This isn't a new problem. One thing that compounds it to some extent is the number of play options available. It's mostly experienced players who play the variant options, watering down the open game player pool.
So what are possible solutions...?
- Higher turn fees or deposits in some game-length based formula
- multiple tiers of "open games" based on wins/experience
- better player preparation (better explainations of how game is played, team concepts, communication requirements, etc) can only help
- eliminate neutrals
Can't recall hearing any other actual solutions. Anything else out there?
Brad
I do that as well...
I've got a good idea of most of the players
skills and areas of expertise. Generally though with individual games
that's the focus more - on the individual play. You do get some good
co-ordinators but generally it's harder work (having done it, not saying
I'm a good co-ordinator mind) in an individual game than a Grudge game.
Clint
I think, as much as anything else, you need to make
sure that each team has one player who you feel
confident is a "field marshal" for that side. I know
these are not supposed to be grudge/team matches, and
the amount of co-ordination will inevitably be less,
but the winning teams I have been on have all had two
or three players who could delegate, check up on
whether their teammates were fulfilling their roles
and coordinate efforts to maximize results.
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ME Games Ltd <me@MiddleEarthGames.com> wrote: