Only me!!!! 59% or 60% tax

Which one?

60%

it has exactly the same effects as 59.

Scavenger

···

--- Guy <happymadcat@yahoo.co.uk> wrote:

Which one?

My ICQ number is: 39507873

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Correct. 59% is a holdover from a LOOONG time ago when players thought because 39% was a breakpoint, so much 59 be.

And once some false information gets out there many players get it in their heads and cannot let it go...

The breakpoint ranges are actually:
01-13
14-26
27-39
40-60
61-73
74-86
87-100

-- Ernie III

···

-----Original Message-----
From: John_Seals@yahoo.com
To: mepbmlist@yahoogroups.com
Sent: Sun, 13 Aug 2006 7:03 PM
Subject: Re: [mepbmlist] Only me!!!! 59% or 60% tax

60%

it has exactly the same effects as 59.

Scavenger

--- Guy <happymadcat@yahoo.co.uk> wrote:

Which one?

My ICQ number is: 39507873

__________________________________________________
Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

________________________________________________________________________
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[Non-text portions of this message have been removed]

I haven't played MEPBM for sesveral years, so new information is, well, new to me. thanks for the update.

BTW, what happens at each of the break points?

Thanks, and talk to you later.

···

----- Original Message -----
  From: DrakaraGM@aol.com
  To: mepbmlist@yahoogroups.com
  Sent: Sunday, August 13, 2006 9:10 PM
  Subject: Re: [mepbmlist] Only me!!!! 59% or 60% tax

  Correct. 59% is a holdover from a LOOONG time ago when players thought because 39% was a breakpoint, so much 59 be.

  And once some false information gets out there many players get it in their heads and cannot let it go...

  The breakpoint ranges are actually:
  01-13
  14-26
  27-39
  40-60
  61-73
  74-86
  87-100

  -- Ernie III

  -----Original Message-----
  From: John_Seals@yahoo.com
  To: mepbmlist@yahoogroups.com
  Sent: Sun, 13 Aug 2006 7:03 PM
  Subject: Re: [mepbmlist] Only me!!!! 59% or 60% tax

  60%

  it has exactly the same effects as 59.

  Scavenger

  --- Guy <happymadcat@yahoo.co.uk> wrote:

  >
  > Which one?
  >
  >
  >
  >

  My ICQ number is: 39507873

  __________________________________________________
  Do You Yahoo!?
  Tired of spam? Yahoo! Mail has the best spam protection around
  http://mail.yahoo.com

  __________________________________________________________
  Check out AOL.com today. Breaking news, video search, pictures, email and IM. All on demand. Always Free.

  [Non-text portions of this message have been removed]

[Non-text portions of this message have been removed]

Basically, except for the initial increases or decrease in loyalty from the actual tax drop or tax hike, any tax rate within the range has the same per-turn possible loyalty effects:

01-13 = +(2-4)
14-26 = +(1-3)
27-39 = +(0-2)
40-60 = +/- 1
61-73 = -(0-2)
74-86 = -(1-3)
87-100 = -(2-4)

So at the starting rate of 40% -- effectively the worst tax rate to be at, since it gets the least amount of revenue for that range, and it is the largest range -- each pop center will randomly gain a point or lose a point or stay the same, and the average is overall they stay about the same. The exact same thing is true at 60%, except you are getting 1500 gold in taxes per village instead of 1000 gold, 3000 at each town instead of 2000, etc.

So most players figure a tax hike to 60% asap is a good idea, increase tax revenue by half again, not including extra gold from mines, with the exact same turn-by-turn loyalty impact, the main question being how much loyalty will be lost from the tax increase (could be as much as 20 points or as low as 0 or 1), figure about a 10 point loyalty loss on average, you will often get less, but it is also possible that starting camps (which in 1650 and 2950 would be at 30 loyalty) could be hit hard enough to put them in the danger zone (at 15 or less loyalty a camp can fade away, other pop centers can degrade).

Similarly, whether at 61, 73, or any value in between, the per turn change will be either no change or a drop of 1 or 2 points, so in that range, 73 is the best choice as the most tax revenue you can get for a price of each pop center losing on the average of 1 point per turn. At the other end, at 27-39, each pop center gains about 1 point of loyalty per turn, so 39 is the best tax rate within that range.

Note that only existing pop centers are hit by the actual tax rate change. So a decent tactic is to raise taxes significantly before creating any camps and then drop them back down after creating some camps. In 4th Age for example where the camp-creating period is pretty short -- about 4-5 turns -- if you crank taxes to 73% on turn 2 before any camps are created and then drop them back to 60 on turn 6 after the limit is hit, say, then all your starting pop centers will probably be about 5 points of loyalty lower than they would have been if you just went to 60 to begin with. However, in the interim you will have had higher tax revenue, plus any camps you created during that period may have lost a few points (depending on exactly when they were created) but then can gain back 1-13 points when the tax rate is dropped. It is a way of getting extra gold and at the same time trade some starting pop center loyalty for extra loyalty on the new camps... It can be a bit risky, but it can also be very helpful.

