I just checked the PDF, and you are actually right
The PC was revealed the same turn as the army moved into the hex, so
that must be why it happened.
-Tommy
···
-----Original Message-----
From: am1beck@hotmail.com [mailto:am1beck@hotmail.com]
Sent: 30. september 2001 03:18
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Re: Overruns...Might just be that 940 CstLoSp, 434, 2212 - casting reveal is done
after army movement or some such. I don't think GSI feed us wrong
info. Though this is an interresting discousionKasper
— In mepbmlist@y…, am1beck@h… wrote:
> Tommy I has this from GSI. Heres what they wrote - you're welcome
to
> consult them:
>
> -----Oprindelig meddelelse-----
> Fra: Game Systems, Inc. [mailto:gsi@g…]
> Sendt: 27. september 2001 19:22
> Til: xxxxx
> Emne: Re: Question regarding Overrun
>
> …
> It is very unlikely that your army can be overrun in its own
> fortified pop center since these fortifications would normally stop
> the large army from advancing out of the hex - overrun occurs when
an
> army attempts to advance out of a hex, not upon entry into the hex.
>
> The only exception would be if the large army was moving evasively.
> Then, it is possible that they may be able to bypass the fortified
> pop center without being seen and then encounter (and possibly
> overrun) the smaller enemy army. However, there is only a chance of
> this and the larger the army, the harder it is to move evasively.
See
> details on page 30 in the rulebook.
>
> In the case of overrun, all of your characters will be killed.
> Nothing is discussed in the rules about what will happen NPCs, but
> one could assume that some NPCs (like Dragons, who might not be
> directly alongside the army) would be able to avoid the overrun and
> simply depart. Some might not be so fortunate…
>
> GSI
>
> p.s. Generally speaking, you will receive faster response by
> directing your questions directly to your ME-PBM game moderator.
GSI
> monitors its email traffic less frequently than your moderator, and
> they have answers to these questions and most that you will have.
> Thanks!
> –
>
______________________________________________________________________
> ___
> > Game Systems, Inc. INT:
> gsi@g… |
> > PO Box 160129 AOL:
> GmSystmInc |
> > Miami, FL 33116-0129 WWW:
> http://www.gamesystems.com |
>
>
> >
> > 305 251-5696 (fax) Middle-earth Play-By-
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> --------------------------------------------------------------------
–
> —
>
> — In mepbmlist@y…, "Tommy Sonne Larsen" <anakin@v…> wrote:
> > > -----Original Message-----
> > > From: am1beck@h… [mailto:am1beck@h…]
> > > Sent: 29. september 2001 15:00
> > > To: mepbmlist@y…
> > > Subject: [mepbmlist] Re: Overruns…
> > > Kasper: To pass an enemy fortification you have to move
evasively
> > > which is harder to do with large armies. But it is possible to
> > > overrun an enemy army ontop of a fortification. The check for
> > > successfull evasive move is done. If successfull then every
enemy
> > > army in hex has a chance (greater with high command rank) to
> discover
> > > evasively moving army.
> > >
> > > So overrun on fortification may occur when 1. enemy forces
> > > succesfully evade fortification. 2. AND is discovered by army
in
> hex
> > > with less than 1000 troops and less than five times in number of
> > > overrunning army.
> > This is not entirely true. I have seen in one game that an army
> overran
> > 100DW troops when they moved into the hex, which was 2212 (And it
> was
> > revealed - City/Citadel). The army had about 4500 troops.
> > He moved from 2112 to 2212 which can't be done evasively.
> >
> > -Tommy------------------------ Yahoo! Groups Sponsor
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