** Thanks to everyone for bringing this to my attention; it is very, very much appreciated. **
As from Monday you cannot employ this strategy.
If you have sent in orders for a game which runs on Monday or later, and which would break this new rule, you should send in a new set of orders.
Clint (GM)