In 1650 games that trick may be less useful, because of the lower ranks of starting or newly named emissaries and the slow pace of camp creation to begin with, not to mention the varying initial loyalties and other factors. It might work a little better in 2950 where characters are a little more powerful and pop centers are fewer, so there are fewer places losing loyalty from the initial tax hike and the potential for faster camp growth. But it tends to work best in 4th Age where you can always start with at least a couple decent emissaries and the camp creation happens fast and early.

-- Ernie III

···

-----Original Message-----
From: wargamer@zianet.com
To: mepbmlist@yahoogroups.com
Sent: Sun, 13 Aug 2006 11:51 PM
Subject: Re: [mepbmlist] Only me!!!! 59% or 60% tax

I haven't played MEPBM for sesveral years, so new information is, well, new to me. thanks for the update.

BTW, what happens at each of the break points?

Thanks, and talk to you later.
.
________________________________________________________________________
Check out AOL.com today. Breaking news, video search, pictures, email and IM. All on demand. Always Free.

[Non-text portions of this message have been removed]

Thanks Ernie and John,

I was proving this fact to a team mate Charles. :slight_smile:

Guy

Basically, except for the initial increases or decrease in loyalty

from the actual tax drop or tax hike, any tax rate within the range
has the same per-turn possible loyalty effects:

01-13 = +(2-4)
14-26 = +(1-3)
27-39 = +(0-2)
40-60 = +/- 1
61-73 = -(0-2)
74-86 = -(1-3)
87-100 = -(2-4)

So at the starting rate of 40% -- effectively the worst tax rate to

be at, since it gets the least amount of revenue for that range, and
it is the largest range -- each pop center will randomly gain a point
or lose a point or stay the same, and the average is overall they stay
about the same. The exact same thing is true at 60%, except you are
getting 1500 gold in taxes per village instead of 1000 gold, 3000 at
each town instead of 2000, etc.

So most players figure a tax hike to 60% asap is a good idea,

increase tax revenue by half again, not including extra gold from
mines, with the exact same turn-by-turn loyalty impact, the main
question being how much loyalty will be lost from the tax increase
(could be as much as 20 points or as low as 0 or 1), figure about a 10
point loyalty loss on average, you will often get less, but it is also
possible that starting camps (which in 1650 and 2950 would be at 30
loyalty) could be hit hard enough to put them in the danger zone (at
15 or less loyalty a camp can fade away, other pop centers can degrade).

Similarly, whether at 61, 73, or any value in between, the per turn

change will be either no change or a drop of 1 or 2 points, so in that
range, 73 is the best choice as the most tax revenue you can get for a
price of each pop center losing on the average of 1 point per turn.
At the other end, at 27-39, each pop center gains about 1 point of
loyalty per turn, so 39 is the best tax rate within that range.

Note that only existing pop centers are hit by the actual tax rate

change. So a decent tactic is to raise taxes significantly before
creating any camps and then drop them back down after creating some
camps. In 4th Age for example where the camp-creating period is
pretty short -- about 4-5 turns -- if you crank taxes to 73% on turn
2 before any camps are created and then drop them back to 60 on turn 6
after the limit is hit, say, then all your starting pop centers will
probably be about 5 points of loyalty lower than they would have been
if you just went to 60 to begin with. However, in the interim you
will have had higher tax revenue, plus any camps you created during
that period may have lost a few points (depending on exactly when they
were created) but then can gain back 1-13 points when the tax rate is
dropped. It is a way of getting extra gold and at the same time trade
some starting pop center loyalty for extra loyalty on the new camps...
It can be a bit risky, but it can also be very helpful.

In 1650 games that trick may be less useful, because of the lower

ranks of starting or newly named emissaries and the slow pace of camp
creation to begin with, not to mention the varying initial loyalties
and other factors. It might work a little better in 2950 where
characters are a little more powerful and pop centers are fewer, so
there are fewer places losing loyalty from the initial tax hike and
the potential for faster camp growth. But it tends to work best in
4th Age where you can always start with at least a couple decent
emissaries and the camp creation happens fast and early.

-- Ernie III

From: wargamer@...
To: mepbmlist@yahoogroups.com
Sent: Sun, 13 Aug 2006 11:51 PM
Subject: Re: [mepbmlist] Only me!!!! 59% or 60% tax

I haven't played MEPBM for sesveral years, so new information is,

well, new to me. thanks for the update.

BTW, what happens at each of the break points?

Thanks, and talk to you later.
.
________________________________________________________________________
Check out AOL.com today. Breaking news, video search, pictures,

email and IM. All on demand. Always Free.

···

--- In mepbmlist@yahoogroups.com, DrakaraGM@... wrote:

-----Original Message-----

[Non-text portions of this message have been removed]